SimCity V
- scobywhru
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Re: SimCity V
Some people don't want a larger city, I am not one of them, and enjoy micro managing the way it is, it may very well be a good game I just can't see it being worth $60 with the DRM fiasco on launch day.
- mbaxter
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- Hoodedsniper
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Re: SimCity V
People actually defending Simcity in here.
This is buyers remorse if I have ever seen it.
This is buyers remorse if I have ever seen it.
- Django
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Re: SimCity V
It just like diablo 3, the game is fine but the service is terrible.
Wait for it to be on steam or on sale... or pirate it, fight the power!
I just saved everyone 20+ posts in this thread, btw
Wait for it to be on steam or on sale... or pirate it, fight the power!
I just saved everyone 20+ posts in this thread, btw
- Hoodedsniper
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Re: SimCity V
Lol you think its going to be on sale anytime soon, even funnier you think it will ever be on steam.Django wrote:It just like diablo 3, the game is fine but the service is terrible.
Wait for it to be on steam or on sale... or pirate it, fight the power!
I just saved everyone 20+ posts in this thread, btw
- scobywhru
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Re: SimCity V
http://www.rockpapershotgun.com/2013/03 ... necessary/
Apparently always online is only there for DRM and to interact with other cities, not to do calculations.
Apparently always online is only there for DRM and to interact with other cities, not to do calculations.
- Django
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Re: SimCity V
Dude you underestimate the power of piracy, i'm pretty sure that by the end of the month a pirate version of it will be around.Hoodedsniper wrote:Lol you think its going to be on sale anytime soon, even funnier you think it will ever be on steam.Django wrote:It just like diablo 3, the game is fine but the service is terrible.
Wait for it to be on steam or on sale... or pirate it, fight the power!
I just saved everyone 20+ posts in this thread, btw
Unless you are too much of a wooz to pirate games.
iceburn
- Hoodedsniper
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Re: SimCity V
When did I say anything about it not being piratable?Django wrote:Dude you underestimate the power of piracy, i'm pretty sure that by the end of the month a pirate version of it will be around.Hoodedsniper wrote:Lol you think its going to be on sale anytime soon, even funnier you think it will ever be on steam.Django wrote:It just like diablo 3, the game is fine but the service is terrible.
Wait for it to be on steam or on sale... or pirate it, fight the power!
I just saved everyone 20+ posts in this thread, btw
Unless you are too much of a wooz to pirate games.
iceburn
- Joejoe347
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Re: SimCity V
From reddit: http://www.reddit.com/r/Games/comments/ ... ne_forced/
This is only some of the info, click to link to read all of it.Bullet points with recent modding discoveries:A reverse-engineered modding guide[5] was posted on /r/simcity[6] earlier today by /u/Plornt [7] . Locked terraforming tools1 were discovered too.
- Players have reverse engineered modding. Significant parts of the game's code is in Javascript.
The game can be played without an internet connection indefinitely after modding. Can only stay in one city.
SimCity has behavior for offline save handling. When offline, your city is saved and is uploaded to Origin the next time you go online. Offline mode seemed to be cut hastily.
Debug tools were left open, allowing 'griefing' other people's cities by setting DEBUG=1.
"Big maps" are referenced multiple times in the game's code. Possible DLC regions with big city plots? It's the only way they can increase the city size without breaking existing maps.
Internal terraforming tools were discovered, but requires a special build of the game.
Population numbers are faked / inflated - GetFudgedPopulation. chart - thanks fat_ugly_midget.
After modding, you can play around outside 2km2 plot, and it saves syncs to the server.
Latest patch has made package files read only, and disabled debug tools / the cheat console. (Confirm please, I do not own / will not support the game)
Thanks to the power of the internet, another user on reddit has being able to build highways outside the 2km2 plot, removing the fake population inflation2, and even being able to play the game without a connection to EA's servers. In the unmodded game, you will get kicked out after 20 minutes, but now it can be trivially patched to indefinitely. Server features like region play, and save/load handling are obviously not available.
Link: http://www.reddit.com/r/SimCity/comment ... /c8vbw6k[8]
Looking at the JS code posted on GitHub[9] , it certainly looks like confirmed the forced disconnect is totally implemented in Javascript and is client sided. This is a really sloppy implementation of always online "DRM".
This is indicative that offline support was hastily removed late during the development cycle. Possible EA/Maxis debate/internal conflicts?
1: Only developer builds could actually make use of terraforming, but the UI is there. It may be for internal use only (to sell new regions as DLC?), or just buggy / clunky.
2: The population displayed on the user interface becomes inflated after the first 500 sims. This is intentional and not a bug, as the function name is "GetFudgedPopulation". A 'million' population city only has 100,000 real agents.
TL;DR: SimCity kicks you out after 20 minutes of being disconnected from EA servers, JavaScript mod allows you to bypass this part of the DRM.
Mozart, dope for the most part.
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Re: SimCity V
I just reinstalled SimCity 4, I had a cd key, was able to get a steam version. Its 20 bucks on steam.
I jumped right in it, and realized how much bigger it is.
I jumped right in it, and realized how much bigger it is.
- bl4nk
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Re: SimCity V
What's everyone's names on Origin? I'd like to start up a j2 region.
- Joejoe347
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Re: SimCity V
I'm mojoejoe347, I added you.
Mozart, dope for the most part.
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- scobywhru
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- Hoodedsniper
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Re: SimCity V
"And then they actually paid money for Simcity 5"
- scobywhru
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Re: SimCity V
I particularly like the part where you can summon godzilla on other people's cities and watch it destroy it, or destroy it by deleting everything. That doesn't seem broken or rushed to market.