CS:JO

Discussion for all Counter-Strike titles - csgo.joe.to

CS:JO ?

yes
31
70%
yes
13
30%
 
Total votes: 44
User avatar
Eviltechie
Happiness Committee
<b>Happiness Committee</b>
Posts: 4720
Joined: Fri Aug 21, 2009 1:48 am

Re: CS:JO

Post by Eviltechie » Sat Jul 12, 2014 11:08 pm

This?

http://steamcommunity.com/sharedfiles/f ... =284118372

If that's it, I'd be curious to know how it got on the server. I definitely didn't add it.
20:37 <@mbaxter> !crepe
20:37 <@creeper> mbaxter eats a delicious crepe. Suddenly, SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS *KABLOOEY*
20:37 -!- mbaxter was kicked from #minecraft by creeper [Creeper Crepe]
Snugglebear wrote:Not everyone has a conscience.
Avvatar wrote:Welcome to joe.to. Where the men are men, the women are ogled, the children are mocked and we're all assholes. Donate up top.
01:35 <@TheNewt> the game ends when everyone quits

User avatar
AMMO
Posts: 3217
Joined: Fri Apr 06, 2007 11:35 pm
Location: The Belafonte

Re: CS:JO

Post by AMMO » Sat Jul 12, 2014 11:37 pm

Yup that's it.
bh :)
Posts: 161
Joined: Wed Mar 07, 2012 1:39 am

Re: CS:JO

Post by bh :) » Sat Jul 12, 2014 11:43 pm

Eviltechie wrote:Haunts and ggg's two maps have been added, in case anybody didn't notice.

I'm not sure what the goodluck map you are referring to is.

Server is casual because we pretty much only play casually. I think that buying armor is just too intense for our play style. Bomb timer is 45 seconds, which is the default. What's the deal with the pistol round? First round people shouldn't have enough money to buy anything other than a pistol or a grenade or two.
Well I was saying if it was set to 16K money, then it'd be cool to force a pistol round. This is just how most old school servers who ran nipper servers operated most of the time. Got dat parachute and 16k and the /piss command you know? I've felt it's more fun if the server is set to no smokes/2flashes/no armor automatically but has 16k enabled anyway since you can get everyone to buy negevs etc. like i said, this is obvious personal preference and i'm just suggesting things. not trying to defloat your boat
Also if you have the armstrength you could set it to 128tic since it's 64 right now
User avatar
Eviltechie
Happiness Committee
<b>Happiness Committee</b>
Posts: 4720
Joined: Fri Aug 21, 2009 1:48 am

Re: CS:JO

Post by Eviltechie » Sat Jul 12, 2014 11:57 pm

What is armstrength? Something to do with the knife?
20:37 <@mbaxter> !crepe
20:37 <@creeper> mbaxter eats a delicious crepe. Suddenly, SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS *KABLOOEY*
20:37 -!- mbaxter was kicked from #minecraft by creeper [Creeper Crepe]
Snugglebear wrote:Not everyone has a conscience.
Avvatar wrote:Welcome to joe.to. Where the men are men, the women are ogled, the children are mocked and we're all assholes. Donate up top.
01:35 <@TheNewt> the game ends when everyone quits

bh :)
Posts: 161
Joined: Wed Mar 07, 2012 1:39 am

Re: CS:JO

Post by bh :) » Sun Jul 13, 2014 12:57 am

Eviltechie wrote:What is armstrength? Something to do with the knife?
a terrible metaphor. i meant if your servers can take it you should run the server at 128 tic instead of 64 as hitreg becomes a lot better also gameplay will just become a lot more fluid. just feels better to play on
User avatar
Neelpos
Error 404: Title not found
Posts: 11122
Joined: Sat May 10, 2008 6:47 pm
Location: Southern California

Re: CS:JO

Post by Neelpos » Sun Jul 13, 2014 2:34 am

I second the motion for 128tic.
(if it's feasible)
kingscrub wrote:HEY NEELPOS WHY DONT YOU SHOVE THAT RETARDED SMILEYFACE AVATAR UP YOUR ASS.
User avatar
Spherix
Posts: 382
Joined: Sat Mar 13, 2004 5:42 pm
Location: The Netherlands
Contact:

Re: CS:JO

Post by Spherix » Sun Jul 13, 2014 6:51 am

NIPPER wrote:arghhh is next!
That's the spirit!

Edit: I was also messing around with the haunted theme :sunny:

User avatar
AMMO
Posts: 3217
Joined: Fri Apr 06, 2007 11:35 pm
Location: The Belafonte

Re: CS:JO

Post by AMMO » Sun Jul 13, 2014 11:38 am

Anybody want to play haunts tonight on the server? 8 EST?
User avatar
Ian7
【=◈︿◈=】
Posts: 4781
Joined: Sat Feb 28, 2009 11:58 pm
Location: ColoradO
Contact:

Re: CS:JO

Post by Ian7 » Sun Jul 13, 2014 12:37 pm

no
mbaxter wrote:Loaf was banned by rottencheeseCA for one minute, for reason "fuck"
Canonuluvx wrote:This article is very well written Geese and ducks can be used very much.
Follow me on the twit:@ian7j2
User avatar
Eviltechie
Happiness Committee
<b>Happiness Committee</b>
Posts: 4720
Joined: Fri Aug 21, 2009 1:48 am

Re: CS:JO

Post by Eviltechie » Sun Jul 13, 2014 1:02 pm

Remind me in a day or two and I'll see about bumping up the tickrate.
20:37 <@mbaxter> !crepe
20:37 <@creeper> mbaxter eats a delicious crepe. Suddenly, SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS *KABLOOEY*
20:37 -!- mbaxter was kicked from #minecraft by creeper [Creeper Crepe]
Snugglebear wrote:Not everyone has a conscience.
Avvatar wrote:Welcome to joe.to. Where the men are men, the women are ogled, the children are mocked and we're all assholes. Donate up top.
01:35 <@TheNewt> the game ends when everyone quits

User avatar
Ian7
【=◈︿◈=】
Posts: 4781
Joined: Sat Feb 28, 2009 11:58 pm
Location: ColoradO
Contact:

Re: CS:JO

Post by Ian7 » Sun Jul 13, 2014 2:46 pm

can someone explain what tickrate is to me?
mbaxter wrote:Loaf was banned by rottencheeseCA for one minute, for reason "fuck"
Canonuluvx wrote:This article is very well written Geese and ducks can be used very much.
Follow me on the twit:@ian7j2
User avatar
AMMO
Posts: 3217
Joined: Fri Apr 06, 2007 11:35 pm
Location: The Belafonte

Re: CS:JO

Post by AMMO » Sun Jul 13, 2014 3:03 pm

no
User avatar
Aksel
Posts: 1896
Joined: Wed Nov 03, 2010 8:23 am
Location: Norway

Re: CS:JO

Post by Aksel » Sun Jul 13, 2014 3:32 pm

Ian7 wrote:can someone explain what tickrate is to me?
How many times/second the server and client tells each other what has happened since the last tick.
User avatar
NIPPER
Posts: 10684
Joined: Tue Mar 19, 2002 9:49 pm
Contact:

Re: CS:JO

Post by NIPPER » Sun Jul 13, 2014 3:46 pm

Aber wrote:Edit: I was also messing around with the haunted theme :sunny:
What are you using for your car there, a tracktrain?
User avatar
Spherix
Posts: 382
Joined: Sat Mar 13, 2004 5:42 pm
Location: The Netherlands
Contact:

Re: CS:JO

Post by Spherix » Mon Jul 14, 2014 4:37 am

Yup, fits the ghost train theme since there's rails and all. Other 'free' vehicle progress still has impediments (for now..) ;(

Edit: by the way, reply to my pm :okayasfuck:
Post Reply