Need help in counter-strike mapping

Like such as the NIPPER
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sin
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Need help in counter-strike mapping

Post by sin » Thu Aug 11, 2011 10:57 am

I made a map for Counter-Strike 1.6, hl1 engine NOT SOURCE

It's a big jailbreak map, it works fine and compiled fine but when there are 20+ players on, it kicks half of the players and shows error : Reliable channel overflowed

Help me!
I searched this for 1 year, i used hints, fixed water, removed extra stuff and still didn't work.
I can put the map here only if needed

Map: http://uppit.com/ootj3gv10nue/jb_slaughter_v2.rar
Sounds: http://uppit.com/linn1j4i96fk/Sounds.zip
Last edited by sin on Sun Aug 14, 2011 3:17 pm, edited 1 time in total.
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reaper4172
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Re: Need help in counter-strike mapping

Post by reaper4172 » Fri Aug 12, 2011 5:00 am

http://www.slackiller.com/tommy14/errors.htm

Perhaps the issue can be found here, if not you should still bookmark this for future issues.
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sin
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Re: Need help in counter-strike mapping

Post by sin » Fri Aug 12, 2011 12:28 pm

It's not a mapping error, not compiling either its in-game and its not from my Counter-Strike it happens to everyone.

But thanks anyway.
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MrBlip
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Re: Need help in counter-strike mapping

Post by MrBlip » Fri Aug 12, 2011 1:38 pm

Reliable snapshot overflow comes from too many entities/surfaces being on the screen at the same time. You may not call it a mapping error, but it is something that's usually only fixable by the mapper.

It could be you have some incredibly complex architecture, extremely shitty breakables, or maybe you got a little too happy with the carve tool.
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Re: Need help in counter-strike mapping

Post by MindFlayer » Fri Aug 12, 2011 2:00 pm

hitler cube?
sin
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Re: Need help in counter-strike mapping

Post by sin » Fri Aug 12, 2011 2:51 pm

I didn't Understand that, Can you actually help me? if I put a .bsp here
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Re: Need help in counter-strike mapping

Post by KoD » Fri Aug 12, 2011 4:28 pm

If you don't understand what MrBlip said, you can't fix your own problem.
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Re: Need help in counter-strike mapping

Post by sin » Fri Aug 12, 2011 5:02 pm

Reliable snapshot overflow
I'm having Reliable Channel overflow
I understand him but The map is big, i cant just find the problem im not experienced alot in map making

Is it possible to put the .bsp here for anyone to help me?
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Re: Need help in counter-strike mapping

Post by KoD » Fri Aug 12, 2011 5:09 pm

He said there's too many entities/surfaces on the screen at one time. That means cut your map up, make large walls, divide it into more visleafs, or reduce detail.

Why don't you post a few screenshots instead?
sin
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Re: Need help in counter-strike mapping

Post by sin » Fri Aug 12, 2011 6:52 pm

I tried using hint brushes, i cant add large walls, it will ruin the map

I uploaded it : http://uppit.com/ootj3gv10nue/jb_slaughter_v2.rar
just 3mb
Sounds: http://uppit.com/linn1j4i96fk/Sounds.zip
Last edited by sin on Sun Aug 14, 2011 3:16 pm, edited 1 time in total.
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Re: Need help in counter-strike mapping

Post by Avvatar » Sat Aug 13, 2011 11:09 pm

I downloaded your map.
It won't load.

Code: Select all

Warning:  Unable to open sound/jb_slaughter/Levitate.wav for transfer
Warning:  Unable to open sound/jb_slaughter/bullet.wav for transfer
Error: server failed to transmit file 'sound/jb_slaughter/Levitate.wav'
Error: server failed to transmit file 'sound/jb_slaughter/street'
Error: server failed to transmit file 'sound/jb_slaughter/bullet.wav'
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sin
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Re: Need help in counter-strike mapping

Post by sin » Sun Aug 14, 2011 12:03 pm

I have to upload these too. give me 1 hour.
That is not the error people are getting i I uploaded it :

Sounds: http://uppit.com/linn1j4i96fk/Sounds.zipjust thought that it doesnt need the sound files
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