trigger_push
trigger_push
its used in some ka maps (knife arena) but really, how do u set trigger_push so it works like the ka maps do
- Volmarias
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- Volmarias
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- EDEdDNEdDYFaN
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- Volmarias
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First, you'll want to go download Merl's build of Zoner's compile tools, because the ones that come with worldcraft suck ASS
second, you'll want to read this:
http://collective.valve-erc.com/index.p ... 1-89982700
If I have any luck whatsoever, you aren't another unfortunate soul with cs_retail.
To make a trigger push, its pretty much just like making the func_glass in that tutorial, except you set the name to "trigger_push", use the texture aaatrigger for all sides, and set the angle (which is at the upper right hand side of the entity properties window). You can click it to change it to go straight up and down as well, change the speed value to change how fast it pushes.
This is how to make and use skies:
http://collective.valve-erc.com/index.p ... 8-73612700
Shadows come as an absense of light. Provided you've run RAD, you'll get shadows anyplace where there's a difference of light. Trust me on this one.
second, you'll want to read this:
http://collective.valve-erc.com/index.p ... 1-89982700
If I have any luck whatsoever, you aren't another unfortunate soul with cs_retail.
To make a trigger push, its pretty much just like making the func_glass in that tutorial, except you set the name to "trigger_push", use the texture aaatrigger for all sides, and set the angle (which is at the upper right hand side of the entity properties window). You can click it to change it to go straight up and down as well, change the speed value to change how fast it pushes.
This is how to make and use skies:
http://collective.valve-erc.com/index.p ... 8-73612700
Shadows come as an absense of light. Provided you've run RAD, you'll get shadows anyplace where there's a difference of light. Trust me on this one.