Abstract Map Pack 2015
- Malone
- Posts: 144
- Joined: Thu Sep 18, 2014 2:58 pm
- Location: New England
Re: Abstract Map Pack 2015
I've established somewhat of a concept for my map. I'm thinking of doing a blend of nature and technology/matrix-y stuff.
Also, I've been wondering for a while. Is Pakrat an alternative to bspzip?
Also, I've been wondering for a while. Is Pakrat an alternative to bspzip?
- AMMO
- Posts: 3217
- Joined: Fri Apr 06, 2007 11:35 pm
- Location: The Belafonte
Re: Abstract Map Pack 2015
I've only ever used Pakrat although I don't know how well it works with CS:GO.
- Malone
- Posts: 144
- Joined: Thu Sep 18, 2014 2:58 pm
- Location: New England
Re: Abstract Map Pack 2015
I tested it out, and it seems to be working fine.AMMO wrote:I've only ever used Pakrat although I don't know how well it works with CS:GO.
- Malone
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- Location: New England
Re: Abstract Map Pack 2015
CT Spawn in my map
Anyone else made any progress?
Anyone else made any progress?
- AMMO
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- Joined: Fri Apr 06, 2007 11:35 pm
- Location: The Belafonte
Re: Abstract Map Pack 2015
Looks cool.
I probably won't have anything to show for quite awhile.
I probably won't have anything to show for quite awhile.
- Malone
- Posts: 144
- Joined: Thu Sep 18, 2014 2:58 pm
- Location: New England
Re: Abstract Map Pack 2015
A bit off topic but I just played a few rounds on NIPPER's new map de_downside. 'Twas a fun experience. Nice job man.
- Malone
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- Location: New England
Re: Abstract Map Pack 2015
Another screenshot. Lighting clearly isn't my main concern right now
- HomicidalApe
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Re: Abstract Map Pack 2015
Hey guys,
I've been lurking a bit recently- was looking into fixing my de_abstractplane map (thanks to others for pointing out its brokenness), so maybe I'll give some cs:go mapping a chance soon.
One thing that sucks is I have carpal tunnel and am a programmer and a regular guitar player. So don't get your hopes up!
I've been lurking a bit recently- was looking into fixing my de_abstractplane map (thanks to others for pointing out its brokenness), so maybe I'll give some cs:go mapping a chance soon.
One thing that sucks is I have carpal tunnel and am a programmer and a regular guitar player. So don't get your hopes up!
"it's basically valve's fault." - Joe
"I have a very predictable pattern here: I make smarmy comments and call people on bullshit. If you start an asinine argument with me, I will not back down." - Hellboy
"the reign of hellboy has seen unprecedented prosperity! viva la hellboy! - Joe
"I have a very predictable pattern here: I make smarmy comments and call people on bullshit. If you start an asinine argument with me, I will not back down." - Hellboy
"the reign of hellboy has seen unprecedented prosperity! viva la hellboy! - Joe
- NIPPER
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Re: Abstract Map Pack 2015
would like to see this in cs:goHomicidalApe wrote:Hey guys,
I've been lurking a bit recently- was looking into fixing my de_abstractplane map (thanks to others for pointing out its brokenness), so maybe I'll give some cs:go mapping a chance soon.
Thanks. I'm totally baffled why this, of all my maps, got so much attention so quickly.Malone wrote:A bit off topic but I just played a few rounds on NIPPER's new map de_downside. 'Twas a fun experience. Nice job man.
- work on your geometry man, I see a lot of big square rooms in your screenshots. spice things up a bit! add more booze etcMalone wrote:Another screenshot. Lighting clearly isn't my main concern right now
- csgo doesn't like wacky displacement stuff. you'll have to manually clip off anything that is above the player or else they can crouch-jump and gut stuck in it.
- pay attention to texture sizes. those city windows generally shouldn't be used for areas that the player can get close up to. If it has to be scaled up higher than the default .25 you want to keep it on background stuff like in the 3dskybox far away.
- Malone
- Posts: 144
- Joined: Thu Sep 18, 2014 2:58 pm
- Location: New England
Re: Abstract Map Pack 2015
Thanks for the advice, especially the thing about texture sizes, I had no idea :PNIPPER wrote: - work on your geometry man, I see a lot of big square rooms in your screenshots. spice things up a bit! add more booze etc
- csgo doesn't like wacky displacement stuff. you'll have to manually clip off anything that is above the player or else they can crouch-jump and gut stuck in it.
- pay attention to texture sizes. those city windows generally shouldn't be used for areas that the player can get close up to. If it has to be scaled up higher than the default .25 you want to keep it on background stuff like in the 3dskybox far away.
As for geometry, making big square areas is a habit that formed in my first days of Hammer that I've been trying to shake for a while now. Back then I wasn't really that great with displacements and the vertex tool, and I was a FREAK about staying on the grid, at all times, with whatever I do. I'm more than capable of doing that kind of stuff now, though, so I'll be adding plenty of stuff to break the format.
- NIPPER
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Re: Abstract Map Pack 2015
It's not about going off the grid, just changing the size of the grid.
- Malone
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Re: Abstract Map Pack 2015
Exactly, but back then I was always under the impression that if one thing I made was uneven on the grid, I had fucked the whole thing up and needed to start over. An irrational thought.NIPPER wrote:It's not about going off the grid, just changing the size of the grid.
- Malone
- Posts: 144
- Joined: Thu Sep 18, 2014 2:58 pm
- Location: New England
Re: Abstract Map Pack 2015
Hey everyone. It's been a couple months, so I thought I'd check in quickly to see where everyone is for this abstract project. I still plan on making a map, and have made a good portion of it at this point. Like some other people said, I've got a lot of other things I need to do so my map probably won't be finished anytime in the near future.
- NIPPER
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Re: Abstract Map Pack 2015
I went ahead and made a movie map instead - http://steamcommunity.com/sharedfiles/f ... 1431788297
I'm kinda hesitant to make another map with music and stuff in it But I'm thinking about what I can do with stock assets only...
I'm kinda hesitant to make another map with music and stuff in it But I'm thinking about what I can do with stock assets only...
- AMMO
- Posts: 3217
- Joined: Fri Apr 06, 2007 11:35 pm
- Location: The Belafonte
Re: Abstract Map Pack 2015
Interesting. Is that because you don't want Steam to take it down?NIPPER wrote: I'm kinda hesitant to make another map with music and stuff in it But I'm thinking about what I can do with stock assets only...
I'm still working away on my map.