30%...40%...50%...Error:

Like such as the NIPPER
Post Reply
User avatar
Yogo
Posts: 4845
Joined: Thu Apr 03, 2003 7:27 pm
Location: manchester, england, uk, europe, etc.
Contact:

30%...40%...50%...Error:

Post by Yogo » Sat Jun 14, 2003 9:02 am

hey, its me again, still fucked on the same map, i go to compile, (it was working almost perfectly) then bam!
hammer wrote:0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...Error: Entity 41, Brush 0, Side 1: has a coplanar plane at (1598, 834, -320), texture 64CRATE0
Error: brush with coplanar faces
Description: The map has a problem which must be fixed
when i go to fin that entity i realise i have no idea how to, i tried like i search for brush problems, any pointers??
User avatar
Napos
Posts: 4989
Joined: Fri Aug 23, 2002 9:07 pm
Location: Los Angeles
Contact:

Post by Napos » Sat Jun 14, 2003 12:04 pm

go to entity 41 and delete it, or press fix, and remake it or sumthing.
<center>ImageImageImage</center>
User avatar
Yogo
Posts: 4845
Joined: Thu Apr 03, 2003 7:27 pm
Location: manchester, england, uk, europe, etc.
Contact:

Post by Yogo » Sat Jun 14, 2003 1:02 pm

tried that, said it doesn't exist, then i go to the find problems thing click the fix button, but every time i click it it does nothing and when i open it again the problems are all still there
Zimok
Posts: 80
Joined: Sun Apr 20, 2003 10:25 pm

Post by Zimok » Sat Jun 14, 2003 1:06 pm

then delete it...
User avatar
iownju
Posts: 748
Joined: Tue Jul 23, 2002 4:30 pm
Location: Atlanta, Georgia
Contact:

Post by iownju » Sat Jun 14, 2003 1:16 pm

did you change wads??? or something, looks like you have a messed up texture
User avatar
Yogo
Posts: 4845
Joined: Thu Apr 03, 2003 7:27 pm
Location: manchester, england, uk, europe, etc.
Contact:

Post by Yogo » Sat Jun 14, 2003 1:26 pm

Zimok wrote:then delete it...
ME wrote:tried that, said it doesn't exist
anyway, wozza came round a quick visit and a takeaway from round the corner and i discovered that he can actually decipher those bizarre grid reference numbers, so i managed to find the bitch ass of a brush, and spanked its ass out of the computer, and i now have it hanging above my fireplace, thanks anyway
User avatar
Volmarias
Posts: 7905
Joined: Mon Dec 30, 2002 2:02 am
Contact:

Post by Volmarias » Sat Jun 14, 2003 3:33 pm

"Fix" does nothing for whatever reason. You always have to click "Select" and then close that window" and then press Delete.
Silent_Assassin
Posts: 951
Joined: Tue Mar 26, 2002 7:17 am
Location: Cc HQ
Contact:

Post by Silent_Assassin » Sat Jun 14, 2003 3:54 pm

damn I never see you online. I have a fixed version or I could try to show you how wich would be hard. If I send you the fixed rmf you'll have to retexture 2 spots and the bottom where the crate texure is. I think it was supposed to be water but I was missing the texture so I just gave it a crate texture too real quick. So when do you ever go on aim?
User avatar
Napos
Posts: 4989
Joined: Fri Aug 23, 2002 9:07 pm
Location: Los Angeles
Contact:

Post by Napos » Sat Jun 14, 2003 4:45 pm

Volmarias wrote:"Fix" does nothing for whatever reason. You always have to click "Select" and then close that window" and then press Delete.
actually, it works for vertex problems. At least, it does for me :D
<center>ImageImageImage</center>
User avatar
WOZZA
Posts: 8122
Joined: Mon Mar 17, 2003 4:18 pm
Location: Manchester, England, UK, rainy place
Contact:

Post by WOZZA » Sat Jun 14, 2003 5:51 pm

his map works ok now just some problems with the rspeeds in certain sections the mpas been changed a lot since the one you have silent bits have been added and deleted etc. but it compiled fine today when i was round at his everything worked fine nice 99fps on it till we got to the basement then it kinda drops to around 35fps but hes working on fixing that now
Post Reply