Payday 2
- Roughjericho
- Posts: 336
- Joined: Fri Aug 01, 2014 10:47 pm
- Why?
- I DON'T MAKE MAPS!!!™
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Re: Payday 2
Here's the AMA for anyone that cares (just click 'load more comments' if you want to see the downvoted-to-hell posts by Almir): https://www.reddit.com/r/paydaytheheist ... _almir_on/
Also, here's the answer regarding microtransactions:
Also, here's the answer regarding microtransactions:
I'm disappointed that they chose this path of theirs, but unlike most of the fan base I don't plan on uninstalling and rioting and whatnot. The worse they're going to see from me is no more purchasing of anything. The game itself is still fun as fuck, it's just the PR that's shit.OVERKILL_Almir wrote:Hey Ramidi_PC. The short answer is no. We've been working on PAYDAY 2 since 2012, have tripled the team in size and have increased our ambitions of where we want to take the game for the coming years. To ensure we can do all these things, we're looking for new ways to ensure the steady growth of the game and the stability of the crew.
"Too awesome to play; too legit to quit." — Team Spectator Motto
- Roughjericho
- Posts: 336
- Joined: Fri Aug 01, 2014 10:47 pm
Re: Payday 2
...at least they've addressed it now. Alright, i'll still play it, but OVK is seeing no money from me for now on.
the achievements for jumping are dumb though
the achievements for jumping are dumb though
- Roughjericho
- Posts: 336
- Joined: Fri Aug 01, 2014 10:47 pm
Re: Payday 2
Resurrecting this thread:
http://steamcommunity.com/games/218620/ ... 9384091908
tl;dr:
http://steamcommunity.com/games/218620/ ... 9384091908
tl;dr:
Overkill/Starbreeze has bought the Payday IP back from 505 Games
Support has been extended for another 18 months
Microtransactions are going to be removed
Microtransactions are going to be removed
Roughjericho wrote:the achievements for jumping are (still!) dumb though
- Roughjericho
- Posts: 336
- Joined: Fri Aug 01, 2014 10:47 pm
Re: Payday 2
Rezzing again to toss a neat mod i found towards the few of you who're still heisting on a regular basis:
http://modworkshop.net/mydownloads.php? ... &did=15451
It can pretty much eliminate desync completely by having the player representations move much faster than OVK lets them.
It's based on what PocoMod3 has but to my understanding has extra features. So yeah, go grab this mod, it seems handy.
http://modworkshop.net/mydownloads.php? ... &did=15451
It can pretty much eliminate desync completely by having the player representations move much faster than OVK lets them.
It's based on what PocoMod3 has but to my understanding has extra features. So yeah, go grab this mod, it seems handy.