CS:JO

Discussion for all Counter-Strike titles - csgo.joe.to
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CS:JO ?

yes
31
70%
yes
13
30%
 
Total votes: 44
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AMMO
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Re: CS:JO

Post by AMMO » Wed Jul 02, 2014 6:08 pm

NIPPER wrote:
AMMO wrote:
Is nipperhouse on the server? I only saw some shitty remake of xmas_nipperhouse on the nominate list and I'd prefer NIPPER's official remake instead.
I just wanna go on record as saying I do not approve of any of the ports of my maps that other people did. :/


the westwood ones always baffle me because in the time it takes to port that they could have made an all new and much better western themed map
Especially since it's just a decompile and not even rebuilt properly.
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Dr. Fisch
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Re: CS:JO

Post by Dr. Fisch » Wed Jul 02, 2014 6:20 pm

NIPPER wrote:
AMMO wrote:
Is nipperhouse on the server? I only saw some shitty remake of xmas_nipperhouse on the nominate list and I'd prefer NIPPER's official remake instead.
I just wanna go on record as saying I do not approve of any of the ports of my maps that other people did. :/


the westwood ones always baffle me because in the time it takes to port that they could have made an all new and much better western themed map
if you dont approve of ports does that mean that youre going to make a new abstract map especially for csgo?
becuase i want to again dive headfirst into the lsd drenched subconscious nightmare that is a nipper abstract
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tehENEMY

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Re: CS:JO

Post by tehENEMY » Thu Jul 03, 2014 1:24 am

Server needs to be updated
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Re: CS:JO

Post by KoD » Fri Jul 04, 2014 5:48 pm

servers up, custom maps are finally fixed

had to add the following line to server.cfg:

Code: Select all

(piece of $^!( mother !@&%ing server {*%#hole !@&%)
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Re: CS:JO

Post by Eviltechie » Sun Jul 06, 2014 9:03 am

I added a bunch more maps last night. It would be good if you all could play sometime and test them. (I'm not sure if some of them are poorly optimized or my computer decided to take a dump while I was playing.) If you find bad maps (*cough* cs_miami *cough*) or want to suggest some new ones, feel free.

Also, I changed out the mapchooser plugin to a similar one that actually does the end of round vote.

As far as I know, the server should be in a more or less stable state. If you have any issues come up when you play let me know.
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Maha
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Re: CS:JO

Post by Maha » Sun Jul 06, 2014 9:34 am

I'd be willing to play tonight and test maps if anyone else would be down.
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Aksel
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Re: CS:JO

Post by Aksel » Sun Jul 06, 2014 11:12 am

I'll try to make it, how late and what timezone are we talking?
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Re: CS:JO

Post by AMMO » Mon Jul 07, 2014 8:30 pm

Is there a way to accurately see who's in the server? Steam server browser just shows "Max Players" and the j2 monitor thing at the top is basically useless.
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Re: CS:JO

Post by ggg » Mon Jul 07, 2014 9:06 pm

I've made a couple shitty maps for csgo:
http://steamcommunity.com/id/mrblip/myworkshopfiles/

Add them if you want.
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Re: CS:JO

Post by prolix » Mon Jul 07, 2014 9:09 pm

If anyone has an extra copy of cs:go throw it my way Image
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Re: CS:JO

Post by ggg » Mon Jul 07, 2014 9:18 pm

Also deadwood2013version7 seems to have some seriously fucking horrible performance problems. Doesn't matter where you are on the map, if more than one window is broken at a time fps drops to 1 until everything settles (sometimes lasting 10 seconds).

Can easily be reproduced by playing a single round with bots. Those assholes love breaking windows.
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Re: CS:JO

Post by tehENEMY » Mon Jul 07, 2014 11:55 pm

That'd be something on your end the map did fine for me.
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Re: CS:JO

Post by AMMO » Tue Jul 08, 2014 5:45 pm

ggg wrote:I've made a couple shitty maps for csgo:
http://steamcommunity.com/id/mrblip/myworkshopfiles/

Add them if you want.
Nice to see he_explosive again.
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Nightwolf
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Re: CS:JO

Post by Nightwolf » Tue Jul 08, 2014 6:17 pm

How about CS:No.
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Re: CS:JO

Post by Ian7 » Tue Jul 08, 2014 8:16 pm

tehENEMY wrote:That'd be something on your end the map did fine for me.
ditto map was good for me
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