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Post subject: christmas map pack? Posted: Tue Oct 31, 2006 7:34 pm |
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Joined: Mon Nov 11, 2002 3:22 pm Posts: 772
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i'm a little disappointed i missed out on the Halloween one...any chance there might be a christmas one?
if so i need to get this hammer thing reinstalled 
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Post subject: Posted: Tue Oct 31, 2006 7:37 pm |
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Joined: Tue Mar 19, 2002 8:49 pm Posts: 10682
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You got it. I'll do xmas_nipperhouse.
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Post subject: Posted: Tue Oct 31, 2006 7:38 pm |
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Joined: Mon Nov 11, 2002 3:22 pm Posts: 772
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kick ass. i've been looking for a reason to map something again...

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Post subject: Posted: Tue Oct 31, 2006 9:11 pm |
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Joined: Sat Apr 23, 2005 8:59 pm Posts: 3093 Location: 612 Wharf Ave.
Xfire: mrgrim720
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Yeah I'll get a logo for this one too, lol.
Hopefully I'll complete my map this time.
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Post subject: Posted: Tue Oct 31, 2006 9:37 pm |
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The Big Cheese
Joined: Sun Mar 03, 2002 1:40 am Posts: 32538 Location: northern california
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i love snow maps, i love the crunch crunch of the snow on the ground
_________________ "To perceive is to suffer" - Aristotle mbaxter appreciates the beef
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Post subject: Posted: Tue Oct 31, 2006 10:11 pm |
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Joined: Tue Mar 19, 2002 8:49 pm Posts: 10682
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A word of advice for people: This time around make sure you polish your map and test it out more. This means don’t wait until the last week before xmas to finish it. Start it now! Ape and Boo had some displacement issues in your final maps. Try and make it playable too, no tiny maps where you can see the other team from your spawn this time :p
-32 spawn minimum
-fully compiled
-everything bspzipped but the sounds
-no fy_ or aim_ maps. If you absolutely can’t do anything but an arena deathmatch map then at least make sure it’s creative and well made.
Again: start mapping now
The faster you finish the more time you will have to focus on the little details.
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Post subject: Posted: Tue Oct 31, 2006 10:17 pm |
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Joined: Tue Oct 14, 2003 7:56 pm Posts: 5872 Location: distant shores
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Dude I'm already so pumped for an xmas map pack, I may get started as soon as this weekend.
nipper you should neaten up xmas_lodge_s! I know it's actually one of the better ports, but still!  I fuckin' love that map.
joe wrote: i love snow maps, i love the crunch crunch of the snow on the ground
oh damn, me too.
We learned a lot from making this last map pack, so our next one will be less of a mess I'm sure.
_________________ "it's basically valve's fault." - Joe "I have a very predictable pattern here: I make smarmy comments and call people on bullshit. If you start an asinine argument with me, I will not back down." - Hellboy "the reign of hellboy has seen unprecedented prosperity! viva la hellboy! - Joe
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Post subject: Posted: Tue Oct 31, 2006 10:19 pm |
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Joined: Thu Apr 29, 2004 10:37 am Posts: 1142 Location: California
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I'm already planning my xmas map. Should be awesome!
_________________ There used to be a signature here, but it's gone now.
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Post subject: Posted: Tue Oct 31, 2006 10:23 pm |
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Joined: Wed Sep 06, 2006 7:44 pm Posts: 920 Location: Utah
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MrBlip, I think, mentioned we should all make our house and put them all on a street or something. I think that would be cool.
I may make a map for this, depending on priorities that I won't know till the end of this week.
Maaayybbeeeeee. *hopes*
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Post subject: Posted: Wed Nov 01, 2006 12:09 am |
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Joined: Mon Nov 11, 2002 3:22 pm Posts: 772
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Quote: MrBlip, I think, mentioned we should all make our house and put them all on a street or something. I think that would be cool.
that's been done before
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Post subject: Posted: Wed Nov 01, 2006 1:26 am |
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Joined: Mon Oct 24, 2005 12:47 pm Posts: 2948 Location: The haunted Hang Castle
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I'm in.
I just need to come up with an idea quickly and find textures as I probably won't have time to make them myself
*think, Boo, think!*
_________________

joe wrote: what's it like, being stupid? try to describe it for us please
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Post subject: Posted: Wed Nov 01, 2006 5:20 am |
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It was inevitable.
Joined: Fri Jan 28, 2005 8:55 pm Posts: 6915 Location: Narshe
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TodPunk wrote: MrBlip, I think, mentioned we should all make our house and put them all on a street or something. I think that would be cool.
Wasn't me.
_________________ 9:18 PM - mrblip: im allowed to have my own opinions 9:19 PM - Dr. Doctorpus: no youre not
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Post subject: Posted: Wed Nov 01, 2006 7:56 am |
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Joined: Mon Nov 11, 2002 3:22 pm Posts: 772
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where do yall go for textures / models these days?
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Post subject: Posted: Wed Nov 01, 2006 8:47 am |
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Joined: Mon Oct 24, 2005 12:47 pm Posts: 2948 Location: The haunted Hang Castle
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bobjones wrote: where do yall go for textures / models these days?
ehh well I made mine myself, other than that I used to go to The Wadfather for 1.6 textures
_________________

joe wrote: what's it like, being stupid? try to describe it for us please
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Post subject: Posted: Wed Nov 01, 2006 9:55 am |
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Joined: Wed Sep 06, 2006 7:44 pm Posts: 920 Location: Utah
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If I participate, I warn you now, I have made 1 map and 1 map only, and it was simple. I will be asking questions about tutorials that I don't understand, and will probably kill 2 or 3 of you in frustration. Can you really live with that?
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