christmas map pack?

Like such as the NIPPER
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ayeyah
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Post by ayeyah » Mon Nov 06, 2006 5:34 pm

I like it, but make it warmer: maybe add a few windows looking outside into a blizzard, and a jukebox, andbeer bottles and a 2 or 3 trees and nicer lights (all for that room).
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Deski
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Post by Deski » Mon Nov 06, 2006 5:47 pm

i cant seem to figure out how to extract the xmas tree from cs_xmas from pakrat. HOW?!?!?!

looks nice boo :D
bobjones
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Post by bobjones » Mon Nov 06, 2006 6:27 pm

yeah boo...just needs to be filled up then itll look spiffy

and i was wondering...
i was planning on beta testing this elsewhere, but it seems that isnt going to happen. is there any way we can through our maps on the source server beforehand to see how it is balanced?

id hate to release a map for the first time with only getting to play it with bots
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NIPPER
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Post by NIPPER » Mon Nov 06, 2006 6:30 pm

Yeah there will be beta tests on RH4.

Just let me or Ape know when you want to.
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Skeetles
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Post by Skeetles » Mon Nov 06, 2006 7:19 pm

Where did you get those christmas lights from?
I don't have any and my map looks so unhappy without them :cry:
bobjones
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Post by bobjones » Tue Nov 07, 2006 1:01 am

NIPPER wrote:Yeah there will be beta tests on RH4.

Just let me or Ape know when you want to.
mmmk, think its ready

http://putstuff.putfile.com/2238/4588392

there's the file. you have to click next 3 times...then it lets you download.
usual place i upload onto is down.

i'm game for whenever for a test.
hows tomorrow night sound?

thanks



*edit*
if this is half as fun with real people as it is with bots... :banana:

oh and i included the .nav file in case anyone wants to run around in it with bots.

bot_add_ct
bot_add_t pretty much all you need to know
ayeyah
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Post by ayeyah » Tue Nov 07, 2006 1:49 am

Skeetles wrote:Where did you get those christmas lights from?
I don't have any and my map looks so unhappy without them :cry:
I think they're sprites on a rope :-)
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Dr.Boo
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Post by Dr.Boo » Tue Nov 07, 2006 3:03 am

ayeyah wrote:
Skeetles wrote:Where did you get those christmas lights from?
I don't have any and my map looks so unhappy without them :cry:
I think they're sprites on a rope :-)
Exactly. They're just a bunch of env_sprites on a transparent texture I made. If anyone wants it, lemme know.
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ayeyah
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Post by ayeyah » Tue Nov 07, 2006 3:25 am

Does anyone know how to export from Maya to a Source Engine readable prop?

By the way, cs_xmas had a pretty good wreath as well. Good for parenting to doors and such.
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AlphaKennyOne
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Post by AlphaKennyOne » Tue Nov 07, 2006 3:34 am

I managed to pakrat the wreath and tree models out of cs_xmas. If anyone wants those, I can host them somewhere.
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HomicidalApe
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Post by HomicidalApe » Tue Nov 07, 2006 7:44 am

ayeyah wrote:Does anyone know how to export from Maya to a Source Engine readable prop?
http://student.fho-emden.de/~marteppe/m ... /tut03.htm

http://developer.valvesoftware.com/wiki/Maya
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Dr.Boo
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Post by Dr.Boo » Tue Nov 07, 2006 9:19 am

AlphaKennyOne wrote:I managed to pakrat the wreath and tree models out of cs_xmas. If anyone wants those, I can host them somewhere.
Good idea. Thanks in advance
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HomicidalApe
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Post by HomicidalApe » Tue Nov 07, 2006 9:22 am

yeah upload it here or something: http://bin.mypage.sk/
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Deski
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Post by Deski » Tue Nov 07, 2006 12:04 pm

AlphaKennyOne wrote:I managed to pakrat the wreath and tree models out of cs_xmas. If anyone wants those, I can host them somewhere.
howd you do that kenny? :?
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AlphaKennyOne
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Post by AlphaKennyOne » Tue Nov 07, 2006 1:54 pm

I used pakrat to find all files associated with "wreath" "ribbon" and "tree" and saved them to seperate folders. A day later, when I had finished, I had to find out where to install them all, and edit the .vmt files accordingly.

Quite time consuming, but now we have awesome wreath, ribbon, trees and decoration models!

http://bin.mypage.sk/bin.php

It's all the way at the bottom, number 137. Keep everything in the folders they are currently in, or else you'll have to edit the .vmt files yourself.
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