Abstract map pack ('HHH' map pack) thread
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- Posts: 772
- Joined: Mon Nov 11, 2002 4:22 pm
i apologize for having to do this, but i'll have another version of my map later tonight.
there were a few things i did in the interiors that hdr didn't like, so i went in and changed em.
it was fine the way it was before, but it was eating at me so i had to go in and change it.
i'll do the final compile and post the dl link after i get back from grindhouse.
there were a few things i did in the interiors that hdr didn't like, so i went in and changed em.
it was fine the way it was before, but it was eating at me so i had to go in and change it.
i'll do the final compile and post the dl link after i get back from grindhouse.
- Dr.Boo
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Tiled my textures, bspzipped them, HDR compiled my map, built the cubemaps and made the .txt file.
I just couldn't get the fucking overview to work.
Here is the final version of the map. I ran around the map to see if there are missing textures, and I think it's all ok. So yeah, you can consider the map done.
http://users.pandora.be/b222004/csmaps/ ... _final.rar
I just couldn't get the fucking overview to work.
Here is the final version of the map. I ran around the map to see if there are missing textures, and I think it's all ok. So yeah, you can consider the map done.
http://users.pandora.be/b222004/csmaps/ ... _final.rar
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- Joined: Mon Nov 11, 2002 4:22 pm
alright here's the updated final.
if you've already downloaded, overwrite your old one.
http://www.sendspace.com/file/angfis
if you've already downloaded, overwrite your old one.
http://www.sendspace.com/file/angfis
- NIPPER
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Boo:
And you still have the displacement bug at T spawn.
I'll make the overview if you can't get it to work.
Also you might want to make the blue lasers not blockable by the player.Precache of sprites/glow01 ambigious (no extension specified)
Setting CSprite to non-sprite model sprites/glow01
Failed to load sound "docsounds\boo_germaine_roserouge.wav", file probably missing from disk/repository
And you still have the displacement bug at T spawn.
I'll make the overview if you can't get it to work.
- Dr.Boo
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wav file missing? Are you sure you put all the sounds from the latest zip into your sound folder? I checked, and it's in it...
PS: would you mind posting (or PMing if you prefer) me your latest bsp of zuhhhh? Otherwise I think it's gonna take too long downloading from steam with my shitty Belgian download speed.
PS: would you mind posting (or PMing if you prefer) me your latest bsp of zuhhhh? Otherwise I think it's gonna take too long downloading from steam with my shitty Belgian download speed.
- NIPPER
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- Dr.Boo
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Arg! I need to connect to the server when it's on so that I can see the test versionNIPPER wrote: You'll have to wait for the final testing of all the maps to get zuhhh.
Here is my map. displacement bug is finally fixed, the lasers too. I think this time it's final (really final)
http://users.pandora.be/b222004/csmaps/ ... nalrly.rar
- HomicidalApe
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Tomorrow afternoon, followed by tomorrow evening, we should test my map, boos map, jones, and anyone else who wants testing. (ALPHA@?!?)
I'm pretty much done. We'll see if mines final after testing.
I'm pretty much done. We'll see if mines final after testing.
"it's basically valve's fault." - Joe
"I have a very predictable pattern here: I make smarmy comments and call people on bullshit. If you start an asinine argument with me, I will not back down." - Hellboy
"the reign of hellboy has seen unprecedented prosperity! viva la hellboy! - Joe
"I have a very predictable pattern here: I make smarmy comments and call people on bullshit. If you start an asinine argument with me, I will not back down." - Hellboy
"the reign of hellboy has seen unprecedented prosperity! viva la hellboy! - Joe
- Dr.Boo
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If it's some time between 1-4PM East Coast time, I'll be there. I'll make sure to be in the IRC server.HomicidalApe wrote:Tomorrow afternoon, followed by tomorrow evening, we should test my map, boos map, jones, and anyone else who wants testing. (ALPHA@?!?)
I'm pretty much done. We'll see if mines final after testing.
- AlphaKennyOne
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- Location: California
Relax, dammit! :-) I don't really have as much time to map lately as I would like, but I try to whenever I get the chance. All I have to do is make the T spawn, the connecting halls, and finish up the secret stuff. Barring some unforseen circumstances, I should be nearing a test version soon.HomicidalApe wrote:(ALPHA@?!?)
There used to be a signature here, but it's gone now.
- MrBlip
- It was inevitable.
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I'll post the final link to my map real soon. The .bsp hasn't changed, but I added a nav and a res file for it (not bspzipped).
My res file looks like this:
Is that right?
My res file looks like this:
Code: Select all
"resources"
{
"sound/bpsounds/bhd_roof.wav" "file"
"sound/bpsounds/billy_fire.wav" "file"
"sound/bpsounds/cc_arms.wav" "file"
"sound/bpsounds/ff_tifa.wav" "file"
"sound/bpsounds/nw_angels.wav" "file"
}
9:18 PM - mrblip: im allowed to have my own opinions
9:19 PM - Dr. Doctorpus: no youre not
9:19 PM - Dr. Doctorpus: no youre not
- NIPPER
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uhhhhh
http://www.fpsbanana.com/maps/22970
:?
If bob gave him permission to post this it's fine but otherwise this is pretty lame.
http://www.fpsbanana.com/maps/22970
:?
If bob gave him permission to post this it's fine but otherwise this is pretty lame.
- Deski
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- NIPPER
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- Dr.Boo
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