Team Fortress 2 Pictures/Videos

Anything dealing with the game Team Fortress 2 or the servers we host for it.
Zeno
Posts: 673
Joined: Mon Jul 11, 2011 7:33 pm
Location: Saratoga, NY
Contact:

Re: Team Fortress 2 Pictures/Videos

Post by Zeno » Sun Mar 25, 2012 4:48 pm

Yeah I'm all for that, actually. Someone said there was a speed powerup, which wouldn't be too bad. But the quad damage one is just annoying.
-Zeno McDohl (reseph@reddit), http://steamcommunity.com/id/zenoxio
Dark Souls matchmaking: http://www.darksoulsfind.org/ (PS duel me)
User avatar
Why?
I DON'T MAKE MAPS!!!™
Posts: 1443
Joined: Fri Dec 19, 2008 10:09 pm
Contact:

Re: Team Fortress 2 Pictures/Videos

Post by Why? » Sun Mar 25, 2012 5:19 pm

I'm most likely just going to remove the map in general since:
1. It's almost impossible to get the enemy flag w/o your teammates helping you out with power-ups.
2. From what I read from the creators post the flags like to bug out.
3. Scooby hates the map.
"Too awesome to play; too legit to quit." — Team Spectator Motto

Image
Velp
Posts: 2167
Joined: Fri Jan 23, 2009 11:12 pm
Location: Ont. Canada

Re: Team Fortress 2 Pictures/Videos

Post by Velp » Sun Mar 25, 2012 7:17 pm

It is a really bad layout for a map, and the power ups almost never spawn. It seems to be dumb luck if you happen to be there at the right time or you're not helping your team while you sit there and wait.
mbaxter wrote:David tennant makes everything better
Neelpos wrote:Because maybe if my post count is high enough everyone will love me, golly
User avatar
Yatta!
Oh deer
Posts: 1453
Joined: Wed Jan 28, 2009 5:18 am

Re: Team Fortress 2 Pictures/Videos

Post by Yatta! » Mon Mar 26, 2012 1:17 am

Removed powerups.

Also you don't need to decompile the map to remove/add/change pointents. Only brush entities require remaking the map. Use entspy, tweak the entities you need, and save without optimization (to preserve the checksum). For my tweak, I deleted the case which spawns the powerup entities. If it didn't work, there's a *.bsp.bak on the box. Just switch that one back.
Zeno
Posts: 673
Joined: Mon Jul 11, 2011 7:33 pm
Location: Saratoga, NY
Contact:

Re: Team Fortress 2 Pictures/Videos

Post by Zeno » Mon Mar 26, 2012 4:04 am

Why? wrote:I'm most likely just going to remove the map in general since:
1. It's almost impossible to get the enemy flag w/o your teammates helping you out with power-ups.
2. From what I read from the creators post the flags like to bug out.
3. Scooby hates the map.
:sadasfuck:
Yatta! wrote:Removed powerups.

Also you don't need to decompile the map to remove/add/change pointents. Only brush entities require remaking the map. Use entspy, tweak the entities you need, and save without optimization (to preserve the checksum). For my tweak, I deleted the case which spawns the powerup entities. If it didn't work, there's a *.bsp.bak on the box. Just switch that one back.
:okayasfuck:
-Zeno McDohl (reseph@reddit), http://steamcommunity.com/id/zenoxio
Dark Souls matchmaking: http://www.darksoulsfind.org/ (PS duel me)
User avatar
Wolsk
Im hungry, i need a fur burger
<font color=blue>Im hungry, i need a fur burger</font>
Posts: 9910
Joined: Wed Aug 20, 2008 4:22 pm
Location: under your bed

Re: Team Fortress 2 Pictures/Videos

Post by Wolsk » Mon Mar 26, 2012 4:36 am

I played Yatta's revised version today and enjoyed it.
Zeno
Posts: 673
Joined: Mon Jul 11, 2011 7:33 pm
Location: Saratoga, NY
Contact:

Re: Team Fortress 2 Pictures/Videos

Post by Zeno » Mon Mar 26, 2012 2:14 pm

-Zeno McDohl (reseph@reddit), http://steamcommunity.com/id/zenoxio
Dark Souls matchmaking: http://www.darksoulsfind.org/ (PS duel me)
User avatar
scobywhru
Posts: 4773
Joined: Tue Jul 29, 2008 9:12 pm
Xfire: scobywhru
Location: Fresno, CA
Contact:

Re: Team Fortress 2 Pictures/Videos

Post by scobywhru » Mon Mar 26, 2012 2:20 pm

There are way to many pony's on a remake of a doom/quake/whatever ID title it was from map, I played that map I played the crap out of that map and to see it done in a farce of MLP is just sad, it isn't even a good farce it's a awkward recreated farce that doesn't play well in TF2 with more then 8 players or so. If it was meant to be MLP it should have a different color palette and if it was meant to be doom/quake they shouldn't have MLP they are graphically a head on collision. The layout is too easy to turtle, it takes 1-2 engineers to stop any progression at all. There is also the outrage of anything more MLP on the servers/forums since the MLP fans seems to have not gotten the hint that everyone else is sick and tired of it and have removed any goodwill they had between each other.
Image
Hitchikers Guide to the Galaxy wrote:He hoped and prayed that there wasn't an afterlife. Then he realized there was a contradiction involved here and merely hoped that there wasn't an afterlife.
User avatar
Wolsk
Im hungry, i need a fur burger
<font color=blue>Im hungry, i need a fur burger</font>
Posts: 9910
Joined: Wed Aug 20, 2008 4:22 pm
Location: under your bed

Re: Team Fortress 2 Pictures/Videos

Post by Wolsk » Tue Mar 27, 2012 12:44 am

FLIPPED VIEWMODELS CONFUSE ME TO NO END.


Also, a pretty cool tactic:
Totally Not a Spy
Posts: 77
Joined: Sun Oct 03, 2010 12:48 am

Re: Team Fortress 2 Pictures/Videos

Post by Totally Not a Spy » Tue Mar 27, 2012 2:09 am

The map was fine, it would have been better without the weird power ups though.
User avatar
Wolsk
Im hungry, i need a fur burger
<font color=blue>Im hungry, i need a fur burger</font>
Posts: 9910
Joined: Wed Aug 20, 2008 4:22 pm
Location: under your bed

Re: Team Fortress 2 Pictures/Videos

Post by Wolsk » Wed Mar 28, 2012 4:57 am

I'm feeling very nostalgic.



User avatar
Axis Denied
Posts: 1492
Joined: Fri Jun 20, 2008 7:17 pm
Location: Denied

Re: Team Fortress 2 Pictures/Videos

Post by Axis Denied » Wed Mar 28, 2012 6:37 am

This happened to me earlier today. I was confused for a second as to why I wasn't able to rocket jump:

User avatar
RideTheWalrus
Butts.
<font color=#FF80BF><b><i>Butts.</i></b></font>
Posts: 1529
Joined: Sun Aug 24, 2008 3:17 am
Location: Seattle, WA
Contact:

Re: Team Fortress 2 Pictures/Videos

Post by RideTheWalrus » Wed Mar 28, 2012 1:24 pm

Wolsk wrote:I'm feeling very nostalgic.



Oh god yes.
Image
User avatar
Why?
I DON'T MAKE MAPS!!!™
Posts: 1443
Joined: Fri Dec 19, 2008 10:09 pm
Contact:

Re: Team Fortress 2 Pictures/Videos

Post by Why? » Wed Mar 28, 2012 5:52 pm



Proof for Majin.
"Too awesome to play; too legit to quit." — Team Spectator Motto

Image
User avatar
Echo
Disciple of Smooze
Posts: 669
Joined: Sun Mar 06, 2011 10:33 pm
Location: Mississippi

Re: Team Fortress 2 Pictures/Videos

Post by Echo » Thu Mar 29, 2012 4:10 am

Zeno wrote:
Out of all the things that could happen, this is the! Worst! Possible! Thing!

That map looks like it should be banished by being shot from a cannon into the sun.
It's just wrong and looks like one of those trade server maps.
Still I applaud Yatta for trying to improve it, but overall looks like a lost cause.

Anyway, I'm content to stay in the tv forum with "that" topic and have no plans to further it here.
Image
Post Reply