CS:JO
- Eviltechie
- Happiness Committee
- Posts: 4720
- Joined: Fri Aug 21, 2009 1:48 am
Re: CS:JO
This?
http://steamcommunity.com/sharedfiles/f ... =284118372
If that's it, I'd be curious to know how it got on the server. I definitely didn't add it.
http://steamcommunity.com/sharedfiles/f ... =284118372
If that's it, I'd be curious to know how it got on the server. I definitely didn't add it.
20:37 <@mbaxter> !crepe
20:37 <@creeper> mbaxter eats a delicious crepe. Suddenly, SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS *KABLOOEY*
20:37 -!- mbaxter was kicked from #minecraft by creeper [Creeper Crepe]
20:37 <@creeper> mbaxter eats a delicious crepe. Suddenly, SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS *KABLOOEY*
20:37 -!- mbaxter was kicked from #minecraft by creeper [Creeper Crepe]
Snugglebear wrote:Not everyone has a conscience.
Avvatar wrote:Welcome to joe.to. Where the men are men, the women are ogled, the children are mocked and we're all assholes. Donate up top.
01:35 <@TheNewt> the game ends when everyone quits
Re: CS:JO
Well I was saying if it was set to 16K money, then it'd be cool to force a pistol round. This is just how most old school servers who ran nipper servers operated most of the time. Got dat parachute and 16k and the /piss command you know? I've felt it's more fun if the server is set to no smokes/2flashes/no armor automatically but has 16k enabled anyway since you can get everyone to buy negevs etc. like i said, this is obvious personal preference and i'm just suggesting things. not trying to defloat your boatEviltechie wrote:Haunts and ggg's two maps have been added, in case anybody didn't notice.
I'm not sure what the goodluck map you are referring to is.
Server is casual because we pretty much only play casually. I think that buying armor is just too intense for our play style. Bomb timer is 45 seconds, which is the default. What's the deal with the pistol round? First round people shouldn't have enough money to buy anything other than a pistol or a grenade or two.
Also if you have the armstrength you could set it to 128tic since it's 64 right now
- Eviltechie
- Happiness Committee
- Posts: 4720
- Joined: Fri Aug 21, 2009 1:48 am
Re: CS:JO
What is armstrength? Something to do with the knife?
20:37 <@mbaxter> !crepe
20:37 <@creeper> mbaxter eats a delicious crepe. Suddenly, SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS *KABLOOEY*
20:37 -!- mbaxter was kicked from #minecraft by creeper [Creeper Crepe]
20:37 <@creeper> mbaxter eats a delicious crepe. Suddenly, SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS *KABLOOEY*
20:37 -!- mbaxter was kicked from #minecraft by creeper [Creeper Crepe]
Snugglebear wrote:Not everyone has a conscience.
Avvatar wrote:Welcome to joe.to. Where the men are men, the women are ogled, the children are mocked and we're all assholes. Donate up top.
01:35 <@TheNewt> the game ends when everyone quits
Re: CS:JO
a terrible metaphor. i meant if your servers can take it you should run the server at 128 tic instead of 64 as hitreg becomes a lot better also gameplay will just become a lot more fluid. just feels better to play onEviltechie wrote:What is armstrength? Something to do with the knife?
Re: CS:JO
That's the spirit!NIPPER wrote:arghhh is next!
Edit: I was also messing around with the haunted theme
Re: CS:JO
Anybody want to play haunts tonight on the server? 8 EST?
- Eviltechie
- Happiness Committee
- Posts: 4720
- Joined: Fri Aug 21, 2009 1:48 am
Re: CS:JO
Remind me in a day or two and I'll see about bumping up the tickrate.
20:37 <@mbaxter> !crepe
20:37 <@creeper> mbaxter eats a delicious crepe. Suddenly, SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS *KABLOOEY*
20:37 -!- mbaxter was kicked from #minecraft by creeper [Creeper Crepe]
20:37 <@creeper> mbaxter eats a delicious crepe. Suddenly, SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS *KABLOOEY*
20:37 -!- mbaxter was kicked from #minecraft by creeper [Creeper Crepe]
Snugglebear wrote:Not everyone has a conscience.
Avvatar wrote:Welcome to joe.to. Where the men are men, the women are ogled, the children are mocked and we're all assholes. Donate up top.
01:35 <@TheNewt> the game ends when everyone quits
Re: CS:JO
How many times/second the server and client tells each other what has happened since the last tick.Ian7 wrote:can someone explain what tickrate is to me?
Re: CS:JO
What are you using for your car there, a tracktrain?Aber wrote:Edit: I was also messing around with the haunted theme
Re: CS:JO
Yup, fits the ghost train theme since there's rails and all. Other 'free' vehicle progress still has impediments (for now..) ;(
Edit: by the way, reply to my pm
Edit: by the way, reply to my pm