your ideas sound really good, more well-thought-out than mine. i can't wait to see this map!!
ajunk wrote:Pyros never catch fire.
what i meant was, if there is a way to create a pyro attack in the map, or many of them spaced out correctly in a hallway, the pyro could run through them and live, but every other class would die from the gradual fire damage. but the big question is, is there a way to create that kind of fire in a map? a scripted bot behind a 1-way wall or something? basically a fire gauntlet as you have listed is what i was talking about anyway.
ajunk wrote:Medic: Move through instant kill pit. Problem is that this takes too long to do every respawn.
i assume you mean, he could uber through it? it doesn't take that long, less than a minute without help.
ajunk wrote:Sniper: Has to hit a vary far away switch with the damage of a fully charged sniper bullet. Path to button opens for 1 second every 10 seconds, to keep out rockets and the like.
i would make the target very tiny, like the size of someone's eyeball, at maximum sniper distance (which is just a bit shorter than the entire map length of floodzone), and make them shoot through a narrow tube. there's no way any soldier could hit a target like that without hitting the wall first.
ajunk wrote:Spy: Map-placed enemy turret which cannot be destroyed and is too far away to sap.
put like 20 turrets there so that no one else could have a chance even with uber