Abstract Map Pack 2015
- AMMO
- Posts: 3218
- Joined: Fri Apr 06, 2007 11:35 pm
- Location: The Belafonte
Abstract Map Pack 2015
I've begun working on an abstract map for CS:GO and figured I'd ask you guys if there's any interest in doing a map pack.
The last one was all the way back in 2008 and I don't think any j2ers have released anything together since then except for Night Terror. I don't even know how many of you are still around. I guess NIPPER still makes maps. Haven't heard from Dr. Boo or Alpha or Ape for a long time.
I'm aiming to finish my map by early summer so we'll see who's in I guess.
The last one was all the way back in 2008 and I don't think any j2ers have released anything together since then except for Night Terror. I don't even know how many of you are still around. I guess NIPPER still makes maps. Haven't heard from Dr. Boo or Alpha or Ape for a long time.
I'm aiming to finish my map by early summer so we'll see who's in I guess.
- MrBlip
- It was inevitable.
- Posts: 6918
- Joined: Fri Jan 28, 2005 9:55 pm
- Location: Narshe
Re: Abstract Map Pack 2015
PM Boo, Alpha, and Ape - they may have emails set. I've been wanting to make a map again for a while but knowing me it''ll never get completed.
I miss those guys.
I miss those guys.
9:18 PM - mrblip: im allowed to have my own opinions
9:19 PM - Dr. Doctorpus: no youre not
9:19 PM - Dr. Doctorpus: no youre not
- NIPPER
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Re: Abstract Map Pack 2015
I was planning on doing something big after the map I'm working on now is done. But I don't know when that will be. Also there's not really a need for a map-pack anymore with the steam workshop.
- MrBlip
- It was inevitable.
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- Joined: Fri Jan 28, 2005 9:55 pm
- Location: Narshe
Re: Abstract Map Pack 2015
Yeah that's true. Whoever makes the map can just release it and anyone (including one of us) can throw it together in a package. I think CS:GO is the only game that supports maps being added to the workshop though.
9:18 PM - mrblip: im allowed to have my own opinions
9:19 PM - Dr. Doctorpus: no youre not
9:19 PM - Dr. Doctorpus: no youre not
- Malone
- Posts: 144
- Joined: Thu Sep 18, 2014 2:58 pm
- Location: New England
Re: Abstract Map Pack 2015
All of you seem to be veterans when it comes to mapping but if it's any help I can make prefabs/provide hammer support if anyone needs/wants it.
- AMMO
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Re: Abstract Map Pack 2015
Anyone is welcome to join as long as the map is decent quality.
- Malone
- Posts: 144
- Joined: Thu Sep 18, 2014 2:58 pm
- Location: New England
Re: Abstract Map Pack 2015
This is going to be a CS:GO Mappack right?
- AMMO
- Posts: 3218
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- AlphaKennyOne
- Posts: 1142
- Joined: Thu Apr 29, 2004 12:37 pm
- Location: California
Re: Abstract Map Pack 2015
I may not be an active poster, but I am most certainly an active lurker.
This could be interesting. I haven't mapped in AAAAAAGES, and an abstract map certainly would be incentive enough to try. Never mapped for CS:GO before, so that would be interesting to mess around with. I'll start brainstorming some stuff, and see if I can get the motivation flowing.
Dumb question, but it's possible to not have the usual CS:GO round music playing the whole time if we want to go with the usual theme of different song snippets looped in different rooms, right?
This could be interesting. I haven't mapped in AAAAAAGES, and an abstract map certainly would be incentive enough to try. Never mapped for CS:GO before, so that would be interesting to mess around with. I'll start brainstorming some stuff, and see if I can get the motivation flowing.
Dumb question, but it's possible to not have the usual CS:GO round music playing the whole time if we want to go with the usual theme of different song snippets looped in different rooms, right?
There used to be a signature here, but it's gone now.
- AMMO
- Posts: 3218
- Joined: Fri Apr 06, 2007 11:35 pm
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Re: Abstract Map Pack 2015
Most people play with the game music set to zero, which can be found under Options. It shouldn't be a problem.AlphaKennyOne wrote:Dumb question, but it's possible to not have the usual CS:GO round music playing the whole time if we want to go with the usual theme of different song snippets looped in different rooms, right?
Glad to see you're still around.
- Malone
- Posts: 144
- Joined: Thu Sep 18, 2014 2:58 pm
- Location: New England
Re: Abstract Map Pack 2015
The dumb thing with CS:GO though is that they made custom sounds a lot less convenient. Last I checked, you had to edit the sound.cache file and snd_rebuildaudiocache whenever you wanted to add new sounds.
- AlphaKennyOne
- Posts: 1142
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- Location: California
Re: Abstract Map Pack 2015
Hmm, so workarounds are required for it to work like it used to. I can deal with that.
There used to be a signature here, but it's gone now.
- AMMO
- Posts: 3218
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Re: Abstract Map Pack 2015
I just run snd_rebuildaudiocache in console and it works for me.
- AlphaKennyOne
- Posts: 1142
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- Location: California
Re: Abstract Map Pack 2015
I think I can do that. In fact, I think I remember having to do that many times on my last map. Another question, since it's been a while and i've been out of the loop. Are .wav files still the preferred file format for looping stuff and general custom sounds, or are mp3's good to use?
I seem to recall mp3's being too quiet compared to .wav files, as well as a few other issues. I'm wondering if things have changed since CS:S.
I seem to recall mp3's being too quiet compared to .wav files, as well as a few other issues. I'm wondering if things have changed since CS:S.
There used to be a signature here, but it's gone now.
- Malone
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- Location: New England
Re: Abstract Map Pack 2015
I don't see a reason not to use mp3s, but most maps that have custom sounds use wav format so that's what I did. I believe mp3s are more for soundscapes but I could be wrong.AlphaKennyOne wrote:Are .wav files still the preferred file format for looping stuff and general custom sounds, or are mp3's good to use?
For the sake of a quicker definitive answer I'd take the "if it ain't broke, don't fix it" approach and just use wavs.