How's about that AND a crazy texture room?Optics wrote: Inverted texture room (dust or office textures but inverted in photoshop for whacky colours)
Anyone Got Any Fun Surreal Map Room Ideas?
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Re: Anyone Got Any Fun Surreal Map Room Ideas?
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Re: Anyone Got Any Fun Surreal Map Room Ideas?
Double post
A map from a hallway tutorial converted into an abstract style
Originally supposed to be
A hole with the ceiling caving in and the avatar from that last quote and a melted door
A map from a hallway tutorial converted into an abstract style
Originally supposed to be
But there was an odd glitch....Fenrir wrote:Hmm im good at making stupid ideas.
1. Random garbage truck crashed into church.
2.A hobo inside the church.
3.A swinging blade in a random tunnel that takes you nowhere.
4.A spike room.
5.A magic train that flies around the map.
6.Flying demon babies in the skybox.
7.A watermelon cannon.
8.A spinning thing in a playground that I forgot the name off.
9.A batmobile.
10.A rubbersled shrine.
11.Dancing Ric Olie room
12.Huge chandelier.
13.Breakable walls.
14.A giant ham sandwich that eats you.
15.A crazy 'tater that trys to eat people.
A hole with the ceiling caving in and the avatar from that last quote and a melted door
- Eviltechie
- Happiness Committee
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Re: Anyone Got Any Fun Surreal Map Room Ideas?
Invisible boxes. That move.
20:37 <@mbaxter> !crepe
20:37 <@creeper> mbaxter eats a delicious crepe. Suddenly, SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS *KABLOOEY*
20:37 -!- mbaxter was kicked from #minecraft by creeper [Creeper Crepe]
20:37 <@creeper> mbaxter eats a delicious crepe. Suddenly, SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS *KABLOOEY*
20:37 -!- mbaxter was kicked from #minecraft by creeper [Creeper Crepe]
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01:35 <@TheNewt> the game ends when everyone quits
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Re: Anyone Got Any Fun Surreal Map Room Ideas?
Had to do another map rehaul due to an unknown glitch that happened where that LSD Castle Throne room was
A tunnel displacement (Yes, it leaks (leaked maps), and there'll be a room that actully is leaked on purpose)
A room that was remade for the map (becuse it's awsome, thats why)
(Size; 102666 bytes )
Yes, those are Gman bots, one blocky, the other somewhat realistic
A road I came up with for the map (Yes, that's a street corner sign as a tree)
LSD-ish Hallway (And by LSD, I mean LSD Dream Simulator) (The last door (that isn't a displacement) is the door that leads to the sky that opens up in LSD Dream Simulator)
A tunnel displacement (Yes, it leaks (leaked maps), and there'll be a room that actully is leaked on purpose)
A room that was remade for the map (becuse it's awsome, thats why)
(Size; 102666 bytes )
Yes, those are Gman bots, one blocky, the other somewhat realistic
A road I came up with for the map (Yes, that's a street corner sign as a tree)
LSD-ish Hallway (And by LSD, I mean LSD Dream Simulator) (The last door (that isn't a displacement) is the door that leads to the sky that opens up in LSD Dream Simulator)
- NIPPER
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Re: Anyone Got Any Fun Surreal Map Room Ideas?
excessive use of displacements can cause a ton of lag
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Re: Anyone Got Any Fun Surreal Map Room Ideas?
And by excessive use of displacements you mean...
- ehlohel
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Re: Anyone Got Any Fun Surreal Map Room Ideas?
excessive means to have something in excess; in this case, displacements.
don't make a shitload of displacements or those of us plagued with rustbuckets for pc's will suffer the consequences
edit:
also, LIGHTING.
ADD. LIGHTING.
don't make a shitload of displacements or those of us plagued with rustbuckets for pc's will suffer the consequences
edit:
also, LIGHTING.
ADD. LIGHTING.
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Re: Anyone Got Any Fun Surreal Map Room Ideas?
How do I add Lightning that covers the whole map?
That ISN'T fullbright.
That ISN'T fullbright.
- ehlohel
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Re: Anyone Got Any Fun Surreal Map Room Ideas?
that is fullbright. there is no way to cover the entire map in light without putting the toolssky texture as the roof in every room.
otherwise, just make a light entity and put it in each room, spacing them evenly and make a light fixture for it to come out of.
mapping isn't easy or fast (at least for good maps) but doing it correctly can land you some nice places.
(note that almost all of the default maps for CS:S were at one point user-created maps in 1.6 that were very popular)
otherwise, just make a light entity and put it in each room, spacing them evenly and make a light fixture for it to come out of.
mapping isn't easy or fast (at least for good maps) but doing it correctly can land you some nice places.
(note that almost all of the default maps for CS:S were at one point user-created maps in 1.6 that were very popular)
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Re: Anyone Got Any Fun Surreal Map Room Ideas?
proper lighting is like a whole other aspect of level design that you have to learn and it can be quite complicated to do well
- ehlohel
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Re: Anyone Got Any Fun Surreal Map Room Ideas?
NIPPER wrote:proper lighting is like a whole other aspect of level design that you have to learn and it can be quite complicated to do well
and if you don't add lighting, don't bother releasing your level at all.
even nipper maps without lighting look like shit
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Re: Anyone Got Any Fun Surreal Map Room Ideas?
Was CS_Office one of those?ehlohel wrote:(note that almost all of the default maps for CS:S were at one point user-created maps in 1.6 that were very popular)
ANNNNYWAAAAYSSS
An overview of what is done now (Yes, it's leaked, I'm planning on making a room that leaks ON PURPOSE ☻
And yes, there are lights, I entered debugsystemui and made it fullbright becuse I can't see anything without it (For an overview, of course)
- ehlohel
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Re: Anyone Got Any Fun Surreal Map Room Ideas?
uhhh... why? that leaks your entire mapVGDCKirbyMarx wrote:(Yes, it's leaked, I'm planning on making a room that leaks ON PURPOSE
and that is a no-no
VGDCKirbyMarx wrote: Was CS_Office one of those?
Ehlohel wrote: ...almost all...
...almost all...
- ehlohel
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Re: Anyone Got Any Fun Surreal Map Room Ideas?
bump because i need some ideas, too
- Wolsk
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Re: Anyone Got Any Fun Surreal Map Room Ideas?
Wolsk wrote:A ROOM WITH A MOOSE.