pvk2 2.3

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Sizzler
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pvk2 2.3

Post by Sizzler » Fri Feb 12, 2010 8:07 pm

Hey an update for pvk2 just came out so if you want to play this again then now is the time

it's on steam
http://store.steampowered.com/app/17570/

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Re: pvk2 2.3

Post by KoD » Fri Feb 12, 2010 9:02 pm

I heard about this...
I don't like it being an all-melee game though.
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Re: pvk2 2.3

Post by Sizzler » Fri Feb 12, 2010 10:52 pm

There's guns and bows and shit too
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Re: pvk2 2.3

Post by Velp » Sat Feb 13, 2010 8:35 am

They need to add ninjas ¬.¬
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Re: pvk2 2.3

Post by Rat-morningstar » Sat Feb 13, 2010 8:49 am

KoD wrote:I heard about this...
I don't like it being an all-melee game though.
every side has at least one ranged class...
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Re: pvk2 2.3

Post by Sinistar » Sat Feb 13, 2010 11:20 pm

Wow they even added achievements to the new version.
Visit Goozex to trade your old games and get newer ones for pennies on the dollar! I've traded on there for a while now and I can't recommend the site enough.
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Re: pvk2 2.3

Post by Sizzler » Sun Feb 14, 2010 12:06 am

yeah that's about all they added it feels like

New viking class is completely not unique, it's special is exactly the same as Huscarl's

New maps aren't great
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Re: pvk2 2.3

Post by joe » Sun Feb 14, 2010 5:11 am

i barely ever played PVK but i did love one thing about it very much

the pirates would always keep their left hand behind their back while using a sword, it looked dainty and was hilarious
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Re: pvk2 2.3

Post by Rat-morningstar » Sun Feb 14, 2010 2:42 pm

so yeah, i've been playing this again

love being a heavy knight, tons of hp, and the greatsword deals a shitload of damage

of course the little pussy skirmishers run around me but eh, one fuly charged hit and their corpse goes flying off to the other side of the map
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Re: pvk2 2.3

Post by ZIGGO » Mon Feb 15, 2010 3:50 am

That's not all they did sizzler they changed a ton of stats for each class, and buffed some of the specials. I'd say almost any class can own another 1v1 now. And the skirmishers can now jump over like 2 peoples heads in a row they defiantly buffed their movement.
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Re: pvk2 2.3

Post by Rat-morningstar » Mon Feb 15, 2010 1:50 pm

now, skirmishers are OP on a server without FF (so basically all servers)
:p
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Re: pvk2 2.3

Post by ZIGGO » Wed Feb 17, 2010 12:22 pm

a good archer or gestir can kill any skirmisher easily. The throwing spear can one shot a skirmisher if you toss it when the bar is lit up and you hit them at a far distance (more distance = more dmg for all ranged weapons)
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Re: pvk2 2.3

Post by Rat-morningstar » Wed Feb 17, 2010 2:57 pm

any skirmisher who doesn't sidestep a projectile deserves to die
that's like saying "hey, scouts die from a headshot in tf2"
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Re: pvk2 2.3

Post by ZIGGO » Wed Feb 17, 2010 9:00 pm

fight me 1v1 and lets see you sidestep my arrows :)
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Re: pvk2 2.3

Post by Rat-morningstar » Thu Feb 18, 2010 5:19 am

fine, just tell we when and where :p
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