Halloween mappack 2007?

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MrBlip
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Re: Halloween mappack 2007?

Post by MrBlip » Mon Oct 15, 2007 7:51 am

Check your shadow settings in the light_environment. Usually that's what causes blue shadows.
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Re: Halloween mappack 2007?

Post by Ronin » Mon Oct 15, 2007 9:54 am

Omfg yes Mario 64 sounds.

Also, got enough people laughing?
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Re: Halloween mappack 2007?

Post by Dr.Boo » Mon Oct 15, 2007 10:08 am

Ronin wrote:Omfg yes Mario 64 sounds.
Super Mario Sunshine and Sonic The Hedgehog actually
Ronin wrote:Also, got enough people laughing?
If you're referring to the random laughs in the map, then you're hearing Dr.Betruger from Doom 3.
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Re: Halloween mappack 2007?

Post by Dr.Boo » Mon Oct 15, 2007 5:51 pm

Version 3:

Fixed:
-Green shadows
-Doors that open oddly

http://users.pandora.be/b222004/csmaps/ ... use_v3.zip
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Re: Halloween mappack 2007?

Post by NIPPER » Mon Oct 15, 2007 11:19 pm

Boo you used some model textures for some paintings and the trim at the top of the red wall with eyes hallway. You'll notice it flashes to solid black depending on where you look at it.
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Re: Halloween mappack 2007?

Post by Ronin » Tue Oct 16, 2007 12:28 am

Dr.Boo wrote:
Ronin wrote:Omfg yes Mario 64 sounds.
Super Mario Sunshine and Sonic The Hedgehog actually
Ronin wrote:Also, got enough people laughing?
If you're referring to the random laughs in the map, then you're hearing Dr.Betruger from Doom 3.
Looking through the sound files provided in the zip, I heard a few Mario 64 sounds such as 'boo_merrygoround.wav' and 'boo_laughsimple.wav'.

Also like half the sounds in the zip are people laughing.
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Re: Halloween mappack 2007?

Post by Sizzler » Tue Oct 16, 2007 12:43 am

put this in there somewhere
http://gh.ffshrine.org/song/3713/9
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Re: Halloween mappack 2007?

Post by Dr.Boo » Tue Oct 16, 2007 2:59 am

NIPPER wrote:Boo you used some model textures for some paintings and the trim at the top of the red wall with eyes hallway. You'll notice it flashes to solid black depending on where you look at it.
Oh... well I'll search and replace them.
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Re: Halloween mappack 2007?

Post by killswitch23456 » Mon Oct 22, 2007 5:14 pm

Thank you Boo for the maps!

I have now put them on the server....Enjoy!

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Re: Halloween mappack 2007?

Post by Avvatar » Mon Oct 22, 2007 9:19 pm

Lol.
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Re: Halloween mappack 2007?

Post by NIPPER » Wed Oct 24, 2007 4:58 pm

uh oh
Boohouse and deadblock both crash our our custom server...livehouse works good...man it's a shame that boohouse and deadblock crash our server...we had 23 people join when boohouse started and we saw it for about 2 minutes and then srcds crashed.

Can you simulate these server crashes...we rarely find maps that crash our servers.

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Re: Halloween mappack 2007?

Post by HomicidalApe » Wed Oct 24, 2007 5:01 pm

I've never been able to load boohouse myself. Deadblock always worked though.
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Re: Halloween mappack 2007?

Post by AlphaKennyOne » Wed Oct 24, 2007 5:12 pm

:( Both maps work great for me. No crashes or anything, which is amazing because that usually is still a big problem for my computer.
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Re: Halloween mappack 2007?

Post by NIPPER » Wed Oct 24, 2007 9:16 pm

We definitely need to stress test the maps more. As opposed to one night where we muster 5-10 people to play them for 15 minutes tops. It takes too much time and effort to round up people though. :?
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Re: Halloween mappack 2007?

Post by Dr.Boo » Thu Oct 25, 2007 3:47 am

It's strange because I didn't have any crash whatsoever. Except when I had those rotating sprites but I fixed that in like the second version I think.
Did our server crash when loading boohouse or deadblock?
I have no idea what could possibly cause this.
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