Need tons of help!!
- bl4nk
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- bl4nk
- Posts: 15254
- Joined: Mon Jun 02, 2003 9:03 pm
Ok, guys.. I got around that problem. If you want to know how, I used the command line:
-wadinclude wadhere.wad
on the hlcsg.exe thing in Build Programs.
Now.. I have a totaly new error..
ERROR: PutClientInServer: no info_player_start on levelERROR:
info_player_start on levelCustom resource propagation complete.
It says something about the info_player_start in there, and I believe it is trying to say I have none. I do have one in there at the moment.
-wadinclude wadhere.wad
on the hlcsg.exe thing in Build Programs.
Now.. I have a totaly new error..
ERROR: PutClientInServer: no info_player_start on levelERROR:
info_player_start on levelCustom resource propagation complete.
It says something about the info_player_start in there, and I believe it is trying to say I have none. I do have one in there at the moment.
- Volmarias
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- Joined: Mon Dec 30, 2002 2:02 am
- Contact:
- Volmarias
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- Joined: Mon Dec 30, 2002 2:02 am
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- bl4nk
- Posts: 15254
- Joined: Mon Jun 02, 2003 9:03 pm
- Volmarias
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- Joined: Mon Dec 30, 2002 2:02 am
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First off, any brush with the sky texture on one face must have the sky texture on all faces. No exception.
Second, make your walls as large as possible. Bizarrely enough, this actually makes the compile process go faster (and no one knows why, not even carmack). Also, it makes it less a pain in the ass to select the walls.
Third, do not make the boxes hollow unless you plan on putting something inside. It will only make your compile performance poorer.
Your map compiled and ran perfectly, except for the fact that your player spawn is IN the floor. Are you using Zoner's tools?
Second, make your walls as large as possible. Bizarrely enough, this actually makes the compile process go faster (and no one knows why, not even carmack). Also, it makes it less a pain in the ass to select the walls.
Third, do not make the boxes hollow unless you plan on putting something inside. It will only make your compile performance poorer.
Your map compiled and ran perfectly, except for the fact that your player spawn is IN the floor. Are you using Zoner's tools?
- Volmarias
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- bl4nk
- Posts: 15254
- Joined: Mon Jun 02, 2003 9:03 pm
I took the Player spawn out of the floor (which i must have done on accident,) and compiled the map. It still gave me that gay error saying there is no spawn or whatever. I think i set up my Build Programs or something up wrong. I will post pics of my Options window, you can tell me if I screwed somethign up.
- Volmarias
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- Volmarias
- Posts: 7905
- Joined: Mon Dec 30, 2002 2:02 am
- Contact:
- bl4nk
- Posts: 15254
- Joined: Mon Jun 02, 2003 9:03 pm
- Volmarias
- Posts: 7905
- Joined: Mon Dec 30, 2002 2:02 am
- Contact: