mod ideas
- joe
- The Big Cheese
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mod ideas
we can't mod yet because sdk isn't out, but when we can, here's some ideas. remember we have 3 servers, maybe even 4, so we will have different options. i expect to always have a vanilla TF2 server unless the mods are wildly popular.
1. random single class for everyone
everyone on the server is the same class, randomly chosen when map loads. in other words 24 engineers, 24 spies, 24 pyros, etc.
2. lower respawn time
how about zero second respawn?
1. random single class for everyone
everyone on the server is the same class, randomly chosen when map loads. in other words 24 engineers, 24 spies, 24 pyros, etc.
2. lower respawn time
how about zero second respawn?
"To perceive is to suffer" - Aristotle
mbaxter appreciates the beef
mbaxter appreciates the beef
- Gr|m
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Re: mod ideas
be cool if someone could make a hunted map
3 or 4 capture points maby, 1 civilian that has to capture them, a team guarding the civilian and a team of assasins to kill the civilian. ( that was always fun in TFC )
3 or 4 capture points maby, 1 civilian that has to capture them, a team guarding the civilian and a team of assasins to kill the civilian. ( that was always fun in TFC )
- Sizzler
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Re: mod ideas
there is a .cfg file for "civilian" in the team fortress 2 GCF, looks like they might add hunted some time in the future.
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- Fenrir
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Re: mod ideas
Half the team=Heavy, Half the team=Medic so that everyone pairs up for some insane battles.
- Hellboy
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Re: mod ideas
Half the team=Demomen and then the other half=Spies.
Get ready for some backstabbin', gibby explosion goodness.
Get ready for some backstabbin', gibby explosion goodness.
- bl4nk
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Re: mod ideas
Someone I pitched this idea to on vent a few days ago also mentioned something where every time you spawned you would spawn as a random class. I'm not sure if that's what happens when you press the random button or not, but if it is, that would make it a lot easier for me to do.joe wrote:1. random single class for everyone
everyone on the server is the same class, randomly chosen when map loads. in other words 24 engineers, 24 spies, 24 pyros, etc.
- joe
- The Big Cheese
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Re: mod ideas
the medic or heavy only thing sounds awesome
the random class thing (not same-for-everyone, just random for each respawn) was tried on a tf server years ago and it just annoyed people but we could try it. no harm in trying except blank's time spent writing it.
demos and spies just sounds frustrating. although if we can do the medic/heavy thing it would probably be easy to try the spy/demo thing too.
the random class thing (not same-for-everyone, just random for each respawn) was tried on a tf server years ago and it just annoyed people but we could try it. no harm in trying except blank's time spent writing it.
demos and spies just sounds frustrating. although if we can do the medic/heavy thing it would probably be easy to try the spy/demo thing too.
"To perceive is to suffer" - Aristotle
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Re: mod ideas
all pyros would be hilarious, and like take away their shotgun... or all scouts with just bats
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Re: mod ideas
I like the really low respawn times and the dak heavies.
Maybe pr0st can model a dp soldier
Maybe pr0st can model a dp soldier
- Pr0stSh0cKeR
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Re: mod ideas
hahahahahaRonin wrote:Change heavies to DAK models.
MAYBE.
What Is Joe.To? where can i dnl holy god from? link plz
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- mRgRiM
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Re: mod ideas
Were you in our vent or something?Ronin wrote:Change heavies to DAK models.
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Re: mod ideas
I'm in J2 vent a lot when I play. I've never heard anything relating the HWG to DAK models though.mRgRiM wrote:Were you in our vent or something?Ronin wrote:Change heavies to DAK models.
joe wrote:ignore all the dipshits, thanks for the post