Half-Life 2, Left4Dead & CS:source mapping - START HERE
- Hellboy
- Posts: 17231
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- Location: Grove Street
- Contact:
Re: Half-Life 2, Left4Dead & CS:source mapping - START HERE
I know, I was surprised as well.
- MrBlip
- It was inevitable.
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- Joined: Fri Jan 28, 2005 9:55 pm
- Location: Narshe
Re: Half-Life 2, Left4Dead & CS:source mapping - START HERE
Hellboy's name is purple. That doesn't seem fitting.
9:18 PM - mrblip: im allowed to have my own opinions
9:19 PM - Dr. Doctorpus: no youre not
9:19 PM - Dr. Doctorpus: no youre not
- Dr.Boo
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Re: Half-Life 2, Left4Dead & CS:source mapping - START HERE
All kidding aside: I've added a couple of extra links and a displacement tutorial. I found these to be very useful.
- mikeyca
- Posts: 304
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- Location: Here
Re: Half-Life 2, Left4Dead & CS:source mapping - START HERE
Here's the URL for the Valve Wiki page containing instructions for packaging L4D custom maps into a VPK:
http://developer.valvesoftware.com/wiki ... n_Tutorial
http://developer.valvesoftware.com/wiki ... n_Tutorial
Troy McClure
STEAM_0:0:16499203
STEAM_0:0:16499203
- Dr.Boo
- Posts: 2948
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Re: Half-Life 2, Left4Dead & CS:source mapping - START HERE
I don't have moderator powers over this forum any more for some reason
Otherwide I'd have added your link to ayeyah's post.
Otherwide I'd have added your link to ayeyah's post.
- KoD
- KoD [@at] joe . to
- Posts: 9055
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Re: Half-Life 2, Left4Dead & CS:source mapping - START HERE
I'll do it for you and investigate.Dr.Boo wrote:I don't have moderator powers over this forum any more for some reason
Otherwide I'd have added your link to ayeyah's post.