Haloween map project CS:S

Like such as the NIPPER
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HomicidalApe
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Post by HomicidalApe » Tue Oct 03, 2006 9:31 am

NinjaBirdman wrote:hmmm, maybe I'll finally finish the halloween map I started working on 2 years ago.
yes you will
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Post by Dr.Boo » Tue Oct 03, 2006 10:23 am

NinjaBirdman wrote:hmmm, maybe I'll finally finish the halloween map I started working on 2 years ago.
Yeah do that! I think we might end up with a nice collection of spooky maps if we all stay this motivated.
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Post by Pr0stSh0cKeR » Tue Oct 03, 2006 2:49 pm

Remember HSZombies? ya. That shit owned the last halloween contest.
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MrBlip
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Post by MrBlip » Tue Oct 03, 2006 5:03 pm

HomicidalApe wrote: ...
Blip I'd add your map into mine if you want.
...
Either that or draw a sketch of a map for me as well. I suck when it comes to layouts like this. I need something to base it on and I really don't have anything because I haven't had any 'spooky moments' in my life.

Use this download: http://www.geocities.com/mrblipinator/scareyeh.zip
It includes the texture you need (I think I forgot it last time) and an extra room.....

AND FUDGENUTS! I forgot the VMF...I'll just decompile it real quick and fix any errors that there may be. (I don't have it here on this computer.)

Here's the VMF: http://www.geocities.com/mrblipinator/scareyeh_d.zip
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NIPPER
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Post by NIPPER » Tue Oct 03, 2006 6:13 pm

Dr.Boo wrote: is that a remake of cs_spooks? It's my second favorite 1.6 map.
I think the Haloween map pack is gonna be teh fukking shit.
Nah it's all new, it's a haunted mansion but it's not supposed to be THE haunted mansion.
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AlphaKennyOne
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Post by AlphaKennyOne » Tue Oct 03, 2006 8:13 pm

I just started mapping this today, but here's the apartment T spawn.

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I'm gonna make the main living room brighter, and the map name is subject to change. I decided to go with a nightmare theme, so expect some strange stuff, including some things from the Max Payne/Max Payne 2 games. While on the subject, if anyone is able to help get some of those nightmare sounds from those games, it would be appreciated.

I've tried but failed several times in the past.
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NIPPER
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Post by NIPPER » Tue Oct 03, 2006 10:08 pm

This mappack is going to kick ass! The 5th and 6th screenshots look sweet.


I just compiled mine for the first time and so far so good on my end.
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ZIGGO
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Post by ZIGGO » Wed Oct 04, 2006 12:27 am

Dude; All of your guys maps looks super freaking awesome. Can't wait to play this map pack with you guys :D
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Post by mRgRiM » Wed Oct 04, 2006 12:57 am

Believe it or not, i've completed a few maps, I just never told anyone, I'll make one if it's ok, this looks fun!
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AlphaKennyOne
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Post by AlphaKennyOne » Wed Oct 04, 2006 1:02 am

After much searching, I have downloaded and implemented some Max Payne sounds, including the Max Payne 2 nightmare music, which works so much better than the other music I had. I also added some fog for that 'Silent Hill' feel and a few little details to the portal hallway. Check it:

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I added some sprites to the portal center for that "LoL! It glowz!" effect, but they didn't show up. I'll have to change that!
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Post by ayeyah » Wed Oct 04, 2006 1:18 am

I like the 5th one Alpha, but you need to get reflections going on that to make it more realistic (looks like a window as it is).

I wanna do this, but I don't know if I have the time or inspiration commitments ughhhh.

If someone sent me a plain vmf with a simple landscape and maybe the basis for a shack or something (really, any spooky environment), then I'll probably get it done (I hate starting maps, never know where to really start).
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AlphaKennyOne
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Post by AlphaKennyOne » Wed Oct 04, 2006 1:29 am

In a way, it kind of is a window. A window to another dimension. *cue twilight zone music*

Really though, I'm not sure how to get better reflections, while still maintaining the effect that you see.
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Dr.Boo
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Post by Dr.Boo » Wed Oct 04, 2006 3:16 am

I like the screenshots! It's not really a ghost-like haloween map, but more a horror/nightmare like one and it looks kick ass. It's more realistic too.
Did you make those textures yourself?
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AlphaKennyOne
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Post by AlphaKennyOne » Wed Oct 04, 2006 3:30 am

Nope. Every texture your eyes see are default HL2 ones. So far, the only custom content are the sounds and music. But screenshots can't really capture those...
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Dr.Boo
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Post by Dr.Boo » Wed Oct 04, 2006 4:46 am

hmm, every time I see those stocked HL2 textures, it makes me realise I have still a lot to learn about texturing. My textures are nothing copared to those.

You made good use of them tho: knowing where to use what texture to create a certain effect is an art by itself IMO.

I really can't wait to play all these maps. I like all the screenshots seen so far.
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