Custom Map Request Thread - PLEASE READ FIRST POST

The dumping ground for all joe.to garbage posts in an effort to keep the rest of the forums neat and tidy. All posts originated in another forum.
prolix
Posts: 2278
Joined: Fri Feb 07, 2003 6:46 pm

Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by prolix » Sun Jun 22, 2014 12:06 pm

Adding Ninja's maps to server, will test them tonight. (not going on rotation until tested with server full)
smd who ever removed basic training, re-adding to cycle - :frog6:
User avatar
Cheddars
Posts: 277
Joined: Sun Mar 03, 2013 8:05 pm

Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by Cheddars » Fri Jun 27, 2014 2:14 am

SOMEONE TEST THE MAPS ALREADYYY
User avatar
Dangit Spongebobby!
Posts: 210
Joined: Tue Mar 05, 2013 11:31 pm
Location: Texas

Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by Dangit Spongebobby! » Wed Jul 09, 2014 5:23 pm

Hey so there are official valve beta maps apparently. Lets get on this guys! (Not me...)
User avatar
Cheddars
Posts: 277
Joined: Sun Mar 03, 2013 8:05 pm

Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by Cheddars » Wed Jul 30, 2014 8:05 pm

User avatar
BadAss Medic
Posts: 3
Joined: Sat May 25, 2013 12:09 am
Location: In the Depths of NY

Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by BadAss Medic » Sat Aug 16, 2014 10:39 pm

Server Name: tf4.joe.to
Map Name: koth_Castlewars_01
Download link: https://www.mediafire.com/?ww5p25h5vkpr1c1
Map specific settings: koth cfg, Friendly fire Advised off for testing.
A short description: A Work In Progress Redux of Runescape's CastleWars. There will be other gamemodes, but for now, King of the Hill is first. Consisting of 2 Castles and an Island with 4 'houses'. Will be filled in as experience with Hammer grows.
Please note: This is MY map. So if there is any issues, I'd like to know to rectify them.
Last edited by BadAss Medic on Wed Aug 20, 2014 1:46 am, edited 1 time in total.
User avatar
Dangit Spongebobby!
Posts: 210
Joined: Tue Mar 05, 2013 11:31 pm
Location: Texas

Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by Dangit Spongebobby! » Sun Aug 17, 2014 4:43 pm

BadAss Medic, you'll probably need to supply the .bsp file. VMF is the uncompiled map.
User avatar
BadAss Medic
Posts: 3
Joined: Sat May 25, 2013 12:09 am
Location: In the Depths of NY

Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by BadAss Medic » Wed Aug 20, 2014 1:47 am

Updated. Sorry about that >_>
User avatar
MegapiemanPHD
Posts: 112
Joined: Sat Mar 17, 2012 6:30 am
Contact:

Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by MegapiemanPHD » Tue Sep 02, 2014 1:11 pm

Been fallowing the development of this map and it looks interesting.

tf4.joe.to
cp_glassworks_b7
http://forums.tf2maps.net/showthread.php?t=21433
And all the girlies say i'm pretty fly (for a white pie)
User avatar
Why?
I DON'T MAKE MAPS!!!™
Posts: 1443
Joined: Fri Dec 19, 2008 10:09 pm
Contact:

Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by Why? » Wed Sep 03, 2014 10:37 pm

MegapiemanPHD wrote:Been fallowing the development of this map and it looks interesting.

tf4.joe.to
cp_glassworks_b7
http://forums.tf2maps.net/showthread.php?t=21433
Wow... a new map that doesn't look like ass for once! Will definitely take a closer look at this one.
"Too awesome to play; too legit to quit." — Team Spectator Motto

Image
User avatar
Why?
I DON'T MAKE MAPS!!!™
Posts: 1443
Joined: Fri Dec 19, 2008 10:09 pm
Contact:

Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by Why? » Wed Oct 22, 2014 11:26 pm

Just thought I'd let everyone know that I've enabled Halloween maps for the upcoming event. Enjoy!
"Too awesome to play; too legit to quit." — Team Spectator Motto

Image
User avatar
Arron Dominion
Posts: 28
Joined: Thu Sep 25, 2014 6:25 pm

Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by Arron Dominion » Thu Oct 23, 2014 8:23 pm

Noticed a few older versions of maps on here. Not sure if these versions work better for a community server than the current ones, but I thought I would inform.

koth_ramjam is now in b9 instead of b7:
http://www.ugcleague.net/downloads/maps ... jam_b9.zip

Changelog between the versions ( http://www.ugcleague.com/forum/showthre ... _ramjam_b8 ):
b8:
cannot find a changelog for this version sorry.
b8b:
-gratings and metal fencing will no longer have explosive damage seep through them
b9:
-Capture time reduced to 16 seconds at x1 (originally 24)
-All known building zone glitches fixed; this includes shutter spawns and the shutters in lobby, all of which allowed for teles to be completely safe behind the shutter, as well as mini sentries that can be placed INSIDE the shutter, not take damage, yet be able to hit things outside of the shutter.

cp_glassworks is now in rc2 instead of b7:
http://crash.tf/maps/cp_glassworks_rc2.zip

For a changelog from the various versions up to rc2, probably best to check the UGC map thread out:
http://www.ugcleague.com/forum/showthre ... -%285cp%29

For the current changelog:
Release Candidate 2
Opened basement up much more, reduced hiding spots/ corners
Moved small health/ medium ammo from inside mid side building to the concrete ledge in front of it
Fixed "dots" lighting issue on ramp at mid
Fixed some material issues
Adjusted/ removed a few props
Added some new rocks on mid
Fixed a few clipping issues (always)
playcomp.tf <- If you are interested in Competitive TF2
Image
User avatar
MegapiemanPHD
Posts: 112
Joined: Sat Mar 17, 2012 6:30 am
Contact:

Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by MegapiemanPHD » Sun Nov 02, 2014 10:29 am

This map looked interesting

tf4.joe.to
koth_sandstone_pro
http://forums.tf2maps.net/showthread.php?t=23239

Also these where just added to TF2maps.net's showcase

tf4.joe.to
cp_kiekoku_rc1
http://forums.tf2maps.net/showthread.php?t=22112

tf4.joe.to
koth_skyward_b2
http://forums.tf2maps.net/showthread.php?t=19466

tf4.joe.to
cp_edifice_test2
http://forums.tf2maps.net/showthread.php?t=20586

Also you could also remove marienwerder as it seems to be a dead map and I never see it on the server.

tf4.joe.to
cp_marienwerder_beta2
No longer updated, not fun map, never see it on the server
And all the girlies say i'm pretty fly (for a white pie)
User avatar
A Ninja
Professional Fun Killer
<i>Professional Fun Killer</i>
Posts: 3846
Joined: Thu Jun 21, 2007 12:36 am
Location: Davis, CA

Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by A Ninja » Tue Nov 11, 2014 2:03 pm

I'd like to second Megapieman's requests, as well as request a few of my own. Even if they end up being unpopular I'd at least like to try out something new. Worst case scenario, add the maps to the server but not rotation so we can playtest them at specific points in time.

tfkart_mannraceway
http://tf2.gamebanana.com/maps/183362

tfkart_smkbowserscastle_v4
http://tf2.gamebanana.com/maps/183394

koth_powercore_v1
Very pretty map with lots of vertical warfare
http://tf2.gamebanana.com/maps/183262

koth_aquaticruin_final
Sonic-inspired map
http://tf2.gamebanana.com/maps/183180

koth_assault
Rework of the classic CSS map
http://tf2.gamebanana.com/maps/182540

mann_city_b2
City-themed race map
http://tf2.gamebanana.com/maps/183438

koth_shermann_rc1
Faced paced 2 CP koth map
http://tf2.gamebanana.com/maps/182933

pl_mineshaft_rc1a
Not based on minecraft, an underground pl map
http://tf2.gamebanana.com/maps/183141
Neelpos wrote:but he's A Ninja, he's one of the best fucking snipers on the server, if your evidence doesn't line up prepare to be ridiculed by your inability to differentiate hackers from really fucking good players.
User avatar
Maha
Posts: 1355
Joined: Tue May 28, 2013 10:32 pm
Location: Charlotte, NC

Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by Maha » Tue Nov 11, 2014 2:12 pm

Do the Kart maps need a plugin to run or do they just work?
User avatar
scobywhru
Posts: 4773
Joined: Tue Jul 29, 2008 9:12 pm
Xfire: scobywhru
Location: Fresno, CA
Contact:

Re: Custom Map Request Thread - PLEASE READ FIRST POST

Post by scobywhru » Tue Nov 11, 2014 4:56 pm

some require plugins some require the server run in arena mode, the plug in route is the better route. The two Ninja posted are Arena maps which breaks the server on map change. Bl4nk is aware of the plugin and map that works with them but AFAIK it isn't on the server.
Image
Hitchikers Guide to the Galaxy wrote:He hoped and prayed that there wasn't an afterlife. Then he realized there was a contradiction involved here and merely hoped that there wasn't an afterlife.
Locked