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Re: CS:JO

Posted: Sat Jul 12, 2014 11:08 pm
by Eviltechie
This?

http://steamcommunity.com/sharedfiles/f ... =284118372

If that's it, I'd be curious to know how it got on the server. I definitely didn't add it.

Re: CS:JO

Posted: Sat Jul 12, 2014 11:37 pm
by AMMO
Yup that's it.

Re: CS:JO

Posted: Sat Jul 12, 2014 11:43 pm
by bh :)
Eviltechie wrote:Haunts and ggg's two maps have been added, in case anybody didn't notice.

I'm not sure what the goodluck map you are referring to is.

Server is casual because we pretty much only play casually. I think that buying armor is just too intense for our play style. Bomb timer is 45 seconds, which is the default. What's the deal with the pistol round? First round people shouldn't have enough money to buy anything other than a pistol or a grenade or two.
Well I was saying if it was set to 16K money, then it'd be cool to force a pistol round. This is just how most old school servers who ran nipper servers operated most of the time. Got dat parachute and 16k and the /piss command you know? I've felt it's more fun if the server is set to no smokes/2flashes/no armor automatically but has 16k enabled anyway since you can get everyone to buy negevs etc. like i said, this is obvious personal preference and i'm just suggesting things. not trying to defloat your boat
Also if you have the armstrength you could set it to 128tic since it's 64 right now

Re: CS:JO

Posted: Sat Jul 12, 2014 11:57 pm
by Eviltechie
What is armstrength? Something to do with the knife?

Re: CS:JO

Posted: Sun Jul 13, 2014 12:57 am
by bh :)
Eviltechie wrote:What is armstrength? Something to do with the knife?
a terrible metaphor. i meant if your servers can take it you should run the server at 128 tic instead of 64 as hitreg becomes a lot better also gameplay will just become a lot more fluid. just feels better to play on

Re: CS:JO

Posted: Sun Jul 13, 2014 2:34 am
by Neelpos
I second the motion for 128tic.
(if it's feasible)

Re: CS:JO

Posted: Sun Jul 13, 2014 6:51 am
by Spherix
NIPPER wrote:arghhh is next!
That's the spirit!

Edit: I was also messing around with the haunted theme :sunny:


Re: CS:JO

Posted: Sun Jul 13, 2014 11:38 am
by AMMO
Anybody want to play haunts tonight on the server? 8 EST?

Re: CS:JO

Posted: Sun Jul 13, 2014 12:37 pm
by Ian7
no

Re: CS:JO

Posted: Sun Jul 13, 2014 1:02 pm
by Eviltechie
Remind me in a day or two and I'll see about bumping up the tickrate.

Re: CS:JO

Posted: Sun Jul 13, 2014 2:46 pm
by Ian7
can someone explain what tickrate is to me?

Re: CS:JO

Posted: Sun Jul 13, 2014 3:03 pm
by AMMO
no

Re: CS:JO

Posted: Sun Jul 13, 2014 3:32 pm
by Aksel
Ian7 wrote:can someone explain what tickrate is to me?
How many times/second the server and client tells each other what has happened since the last tick.

Re: CS:JO

Posted: Sun Jul 13, 2014 3:46 pm
by NIPPER
Aber wrote:Edit: I was also messing around with the haunted theme :sunny:
What are you using for your car there, a tracktrain?

Re: CS:JO

Posted: Mon Jul 14, 2014 4:37 am
by Spherix
Yup, fits the ghost train theme since there's rails and all. Other 'free' vehicle progress still has impediments (for now..) ;(

Edit: by the way, reply to my pm :okayasfuck: