Wahhh abstract map *UPDATE*
- Optics
- Posts: 328
- Joined: Sat Dec 26, 2009 12:41 pm
- Location: England, Southampton
Wahhh abstract map *UPDATE*
Here is the second update for my abstract map (hopefully if anyone else starts on one we could create the css joe.to map pack 2010?)
Wasteland room
Futuristic pathway/alien infestation
The chair of self un-awareness
Hotel corridor
Other end to corridor but upside down.
De_prol33tmap0rz hammer editor room
Gallery of illusions and secrets paths.
Checkers room
Infested hallways/paths
Lightmap room
From above so far...
Firstly i'd like to ask is the name "wahhh" already taken? I googled it and didn't find any nipper related maps which have that name so just to be on the safe side.
Secondly I'm having problems with sounds looping, they only play once for one round...they have no flags checked so they should loop? I made them in Goldwave so that when I open the file they still loop there but not in hammer.
Thirdly does this inspire anyone else to make a css abstract map? I am really dedicated to getting it done and it would be really cool for the joe.to mappers to comeback for maybe one last map pack for css?
Post your ideas below also...
Wasteland room
Futuristic pathway/alien infestation
The chair of self un-awareness
Hotel corridor
Other end to corridor but upside down.
De_prol33tmap0rz hammer editor room
Gallery of illusions and secrets paths.
Checkers room
Infested hallways/paths
Lightmap room
From above so far...
Firstly i'd like to ask is the name "wahhh" already taken? I googled it and didn't find any nipper related maps which have that name so just to be on the safe side.
Secondly I'm having problems with sounds looping, they only play once for one round...they have no flags checked so they should loop? I made them in Goldwave so that when I open the file they still loop there but not in hammer.
Thirdly does this inspire anyone else to make a css abstract map? I am really dedicated to getting it done and it would be really cool for the joe.to mappers to comeback for maybe one last map pack for css?
Post your ideas below also...
- NIPPER
- Posts: 10684
- Joined: Tue Mar 19, 2002 9:49 pm
- Contact:
Re: Wahhh abstract map *UPDATE*
sounds have to be triggered at the start of every round. easiest way to do it is to cover one team's spawn with a trigger_once
The first ever "abstract" map of mine was called "whaaa" and was named after a catchphrase (sort of?) of Moe's on the Simpsons.
The first ever "abstract" map of mine was called "whaaa" and was named after a catchphrase (sort of?) of Moe's on the Simpsons.
- Optics
- Posts: 328
- Joined: Sat Dec 26, 2009 12:41 pm
- Location: England, Southampton
Re: Wahhh abstract map *UPDATE*
ok thanks, was starting to get on my nerves every time I tested the map. aha jeeze that must of been what 7-8 years ago? so is it okay for me to use "wahhh"?NIPPER wrote:sounds have to be triggered at the start of every round. easiest way to do it is to cover one team's spawn with a trigger_once
The first ever "abstract" map of mine was called "whaaa" and was named after a catchphrase (sort of?) of Moe's on the Simpsons.
- MrBlip
- It was inevitable.
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- Location: Narshe
Re: Wahhh abstract map *UPDATE*
You should be creative and come up with your own name!
9:18 PM - mrblip: im allowed to have my own opinions
9:19 PM - Dr. Doctorpus: no youre not
9:19 PM - Dr. Doctorpus: no youre not
- AMMO
- Posts: 3217
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- Location: The Belafonte
Re: Wahhh abstract map *UPDATE*
wahhhhhhhhhhhhhhhhhhhh
- jazzy
- Posts: 1954
- Joined: Wed Mar 03, 2010 8:41 pm
- Location: South Dakota, USA
Re: Wahhh abstract map *UPDATE*
pff i know a thousand mr blipsMrBlip wrote:You should be creative and come up with your own name!
The Dude Abides.
- Optics
- Posts: 328
- Joined: Sat Dec 26, 2009 12:41 pm
- Location: England, Southampton
Re: Wahhh abstract map *UPDATE*
I wanted to carry on the whole "map with many h's" thing, as those are my favourite maps.MrBlip wrote:You should be creative and come up with your own name!
- Optics
- Posts: 328
- Joined: Sat Dec 26, 2009 12:41 pm
- Location: England, Southampton
Re: Wahhh abstract map *UPDATE*
glad to see that's the only thing people are talking about here...the name.
it's not like I've just spent weeks/month making the map itself or anything don't worry...lol
it's not like I've just spent weeks/month making the map itself or anything don't worry...lol
- NIPPER
- Posts: 10684
- Joined: Tue Mar 19, 2002 9:49 pm
- Contact:
Re: Wahhh abstract map *UPDATE*
ok here's some feedback
It looks like stuff we've done before. Like you followed the "abstract map formula" or something. It looks good though, you've made some cool rooms.
Another problem is a pretty common thing for new mappers, you have everything sectioned off like Room>doorway>room>doorway etc You wanna blend them together, like add overlap and elevation changes.
The biggest room also seems to be the least interesting one. The white and blue grid paper
It looks like stuff we've done before. Like you followed the "abstract map formula" or something. It looks good though, you've made some cool rooms.
Another problem is a pretty common thing for new mappers, you have everything sectioned off like Room>doorway>room>doorway etc You wanna blend them together, like add overlap and elevation changes.
The biggest room also seems to be the least interesting one. The white and blue grid paper
- Optics
- Posts: 328
- Joined: Sat Dec 26, 2009 12:41 pm
- Location: England, Southampton
Re: Wahhh abstract map *UPDATE*
Yeah first bit is true but how can I not? does this mean I would have to make my own theme/type of maps? after all it is damn hard to think of ideas that haven't already been done as my inspiration comes mainly from ones already created.NIPPER wrote:ok here's some feedback
It looks like stuff we've done before. Like you followed the "abstract map formula" or something. It looks good though, you've made some cool rooms.
Another problem is a pretty common thing for new mappers, you have everything sectioned off like Room>doorway>room>doorway etc You wanna blend them together, like add overlap and elevation changes.
The biggest room also seems to be the least interesting one. The white and blue grid paper
I know what you mean, I thought about that just after I made the bomb site, it's all one ground surface (nearly)
I get ya, but that was the theme of the room, lightmap grid with cubes,prisms spinning around.
- Franklin
- Posts: 305
- Joined: Thu Aug 13, 2009 3:13 pm
Re: Wahhh abstract map *UPDATE*
Looks awesome!
I like the hotel corridor idea. That once you enter the other side of the room the hallway is turned upside down.
Also, something about the chair room really intrigues me.
What you have so far looks really well done.
I started an abstract map about a week or so ago.
I don't have much completed so far, but this really makes me want to
start working on it again.
I like the hotel corridor idea. That once you enter the other side of the room the hallway is turned upside down.
Also, something about the chair room really intrigues me.
What you have so far looks really well done.
I started an abstract map about a week or so ago.
I don't have much completed so far, but this really makes me want to
start working on it again.
- Optics
- Posts: 328
- Joined: Sat Dec 26, 2009 12:41 pm
- Location: England, Southampton
Re: Wahhh abstract map *UPDATE*
Thanks!, yeah I thought that bit was pretty smart too and yeah the chair im not sure if there are going to be any secrets that link to it but yeah.Franklin wrote:Looks awesome!
I like the hotel corridor idea. That once you enter the other side of the room the hallway is turned upside down.
Also, something about the chair room really intrigues me.
What you have so far looks really well done.
I started an abstract map about a week or so ago.
I don't have much completed so far, but this really makes me want to
start working on it again.
yeah I ditched this map 2 months back and iv noticed that you stay away from it for about a week and you feel fresh to work on it again.
do updates like this I wanna se someone elses work in progress
- Dr.Boo
- Posts: 2948
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- Location: The haunted Hang Castle
Re: Wahhh abstract map *UPDATE*
I like the chair room and the checkers room but yeah, what Nipper said. It seems to really follow the abstract map formula well but it's really square, square, square, square. It could use different shapes of room, tunnels and sublevels, passageways that go over a room, etc.
- Optics
- Posts: 328
- Joined: Sat Dec 26, 2009 12:41 pm
- Location: England, Southampton
Re: Wahhh abstract map *UPDATE*
okay I get ya, I do need different elevations of rooms and not just square. thanks I will get to work right away, should see another update soon.Dr.Boo wrote:I like the chair room and the checkers room but yeah, what Nipper said. It seems to really follow the abstract map formula well but it's really square, square, square, square. It could use different shapes of room, tunnels and sublevels, passageways that go over a room, etc.
-
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- Joined: Mon Mar 22, 2010 10:35 pm
Re: Wahhh abstract map *UPDATE*
For RealzMrBlip wrote:You should be creative and come up with your own name!