Abstract Map Pack 2010 ?
- KoD
- KoD [@at] joe . to
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Abstract Map Pack 2010 ?
Should we? L4D2? CS:S(B)? TF2?
Y'all've been workin' on Night Terror for a long time.. up for a new project?
(Scratched together while compiling a map)
Y'all've been workin' on Night Terror for a long time.. up for a new project?
(Scratched together while compiling a map)
- joe
- The Big Cheese
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Re: Abstract Map Pack 2010 ?
how about a "simple" map pack with the following rules:
max 4 rooms (plus connecting hallways if any)
any level of detail from none to ultra detailed allowed (detail = objects/models/textures/sounds/whatever in the rooms)
any size, any orientation
good gameplay should be emphasized. some examples:
awp_map
dust
something simple yet fun
max 4 rooms (plus connecting hallways if any)
any level of detail from none to ultra detailed allowed (detail = objects/models/textures/sounds/whatever in the rooms)
any size, any orientation
good gameplay should be emphasized. some examples:
awp_map
dust
something simple yet fun
"To perceive is to suffer" - Aristotle
mbaxter appreciates the beef
mbaxter appreciates the beef
- NIPPER
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Re: Abstract Map Pack 2010 ?
ehh I've just been trying to fix the nav meshes- that's literally all I've done for the past year with night terror.
I started working on a new l4d map but it isn't really abstract.
I started working on a new l4d map but it isn't really abstract.
NOooooooooooooooooooooooooooooooooooojoe wrote:how about a "simple" map pack with the following rules:
- AMMO
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Re: Abstract Map Pack 2010 ?
I'd be up to map something in a couple of weeks once school is finished.
- jazzy
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Re: Abstract Map Pack 2010 ?
if they brought back func_vehicles id probably shit myself in the l4d2 crazytank map
The Dude Abides.
- KoD
- KoD [@at] joe . to
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Re: Abstract Map Pack 2010 ?
I started working on a l4d2 abstract map.
I'd be down for any game though.
Schools out for me so I have months to dedicate.
I'd be down for any game though.
Schools out for me so I have months to dedicate.
- Magnus
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Re: Abstract Map Pack 2010 ?
I like to think that J2 mappers pride themselves on creative and high polish maps.NIPPER wrote:NOooooooooooooooooooooooooooooooooooojoe wrote:how about a "simple" map pack with the following rules:
Not trying to be elitist or selective, but I don't think you should lower the standards as an incentive for more people to map.
"What isn't remembered never happened. Memory is merely a record. You just need to re-write that record."
"Ummm, if I die... It's gonna be your fault" -Mr.Blip
"J2 I am disappoint."
"Ummm, if I die... It's gonna be your fault" -Mr.Blip
"J2 I am disappoint."
Gr¦m wrote:dang mangus, is that like 15 inches?
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Re: Abstract Map Pack 2010 ?
building on joe's idea, you could take people's creations and mold them together, or have each person build a part, then combine, etc.
- KoD
- KoD [@at] joe . to
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Re: Abstract Map Pack 2010 ?
I don't think any of us want to do that.
- Optics
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Re: Abstract Map Pack 2010 ?
I would love to take part I think...merging peoples room ideas in to one map would be fuckin' sweet. adds variety from more than just one person.
- Optics
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Re: Abstract Map Pack 2010 ?
and it would be finished quicker if we all pick our corners, anyone else in?
- joe
- The Big Cheese
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Re: Abstract Map Pack 2010 ?
i just don't like maps that aren't actually playable. the abstract maps are great to look at but to actually play on them is usually very difficult. and a map doesn't have to be shitty to be simple, it's certainly possible to make a "simple" map that is actually very detailed and complex and requires expertise and skill to create
"To perceive is to suffer" - Aristotle
mbaxter appreciates the beef
mbaxter appreciates the beef
- AMMO
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Re: Abstract Map Pack 2010 ?
I don't understand people who complain about abstract maps having bad gameplay. The layouts are no different than any of the regular maps out there. Gameplay is one of our main concerns when making abstract maps.
- joe
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Re: Abstract Map Pack 2010 ?
not true at all. dust has basically 2 or 3 hallways connecting everything. it's impossible to get lost. a typical abstract map is 4x the size of dust with 10+ hallways.
"To perceive is to suffer" - Aristotle
mbaxter appreciates the beef
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- NIPPER
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Re: Abstract Map Pack 2010 ?
They aren't as simple as dust but if you played them for more than 2 rounds and made an attempt to learn them they don't have bad gameplay. Every abstract map I've made has two main routes to each bombsite from each spawn. They're all basically giant circles with multiple offshoots connecting through the middle.
I can't believe you're complaining because the map isn't holding your hand the first time you play it. I think you're just impatient.
I can't believe you're complaining because the map isn't holding your hand the first time you play it. I think you're just impatient.