Night Terror - A j2 l4d campaign - beta 1 and beyond
- NIPPER
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Re: Night Terror - A j2 l4d campaign - beta 1 and beyond
just to clarify, I said I won't fix the l4d1 version
- Neelpos
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Re: Night Terror - A j2 l4d campaign - beta 1 and beyond
So you're still chugging away with the L4D2 version?
kingscrub wrote:HEY NEELPOS WHY DONT YOU SHOVE THAT RETARDED SMILEYFACE AVATAR UP YOUR ASS.
- NIPPER
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Re: Night Terror - A j2 l4d campaign - beta 1 and beyond
I hope to still update the l4d2 version eventually
- Dr.Boo
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Re: Night Terror - A j2 l4d campaign - beta 1 and beyond
Really?NIPPER wrote:I hope to still update the l4d2 version eventually
I really thought you quit mapping and just didn't want to spend time on it any more. Well, let me know if you need something from me for the fix.
- Django
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Re: Night Terror - A j2 l4d campaign - beta 1 and beyond
The Adventures of Young Dr. Boo: The Nipper's Legacy
- NIPPER
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Re: Night Terror - A j2 l4d campaign - beta 1 and beyond
except I think Boo is older than me
I went back to school, trying to focus on that for now
I went back to school, trying to focus on that for now
- Dr.Boo
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Re: Night Terror - A j2 l4d campaign - beta 1 and beyond
Understandable. I finished school 3 years ago so I don't have that problem any more.NIPPER wrote:except I think Boo is older than me
I went back to school, trying to focus on that for now
Well, if you get back to mapping some day, let us know
And I'm 28 so I think yeah, I'm probably a couple of years older than you.
- Naticus
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Re: Night Terror - A j2 l4d campaign - beta 1 and beyond
Wha? Nipper only 26? That would mean he was only 3 when GI Joe the movie came out. Even the second run of the show was wrapped up by 1991. I'm a little surprised he became so attached to it. GI Joe, Transformers, Voltron and Thunder Cats we're my favorites growing up. Man, I'm freaking old...
- stickbeast
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Re: Night Terror - A j2 l4d campaign - beta 1 and beyond
Thundercats and the rest of those shows came back on cartoon network in the early 90's, I'm only 20 and fucking Thundercats, Speed Racer, Voltron and G-Force and made my childhood.
Django wrote:Why would you want to eat a deer, that animal is dirty.
- Django
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Re: Night Terror - A j2 l4d campaign - beta 1 and beyond
Don't forget Saint Seiyan, brah...stickbeast wrote:Thundercats and the rest of those shows came back on cartoon network in the early 90's, I'm only 20 and fucking Thundercats, Speed Racer, Voltron and G-Force and made my childhood.
- NIPPER
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Re: Night Terror - A j2 l4d campaign - beta 1 and beyond
So I was thinking about updating this once and for all and I’m reading the comments on l4dmaps.com… is it true that custom models are fucked up now too? Is there any hope of this getting to a point where I can just change a few things and release it? Every time I go away for a week there’s like 30 new problems caused by game updates.
Did anyone ever even figure out how to fix the sounds? How do I utilize new features introduced with the latest big update? There's no tutorials or any info on mapping these days.
Did anyone ever even figure out how to fix the sounds? How do I utilize new features introduced with the latest big update? There's no tutorials or any info on mapping these days.
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Re: Night Terror - A j2 l4d campaign - beta 1 and beyond
I think a few months ago Valve fixed the sound issue so that both L4D1 and L4D2 use the same method.
Give this a read:
http://forums.steampowered.com/forums/s ... ?t=1482341
In particular, it looks like you HAVE to do this for your map:
Similar guide (OP uses Night Terror for his example, and reports success):
http://forums.steampowered.com/forums/s ... ?t=1535423
So I guess this makes the previous method with snd_rebuildaudiocache and _master.cache obsolete, since each campaign has their own sound.cache file now.
Give this a read:
http://forums.steampowered.com/forums/s ... ?t=1482341
In particular, it looks like you HAVE to do this for your map:
It should create a file called sound.cache, which you just add to the VPK with everything else, I think.Creators of campaigns (and vpk's) can do this by typing snd_buildsoundcachefordirectory addons/yourcampaign/sound
Similar guide (OP uses Night Terror for his example, and reports success):
http://forums.steampowered.com/forums/s ... ?t=1535423
So I guess this makes the previous method with snd_rebuildaudiocache and _master.cache obsolete, since each campaign has their own sound.cache file now.
STEAM_0:0:2611885
- NIPPER
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Re: Night Terror - A j2 l4d campaign - beta 1 and beyond
excellent info, thanks
Now Boo has to fix his models
Now Boo has to fix his models
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- Grndslmhttr3
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Re: Night Terror - A j2 l4d campaign - beta 1 and beyond
lmfao
3DS Friend Code: 1435-5380-2533Hellboy wrote:Oh shucks, I forgot to take a nap and went on an online forum and posted about how big my dick is again!