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Like such as the NIPPER
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HomicidalApe
- Posts: 5872
- Joined: Tue Oct 14, 2003 9:56 pm
- Location: distant shores
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by HomicidalApe » Sun Dec 17, 2006 12:54 pm
"it's basically valve's fault." - Joe
"I have a very predictable pattern here: I make smarmy comments and call people on bullshit. If you start an asinine argument with me, I will not back down." - Hellboy
"the reign of hellboy has seen unprecedented prosperity! viva la hellboy! - Joe
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mRgRiM
- Posts: 3094
- Joined: Sat Apr 23, 2005 10:59 pm
- Xfire: mrgrim720
- Location: 612 Wharf Ave.
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by mRgRiM » Sun Dec 17, 2006 1:31 pm
Here it comes.
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Hunt3r
- Posts: 1995
- Joined: Sun Dec 10, 2006 11:51 pm
- Location: Somewhere in life
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by Hunt3r » Sun Dec 17, 2006 1:38 pm
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mRgRiM
- Posts: 3094
- Joined: Sat Apr 23, 2005 10:59 pm
- Xfire: mrgrim720
- Location: 612 Wharf Ave.
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by mRgRiM » Sun Dec 17, 2006 2:04 pm
I have some blue lighting inside these shelter things as seen here :
But, It only shows when HDR is off, should I uncheck HDR in RAD when I compile?
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NIPPER
- Posts: 10684
- Joined: Tue Mar 19, 2002 9:49 pm
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by NIPPER » Sun Dec 17, 2006 2:08 pm
whaaa so theres lights that only show up when hdr is off?
I would say don't worry about it. With hdr off in the compile it will just make everyone play with no hdr.
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mRgRiM
- Posts: 3094
- Joined: Sat Apr 23, 2005 10:59 pm
- Xfire: mrgrim720
- Location: 612 Wharf Ave.
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by mRgRiM » Sun Dec 17, 2006 4:31 pm
Ok, I think it's good to go, try it yourself and tell me if everythings right.
But, help me out with an upload site, some people can't stand waiting 30 SECONDS.
Oh, I added a .nav too.
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Captain Silver
- Posts: 540
- Joined: Wed Jan 25, 2006 6:47 pm
- Location: Miami, Florida
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by Captain Silver » Sun Dec 17, 2006 4:42 pm
i liked your map mRgRiM, good job
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mRgRiM
- Posts: 3094
- Joined: Sat Apr 23, 2005 10:59 pm
- Xfire: mrgrim720
- Location: 612 Wharf Ave.
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by mRgRiM » Sun Dec 17, 2006 4:42 pm
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Dr.Boo
- Posts: 2948
- Joined: Mon Oct 24, 2005 2:47 pm
- Location: The haunted Hang Castle
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by Dr.Boo » Sun Dec 17, 2006 4:49 pm
Yeah I like your map too. It looks like a fun rush/shootwhateverthatsmoving map.
joe wrote:what's it like, being stupid? try to describe it for us please
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NIPPER
- Posts: 10684
- Joined: Tue Mar 19, 2002 9:49 pm
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by NIPPER » Sun Dec 17, 2006 5:00 pm
OH MY GOD I THINK IT'S DONE!
I noticed a missing texture at the base of the tree but you can only see it when you spectate so you don't need to fix it. Unless it shows up with the secret or something. :?
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Dr.Boo
- Posts: 2948
- Joined: Mon Oct 24, 2005 2:47 pm
- Location: The haunted Hang Castle
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by Dr.Boo » Sun Dec 17, 2006 5:06 pm
YAY! The Mappack is ready. Are you all gonna put your seperate maps on FPSB too?
joe wrote:what's it like, being stupid? try to describe it for us please
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mRgRiM
- Posts: 3094
- Joined: Sat Apr 23, 2005 10:59 pm
- Xfire: mrgrim720
- Location: 612 Wharf Ave.
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by mRgRiM » Sun Dec 17, 2006 5:19 pm
NIPPER wrote:I noticed a missing texture at the base of the tree but you can only see it when you spectate so you don't need to fix it. Unless it shows up with the secret or something. :?
Nope it's not where the secret is, but is the missing texture underground?
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Deski
- Posts: 1082
- Joined: Sat Aug 06, 2005 11:55 pm
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by Deski » Sun Dec 17, 2006 5:21 pm
how do you get to your secret Gr¦m????
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ajunk
- Posts: 1601
- Joined: Sun Nov 19, 2006 10:09 am
- Location: Everywhere
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by ajunk » Sun Dec 17, 2006 5:21 pm
so, how do you float?
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NIPPER
- Posts: 10684
- Joined: Tue Mar 19, 2002 9:49 pm
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by NIPPER » Sun Dec 17, 2006 5:25 pm
it's under the snow at the very bottom of the tree.
here is the big version:
http://cherryclan.mybigspoon.com/j2_xmas_mappack.7z
please check this link to make sure everything is in it that should be and all the .res files are ok and proofread the readme.
I'd like to upload the whole pack to fpsb first then you guys can upload your alone after that's been up.