Haloween map project CS:S

Like such as the NIPPER
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Dr.Boo
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Post by Dr.Boo » Sat Oct 07, 2006 8:28 am

I have the same error, but I ignore it. The lighting on my map is how I want it to be.
I just find it annoying that you can't immediately see when a map is leaking... in 1.6 you could immediately see because your map was all bright, which is no longer the case now. Anyone knows how you can see it, besides checking the log file?

I've another question: I want to make a light entity follow a certain path (like you would do with a func_train) how exactly can I do that? Do I have to attach it to a func_train or something?
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NIPPER
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Post by NIPPER » Sat Oct 07, 2006 11:45 am

Haha, that just happened to me last night. I was like “what the fuck why are my lights all messed up and what happened to HDR?” Sure enough I checked the log and I had a leak.

And yeah use a func_tracktrain (nodraw, passable, not solid to player) and have a light_dynamic parent to it.
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Post by mRgRiM » Sun Oct 08, 2006 12:13 am

I need some assistance on looping a sound, I uncheck "Is NOT Looped" in the ambient_generic flags, but it doesn't work.
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Post by ayeyah » Sun Oct 08, 2006 12:25 am

Do you have a cue point in the file itself?
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Post by mRgRiM » Sun Oct 08, 2006 12:42 am

nvm, thanks though, I decided to do something else.
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Post by mRgRiM » Sun Oct 08, 2006 3:29 am

If anyone wants it, I have a model of a pumpkin you can put in your maps.

And If anyone did, what should I upload it with?
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HomicidalApe
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Post by HomicidalApe » Sun Oct 08, 2006 3:41 am

awesome :) I'd like it
upload here: http://bin.mypage.sk/
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Post by Ronin » Sun Oct 08, 2006 4:34 am

Just wanna let everyone know I'll be continuing my map. <3

EDIT: Screenshots:

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theres also some sexy flickering lights and a fucking badass background track that can't be captured in a screenshot
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Post by mRgRiM » Sun Oct 08, 2006 4:46 am

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MrBlip
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Post by MrBlip » Sun Oct 08, 2006 7:11 am

I've found that it looks better when you disable the shadows on physics props that stick to the wall like those toilets.
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NIPPER
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Post by NIPPER » Sun Oct 08, 2006 8:39 am

mRgRiM wrote:If anyone wants it, I have a model of a pumpkin you can put in your maps.
Who made this?
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Post by Ronin » Sun Oct 08, 2006 3:23 pm

MrBlip wrote:I've found that it looks better when you disable the shadows on physics props that stick to the wall like those toilets.
will do
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Post by mRgRiM » Sun Oct 08, 2006 5:10 pm

NIPPER wrote:
mRgRiM wrote:If anyone wants it, I have a model of a pumpkin you can put in your maps.
Who made this?
I don't know, I was looking for one for a while, so I found it in this Halloween Hl2 mod, go firgure.
I was going make my own but, yeah.

Btw, mine only shows up as prop_dynamic.
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Post by HomicidalApe » Sun Oct 08, 2006 7:17 pm

Ronin. wrote:theres also some sexy flickering lights and a fucking badass background track that can't be captured in a screenshot
sounds neat, flickering lights are awesome I got some too :D
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Post by AlphaKennyOne » Sun Oct 08, 2006 7:37 pm

Here's a few screenshots of my progress so far:

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There are a few features in the map that can't be captured in a screenshot so well. Archenemy knows what it is, but the rest of ya will have to wait and see. :D
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