trigger_push

Like such as the NIPPER
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trigger_push

Post by Guest » Wed Jun 25, 2003 8:08 pm

its used in some ka maps (knife arena) but really, how do u set trigger_push so it works like the ka maps do
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Volmarias
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Post by Volmarias » Wed Jun 25, 2003 11:36 pm

With your dick.

Log in, and then ask questions, or look in the FAQs in this forum for links to mapmaking tutorials so you at least get some basics down.
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Post by Guest » Thu Jun 26, 2003 8:05 pm

i looked at the tutorials they dont show nothign bout trigger push plz teach me how
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Volmarias
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Post by Volmarias » Thu Jun 26, 2003 8:17 pm

Log in.
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EDEdDNEdDYFaN
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Post by EDEdDNEdDYFaN » Thu Jun 26, 2003 9:43 pm

You suck at the Internet!

arghhhhhhh vol i wanted to say that, i say it in real life


"Blarg(not tellin teh name :)) how do you get blah on blah?"

"I use magical powers"
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Furia
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Post by Furia » Fri Jun 27, 2003 4:20 pm

alright ive logged in ... now CAn u show me???.. and also i need to know how to make SHADOWS!! and skys ITZ all so COnfusing
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Post by Guest » Sat Jun 28, 2003 12:41 am

alright teach me already
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Volmarias
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Post by Volmarias » Sat Jun 28, 2003 12:49 am

First, you'll want to go download Merl's build of Zoner's compile tools, because the ones that come with worldcraft suck ASS

second, you'll want to read this:
http://collective.valve-erc.com/index.p ... 1-89982700

If I have any luck whatsoever, you aren't another unfortunate soul with cs_retail.

To make a trigger push, its pretty much just like making the func_glass in that tutorial, except you set the name to "trigger_push", use the texture aaatrigger for all sides, and set the angle (which is at the upper right hand side of the entity properties window). You can click it to change it to go straight up and down as well, change the speed value to change how fast it pushes.

This is how to make and use skies:
http://collective.valve-erc.com/index.p ... 8-73612700

Shadows come as an absense of light. Provided you've run RAD, you'll get shadows anyplace where there's a difference of light. Trust me on this one.
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