Need tons of help!!

Like such as the NIPPER
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bl4nk
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Post by bl4nk » Fri Jun 20, 2003 7:19 pm

Cs gets to the "Loading..." screen right before getting into the console when you start up CS. Nothing happens after.
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Post by bl4nk » Fri Jun 20, 2003 7:39 pm

Ok, guys.. I got around that problem. If you want to know how, I used the command line:
-wadinclude wadhere.wad
on the hlcsg.exe thing in Build Programs.

Now.. I have a totaly new error..

ERROR: PutClientInServer: no info_player_start on levelERROR:
info_player_start on levelCustom resource propagation complete.

It says something about the info_player_start in there, and I believe it is trying to say I have none. I do have one in there at the moment.
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Volmarias
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Post by Volmarias » Fri Jun 20, 2003 7:42 pm

You sure? Check.

Also, if there is no info_player_start, it should default to 0,0,0 as placement.
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Post by bl4nk » Fri Jun 20, 2003 7:48 pm

Image

Still says the same thing.
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Volmarias
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Post by Volmarias » Fri Jun 20, 2003 7:51 pm

Very strange.

Mind sending it to me so I can take a look? (rmf or bsp)
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bl4nk
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Post by bl4nk » Fri Jun 20, 2003 7:55 pm

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Volmarias
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Post by Volmarias » Fri Jun 20, 2003 8:27 pm

First off, any brush with the sky texture on one face must have the sky texture on all faces. No exception.

Second, make your walls as large as possible. Bizarrely enough, this actually makes the compile process go faster (and no one knows why, not even carmack). Also, it makes it less a pain in the ass to select the walls.

Third, do not make the boxes hollow unless you plan on putting something inside. It will only make your compile performance poorer.

Your map compiled and ran perfectly, except for the fact that your player spawn is IN the floor. Are you using Zoner's tools?
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bl4nk
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Post by bl4nk » Fri Jun 20, 2003 8:30 pm

Yes I am using Zoners Tools
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Volmarias
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Post by Volmarias » Fri Jun 20, 2003 8:32 pm

Do you have it set to run the map immediately after compile?
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bl4nk
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Post by bl4nk » Fri Jun 20, 2003 8:35 pm

I took the Player spawn out of the floor (which i must have done on accident,) and compiled the map. It still gave me that gay error saying there is no spawn or whatever. I think i set up my Build Programs or something up wrong. I will post pics of my Options window, you can tell me if I screwed somethign up.
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Post by Volmarias » Fri Jun 20, 2003 8:36 pm

Do that.
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bl4nk
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Post by bl4nk » Fri Jun 20, 2003 8:38 pm

Image

Image
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Volmarias
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Post by Volmarias » Fri Jun 20, 2003 8:41 pm

-wadinclude shouldn't be in the CSG location, you should use that in the advanced compile window. However, everything looks solid. I don't know why you're getting that error.
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bl4nk
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Post by bl4nk » Fri Jun 20, 2003 8:43 pm

One question on -wadinclude

Can you do:
-wadinclude cs_dust.wad de_aztec.wad halflife.wad cstrike.wad
or do you have to do
-wadinclude cs_dust.wad -wadinclude de-aztec.wad -wadinclude halflife.wad -wadinclude cstrike.wad
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Post by Volmarias » Fri Jun 20, 2003 8:45 pm

I honestly don't know, but I'm pretty sure its the latter.
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