Please try to keep the discussion down too. If you have a comment about a specific map, like why you think it shouldn't be added or if you disagree with someone elses map specific settings; send Why?, mbaxter, or bl4nk a PM and we'll decide which would be best or put up a vote.
New Rule: Maps are not added to the cycle until they are tested once. For koth maps, make sure both sides can capture. For a CP map, make sure teams can win. For a pl map, make sure it goes the entire way, all stages. And so on.
Add them to the server, don't add them to the cycle until that's been done.
----------------------------------------
Update Nov. 5th, 2008
----------------------------------------MrBlip wrote:ALSO, FOR FUTURE REFERENCE:
If you want to make putting maps in the map cycle easier, put the EXACT NAME OF THE .BSP FILE at the bottom of your map request post. Sometimes the map name on FPSBanana does not match the name of the .zip file, or even the name of the .bsp file.
So say you're look at a map on FPS Banana, and the title there is called Clusterfuck. The name of the archive is cp_clusterfuck, but the name of the .bsp is cp_ClusterFuck_b2, please put cp_ClusterFuck_b2 (case sensitive) at the bottom of your post. This will especially be helpful if you're giving us a shit-ton of maps.
PLEASE follow these formats AS CLOSELY AS POSSIBLE (bullets are optional, but keep the order):
If you would like a map added/updated:
- Server Name (tf4.joe.to, tf5.joe.to)
- Map Name
- Download link*
- Map specific settings (should FF be turned off, longer/more rounds, etc.)
- A short description (optional)
- For fastest service, have a direct link to the map and a bziped version.
If you would like a map removed/changed (like map specific settings):
- Server Name
- Map Name
- Reasons why it should be removed/changed
We'll upload maps to the servers every Friday night. If you personally have a map you'd like to test on our servers, post here then send Why?, mbaxter, or bl4nk a PM that you'd like it on the server ASAP and we'll see what we can do.
tf4.joe.to - Current mapcycle.txt: Oct 20, 2013
avanti_b1
billiards
gas_kaboom_beta3
cp_5gorge
cp_antiquity_rc1
cp_arches_j2
cp_badlands
cp_blazewalk_rc5
cp_boulder_v5
cp_canyonfodder_b8
cp_castle4
cp_clue_b1
cp_coldfront
cp_crossroads_b5
cp_degrootkeep
cp_desertfortress
cp_desperados_b2
cp_drag_rc1
cp_dusk_rc1
cp_dustbowl
cp_egypt_final
cp_fastlane
cp_foundry
cp_freight_final1
cp_frost_b6
cp_gallery_b1
cp_glacier_rc6
cp_gorge
cp_gothic_event (Halloween Only)
cp_granary
cp_grassland_rc3
cp_gravelpit
cp_gullywash_final1
cp_indulge
cp_jailbreak_b3
cp_junction_final
cp_labor
cp_lazytown_lazynite
cp_manor_event (Halloween Only)
cp_metalworks_rc4
cp_mountainlab
cp_obscure_final
cp_orange_x3_dc5c
cp_process_final
cp_quickcap_v3
cp_redfort_b3
cp_roof_runner_b1
cp_rooftime_nm3
cp_silvertrail_rc2
cp_standin_final
cp_steel
cp_stoneyridge_rc1
cp_struggle
cp_subway_final
cp_tidal_v3
cp_toy_fort_alt3
cp_treehouse_b4
cp_upland_rc4
cp_vanguard_b5
cp_well
cp_wolf2_b1
cp_yukon_final
ctf_aurora_rc
ctf_chaos
ctf_converge_b3
ctf_deceit_b7b
ctf_decker_rc1
ctf_dirtwork
ctf_doublecross
ctf_facing_worlds
ctf_haarp
ctf_hallofdeath
ctf_hoops_beta
ctf_hotspring_b3a
ctf_impact
ctf_j2_jumpncap
ctf_landfall_rc
ctf_mach4
ctf_pipedream_rc3
ctf_quarry_v2
ctf_royal_b3
ctf_sawmill
ctf_sf_astrodome_b7
ctf_sf_basin_b5
ctf_sf_fieldtrip
ctf_sf_overflow_b2
ctf_sf_overload_b2b
ctf_sf_skywalk_b2
ctf_sf_sphinx_b1
ctf_sf_tactical_b4
ctf_steamroll_v2
ctf_thegym
ctf_trains_b4b
ctf_turbine_pro_rc2
ctf_undermine_rc2
ctf_vector_v1
dom_canalzone2_b2
koth_arctic_b3
koth_badlands
koth_basalt_rc2
koth_cargo_rc4
koth_chapel_event (Halloween Only)
koth_chasm_b1
koth_coulee_b3
koth_crazytank_b1
koth_dropdown_rc1
koth_falling
koth_garbage_day
koth_harvest_event (Halloween Only)
koth_harvest_final
koth_king
koth_lakeside_event (Halloween Only)
koth_lakeside_final
koth_lighthouse_rc5
koth_lolcano_b3
koth_loltower_j2
koth_megaman6_b5
koth_moonshine_rc
koth_namicott_rc1
koth_nucleus
koth_peaks_b6a
koth_sawmill
koth_skylab_rc1
koth_traingrid_b2
koth_vesuvius_b2
koth_viaduct
koth_viaduct_event (Halloween Only)
koth_watermill_final
pl_angkor_rc1
pl_badwater
pl_barnblitz
pl_beerbowl_b5a
pl_borax_b2
pl_borneo_rc2
pl_boundary_final1
pl_cashworks_final1
pl_cranetop_b8
pl_curve
pl_deadwood
pl_escarpment_rc1
pl_frontier_final
pl_goldrush
pl_great_heights_b3
pl_halfacre
pl_hoodoo_final
pl_manngrove_rc5
pl_metropolis_b5
pl_mill_b5
pl_millstone_b3
pl_minepit
pl_outback_rc4
pl_promotion_b5
pl_rainbowride_b7e
pl_repository_rc3
pl_stovepipe_b3
pl_swiftwater_final_rc
pl_thundermountain
pl_upward
pl_vesper_b4
plr_hightower
plr_nightfall_final
plr_pipeline
plr_whalerace_a4a
sd_doomsday
tc_hydro
tc_meridian_rc3
tf5.joe.to - Current mapcycle.txt:
TBA