Map ideas?
- Cheddars
- Posts: 277
- Joined: Sun Mar 03, 2013 8:05 pm
Map ideas?
I need ideas for a map!
Post suggestions that you would like to see in a map such as: certain layouts, architecture, gameplay elements, map design and whatever else you can think of off the top of your head.
I have recently been mulling over a map based around open aerial combat and high player-maneuverability.
Let your imagination spill all over the thread. Post!
Post suggestions that you would like to see in a map such as: certain layouts, architecture, gameplay elements, map design and whatever else you can think of off the top of your head.
I have recently been mulling over a map based around open aerial combat and high player-maneuverability.
Let your imagination spill all over the thread. Post!
- Da_man
- Party Hard!
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Re: Map ideas?
the_stairs_v2
koth_nippletwister_extreme
cp_rooftime_justice_v3
cp_qbert_extreme
koth_nippletwister_extreme
cp_rooftime_justice_v3
cp_qbert_extreme
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....................,/¯../
.................../..../
............./´¯/'...'/´¯¯`·¸
........../'/.../..../......./¨¯\
........('(...´...´.... ¯~/'...')
.........\.................'...../
..........''...\.......... _.·´
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- marbear
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Re: Map ideas?
Da_man wrote:the_stairs_v2
"Marbear your too stupid...so I don't know what the fuck your thinking."
- A Ninja
- Professional Fun Killer
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- Location: Davis, CA
Re: Map ideas?
I don't have any layout designs off the top of my head, but I could come up with some after a bit of TF2. What I would really like to see is a map that utilizes the new textures and themes from the asian maps like koth_suijin or the new mvm maps
Neelpos wrote:but he's A Ninja, he's one of the best fucking snipers on the server, if your evidence doesn't line up prepare to be ridiculed by your inability to differentiate hackers from really fucking good players.
- Nightwolf
- Posts: 4059
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Re: Map ideas?
More cowbell.
Mass Arrests > Suppressed Technologies Released > Finally ET DisclosureSurNim wrote:SPREAD THE LOVE! OR DIE!
Mass Arrests currently in progress...
Why.j2 wrote:Keep Try.
- Cheddars
- Posts: 277
- Joined: Sun Mar 03, 2013 8:05 pm
Re: Map ideas?
I'm almost tempted to create a mash-up map with all of those features listed.Da_man wrote:the_stairs_v2
koth_nippletwister_extreme
cp_rooftime_justice_v3
cp_qbert_extreme
Except for nippletwister, though, that thing is the spawn of satan.
- Mr.Pink
- Posts: 31
- Joined: Sat Jun 08, 2013 7:52 pm
- Location: Now In South California
Re: Map ideas?
and then make it special deliveryCheddars wrote:I'm almost tempted to create a mash-up map with all of those features listed.Da_man wrote:the_stairs_v2
koth_nippletwister_extreme
cp_rooftime_justice_v3
cp_qbert_extreme
Except for nippletwister, though, that thing is the spawn of satan.
Oh bugger
-
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- Joined: Thu May 09, 2013 1:41 pm
Re: Map ideas?
how about a payload map with different areas based on different time periods?
"deliciousness is power" -Brassica prime
- A Ninja
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Re: Map ideas?
As someone who has zero experience with this kind of thing, it seems like that would increase the file size massively for people.willbob91 wrote:how about a payload map with different areas based on different time periods?
Neelpos wrote:but he's A Ninja, he's one of the best fucking snipers on the server, if your evidence doesn't line up prepare to be ridiculed by your inability to differentiate hackers from really fucking good players.
-
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- Joined: Tue Jun 28, 2011 9:14 pm
Re: Map ideas?
Are you talking about arbitrarily gating areas off based on time, or having a bunch of areas with different "historical" themes? Because one is typically a pretty bad idea, and the other relies on a bunch of custom textures. Which yeah, massively increases file size. Go delete pl_angkor from your maps folder and redownload it from the server to see that concept in action, though that's half custom textures and what not, half just being a huge map.willbob91 wrote:how about a payload map with different areas based on different time periods?
- Maha
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Re: Map ideas?
Pretty sure the point of this is to get maps added TO the server.Da_man wrote:the_stairs_v2
koth_nippletwister_extreme
cp_rooftime_justice_v3
cp_qbert_extreme
- NIPPER
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Re: Map ideas?
make a map with a really big drivable car in it
- Dangit Spongebobby!
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Re: Map ideas?
LOL
- Parasyte
- Posts: 1525
- Joined: Wed Jun 23, 2010 12:55 pm
Re: Map ideas?
Make a circus theme KoTH map with the big-top in the middle. Put giant circus Mann-canons near each spawn that can fire players onto the top of the tent (high map ceiling) and make the interior of the tent large enough to include a high-wire with platforms on either end for soldiers, demos, or anyone who uses the canons and drops through holes in the tent. Maybe some stands/bleachers around the interior of the tent; make it look legit with some good props that we can fight around. This could also work as a 3 point CP map, depending on how large you want to make it; lots of good circus elements you could expand on.
- Cheddars
- Posts: 277
- Joined: Sun Mar 03, 2013 8:05 pm
Re: Map ideas?
After mulling over several rooftop design elements that lacked inspiration, this is actually a pretty good idea.Parasyte wrote:Make a circus theme KoTH map with the big-top in the middle. Put giant circus Mann-canons near each spawn that can fire players onto the top of the tent (high map ceiling) and make the interior of the tent large enough to include a high-wire with platforms on either end for soldiers, demos, or anyone who uses the canons and drops through holes in the tent. Maybe some stands/bleachers around the interior of the tent; make it look legit with some good props that we can fight around. This could also work as a 3 point CP map, depending on how large you want to make it; lots of good circus elements you could expand on.
It would also probably work best as a koth map. I'll have to look into this concept once I get a better grasp of hammer.