Couple more questions for you guys...
- AlphaKennyOne
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Couple more questions for you guys...
How do I add sprites like little clumps of grass on the ground that you can walk though, like de_aztec. How do I add these and other sprites in my maps?
Also, how can I properly create a rotating entity? I just don't know what to put in it's properties to make it work right. I already made the origin tool in the middle of the entity, and tied it to a func_rotating, but not sure on what to put in it's properties.
Also, how can I properly create a rotating entity? I just don't know what to put in it's properties to make it work right. I already made the origin tool in the middle of the entity, and tied it to a func_rotating, but not sure on what to put in it's properties.
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it involves having several textures with the same name, only something like +1 +2 etc infront of each one.
i'm not completely sure, cos i've never used them, but basically, its something like...
take the animated sequence/different coloured textures, give them all the same name, except, first texture in sequence you put something like a +1 infront of it then get the second texture and out something like a +2 infront of it, then you throw them into wally like any other texture, and you texture whatever you want to flash with the +1 texture.
i might not be 100% on that, so check up on it
i'm not completely sure, cos i've never used them, but basically, its something like...
take the animated sequence/different coloured textures, give them all the same name, except, first texture in sequence you put something like a +1 infront of it then get the second texture and out something like a +2 infront of it, then you throw them into wally like any other texture, and you texture whatever you want to flash with the +1 texture.
i might not be 100% on that, so check up on it
- NinjaBirdman
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You actually start with +0, and I'm pretty sure you can't go higher than +9. I don't think it matters which one you use when texturing though i.e. using +0 would be the same as using +4 would be the same as using +9-=[S.Y.M]=- YOGO wrote:it involves having several textures with the same name, only something like +1 +2 etc infront of each one.
i'm not completely sure, cos i've never used them, but basically, its something like...
take the animated sequence/different coloured textures, give them all the same name, except, first texture in sequence you put something like a +1 infront of it then get the second texture and out something like a +2 infront of it, then you throw them into wally like any other texture, and you texture whatever you want to flash with the +1 texture.
i might not be 100% on that, so check up on it