My First (actual) map

Like such as the NIPPER
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Hunt3r
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My First (actual) map

Post by Hunt3r » Sat Mar 10, 2007 3:09 am

http://www.fpsbanana.com/maps/21554 . It's pretty good for a newb though.

Don't say that it's fullbright, i want it that way.
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Sizzler
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Post by Sizzler » Sat Mar 10, 2007 3:35 am

general rule of thumb, NEVER release your first map.
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Post by joe » Sat Mar 10, 2007 3:39 am

it's fullbright
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NIPPER
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Re: My First (actual) map

Post by NIPPER » Sat Mar 10, 2007 8:44 am

Hunt3r wrote: Don't say that it's fullbright, i want it that way.
No you don't.
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Dr.Boo
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Post by Dr.Boo » Sat Mar 10, 2007 10:56 am

It's fullbright, and it made me wear my sunglasses in order to play it without burning my eyes. Believe us, nobody wants a fullbright map. You should have placed lighting.
Secondly, you should indeed never release your first map. Also, the texturing is really poor. You just took the first texture in the list, and painted it all over the place.

I don't want to discourage you or anything, but you have a LOT to learn. This map isn't really good. Now don't worry, my first map was horrible but since I was very dedicated, I learned, read a lot of tuts, and now I make better maps. I only released a map after 3 scrap-maps though.
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Post by Skeetles » Sat Mar 10, 2007 12:58 pm

My first map was the shit, it had a bunker, an office, explosive barrels, doors, but I didn't release it because it was my FIRST MAP.
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Hunt3r
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Post by Hunt3r » Sat Mar 10, 2007 8:30 pm

well. I still don't know how to apply textures, better get working.
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Sizzler
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Post by Sizzler » Sat Mar 10, 2007 9:43 pm

Hunt3r wrote:well. I still don't know how to apply textures, better get working.
the fuck? You know there is like, three tools on the left there to help you out with that. Should be self explanatory.
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Hunt3r
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Post by Hunt3r » Sat Mar 10, 2007 10:01 pm

well, I did figure it out in half a second. had to destroy a brush and put it back for the tecture to work lol. Just made a 96 player map and the wall is there but it's func_illusionary so yah. It's funny cuz bots can see through fake walls. man.
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Post by Skeetles » Sun Mar 11, 2007 3:09 am

Sweet, are you gonna release that one to the world to?
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Post by Hunt3r » Sun Mar 11, 2007 5:30 am

maybe. Cuz it's another one of the famous Brick Box series. It just has a wood wall you walk through to die, so you NEED to "wall" them. Hence the name wallmap.
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Post by Moogle » Wed Mar 14, 2007 8:01 am

Vol almost castrated me for trying to release my first map :P
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Post by EDEdDNEdDYFaN » Sat Mar 24, 2007 3:23 pm

You know what hunt3r..just don't map. Please. If all of your maps are going to be fullbright because you like it like that, then just don't.
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Dr.Boo
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Post by Dr.Boo » Sat Mar 24, 2007 4:59 pm

Hunt3r wrote:maybe. Cuz it's another one of the famous Brick Box series. It just has a wood wall you walk through to die, so you NEED to "wall" them. Hence the name wallmap.
Okay, don't release that one. Once it's done, scrap it, and make another better one. Scrap that one too when it's done, and make a YET better one again. Then, you might consider making it public.

But don't release another Brick-shit map, because these maps are poor and suck.
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Post by MrBlip » Sat Mar 24, 2007 5:18 pm

And I'll add that Boo is being nice when he says this.
9:18 PM - mrblip: im allowed to have my own opinions
9:19 PM - Dr. Doctorpus: no youre not
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