map ideas

Like such as the NIPPER
[CK][-Fr0oTl0oPs-]

map ideas

Post by [CK][-Fr0oTl0oPs-] » Wed Jul 09, 2003 7:41 pm

ok i got 2 ideas; the first is a map like shoots and ladders the board game and the second is make 2 seater cars with macine guns on them and drive around shooting the people in the other cars.
Locke
Posts: 2426
Joined: Wed May 21, 2003 5:52 pm
Location: Milwaukee, WI
Contact:

Post by Locke » Wed Jul 09, 2003 8:11 pm

You can't have vehicles with one guns one or the other
User avatar
Volmarias
Posts: 7905
Joined: Mon Dec 30, 2002 2:02 am
Contact:

Re: map ideas

Post by Volmarias » Wed Jul 09, 2003 9:20 pm

[CK][-Fr0oTl0oPs-] wrote:2 seater cars with macine guns on them and drive around shooting the people in the other cars.
My god! What an amazing idea! Why hasn't anyone else thought of that?!

Oh wait, that's right. ITS IMPOSSIBLE WITH CS.
[CK][-Fr0oTl0oPs-]

Post by [CK][-Fr0oTl0oPs-] » Wed Jul 09, 2003 9:40 pm

ok stfu i didn't know that i'm not a mapper.
User avatar
e_e
Posts: 7297
Joined: Sat May 31, 2003 8:25 pm

Post by e_e » Wed Jul 09, 2003 10:55 pm

LoL...its all good in Mr. Rogers nieghborhood...
Oh yeah btw i watched that this morning on PBS. Im not joking... He had to get this washer for his sink, so he went to this repair mans shop and found it. Then they showed these adults with no lives shovling dirt for a pool in the imaginay nieghborhood...and thats when i got sick of it and changed to SkinaMax.

edit: re-run show

ANYways...

i kinda like that shoots_n_ladders idea... kinda...
Last edited by e_e on Thu Jul 10, 2003 12:41 pm, edited 1 time in total.
User avatar
Dr Lecter
Posts: 3231
Joined: Sat Jul 20, 2002 1:31 am
Location: Hell with old people, florida..

Post by Dr Lecter » Thu Jul 10, 2003 12:50 am

that guy died
Because, since you don't know me, there is a great possibility that I'm on an higher intellectuel level then you are on.
User avatar
Volmarias
Posts: 7905
Joined: Mon Dec 30, 2002 2:02 am
Contact:

Post by Volmarias » Thu Jul 10, 2003 1:01 am

[CK][-Fr0oTl0oPs-] wrote:ok stfu i didn't know that i'm not a mapper.
You could have thought a moment, and realized "gee, if this were possible, wouldn't every other map have a car with a machinegun on it?"
User avatar
NIPPER
Posts: 10684
Joined: Tue Mar 19, 2002 9:49 pm
Contact:

Post by NIPPER » Thu Jul 10, 2003 1:09 am

Like Ive said a million times when people suggest that: "Don't you think I would have done that by now?"
knoid
            Mostly Ornamental
            <b><font color=#556b2f>Mostly Ornamental</font></b>
Posts: 6192
Joined: Fri Oct 11, 2002 5:12 pm

Post by knoid » Thu Jul 10, 2003 5:45 pm

Hehe, you know what you could do....

- a massive rotating arm (similar to those astronaut training devices to see how much gravity they can endure) with platforms mounted on either end. You could make the platforms open or closed, either would work.
- CT's spawn on one platform, T's on the other. Weapons allowed: all SMG's, colts & ak's, all pistols, kevlar, all shotguns. All other weapons disabled.
- As soon as freezetime ends, the arm starts rotating. First team to kill the other team wins.

If you wanted to give the map a little variety you could have a bombsite on the centre of the arm :).
Cc_Hairy wrote:my favorite part:

fart life may cause less gross suffering than some other evils; but spooge, being more universal fart more subtle, pain. fart remedy lies, indeed, partly fart charity,
User avatar
iownju
Posts: 748
Joined: Tue Jul 23, 2002 4:30 pm
Location: Atlanta, Georgia
Contact:

Post by iownju » Thu Jul 10, 2003 5:48 pm

thats a cool idea knoid, and then have the arm stop all of asudden and have the people throuwn out :twisted:
User avatar
NIPPER
Posts: 10684
Joined: Tue Mar 19, 2002 9:49 pm
Contact:

Post by NIPPER » Thu Jul 10, 2003 5:50 pm

Only problem is func_rotating doesnt work with amx mod.
knoid
            Mostly Ornamental
            <b><font color=#556b2f>Mostly Ornamental</font></b>
Posts: 6192
Joined: Fri Oct 11, 2002 5:12 pm

Post by knoid » Thu Jul 10, 2003 5:51 pm

Gah, there's always something, isn't there?
Cc_Hairy wrote:my favorite part:

fart life may cause less gross suffering than some other evils; but spooge, being more universal fart more subtle, pain. fart remedy lies, indeed, partly fart charity,
Nitrocloud
Posts: 131
Joined: Sun Apr 13, 2003 2:42 pm
Contact:

Post by Nitrocloud » Fri Jul 11, 2003 9:16 am

ARGH! Houstoun we have a problem!
User avatar
NIPPER
Posts: 10684
Joined: Tue Mar 19, 2002 9:49 pm
Contact:

Post by NIPPER » Fri Jul 11, 2003 1:37 pm

Only problem is func_rotating doesnt work with amx mod.
Ahem, I stand corrected, I was playing huhhh last night and noticed some of the func_rotatings were actually working.
knoid
            Mostly Ornamental
            <b><font color=#556b2f>Mostly Ornamental</font></b>
Posts: 6192
Joined: Fri Oct 11, 2002 5:12 pm

Post by knoid » Fri Jul 11, 2003 5:15 pm

Might be worth checking the amx forums and seeing if it's been reported as a bug yet.

Course, you could always uninstall amx mod....there's really not much point in having it unless you're running War3 or superhero - it's admin functionality is rather limited.
Cc_Hairy wrote:my favorite part:

fart life may cause less gross suffering than some other evils; but spooge, being more universal fart more subtle, pain. fart remedy lies, indeed, partly fart charity,
Post Reply