when i go to fin that entity i realise i have no idea how to, i tried like i search for brush problems, any pointers??hammer wrote:0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...Error: Entity 41, Brush 0, Side 1: has a coplanar plane at (1598, 834, -320), texture 64CRATE0
Error: brush with coplanar faces
Description: The map has a problem which must be fixed
30%...40%...50%...Error:
- Yogo
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30%...40%...50%...Error:
hey, its me again, still fucked on the same map, i go to compile, (it was working almost perfectly) then bam!
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Zimok wrote:then delete it...
anyway, wozza came round a quick visit and a takeaway from round the corner and i discovered that he can actually decipher those bizarre grid reference numbers, so i managed to find the bitch ass of a brush, and spanked its ass out of the computer, and i now have it hanging above my fireplace, thanks anywayME wrote:tried that, said it doesn't exist
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damn I never see you online. I have a fixed version or I could try to show you how wich would be hard. If I send you the fixed rmf you'll have to retexture 2 spots and the bottom where the crate texure is. I think it was supposed to be water but I was missing the texture so I just gave it a crate texture too real quick. So when do you ever go on aim?
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his map works ok now just some problems with the rspeeds in certain sections the mpas been changed a lot since the one you have silent bits have been added and deleted etc. but it compiled fine today when i was round at his everything worked fine nice 99fps on it till we got to the basement then it kinda drops to around 35fps but hes working on fixing that now