Halloween mappack 2007?
- MrBlip
- It was inevitable.
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Re: Halloween mappack 2007?
Check your shadow settings in the light_environment. Usually that's what causes blue shadows.
9:18 PM - mrblip: im allowed to have my own opinions
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9:19 PM - Dr. Doctorpus: no youre not
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Re: Halloween mappack 2007?
Omfg yes Mario 64 sounds.
Also, got enough people laughing?
Also, got enough people laughing?
joe wrote:ignore all the dipshits, thanks for the post
- Dr.Boo
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Re: Halloween mappack 2007?
Super Mario Sunshine and Sonic The Hedgehog actuallyRonin wrote:Omfg yes Mario 64 sounds.
If you're referring to the random laughs in the map, then you're hearing Dr.Betruger from Doom 3.Ronin wrote:Also, got enough people laughing?
- Dr.Boo
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Re: Halloween mappack 2007?
Version 3:
Fixed:
-Green shadows
-Doors that open oddly
http://users.pandora.be/b222004/csmaps/ ... use_v3.zip
Fixed:
-Green shadows
-Doors that open oddly
http://users.pandora.be/b222004/csmaps/ ... use_v3.zip
- NIPPER
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Re: Halloween mappack 2007?
Boo you used some model textures for some paintings and the trim at the top of the red wall with eyes hallway. You'll notice it flashes to solid black depending on where you look at it.
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Re: Halloween mappack 2007?
Looking through the sound files provided in the zip, I heard a few Mario 64 sounds such as 'boo_merrygoround.wav' and 'boo_laughsimple.wav'.Dr.Boo wrote:Super Mario Sunshine and Sonic The Hedgehog actuallyRonin wrote:Omfg yes Mario 64 sounds.
If you're referring to the random laughs in the map, then you're hearing Dr.Betruger from Doom 3.Ronin wrote:Also, got enough people laughing?
Also like half the sounds in the zip are people laughing.
joe wrote:ignore all the dipshits, thanks for the post
- Sizzler
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Re: Halloween mappack 2007?
put this in there somewhere
http://gh.ffshrine.org/song/3713/9
http://gh.ffshrine.org/song/3713/9
- Dr.Boo
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Re: Halloween mappack 2007?
Oh... well I'll search and replace them.NIPPER wrote:Boo you used some model textures for some paintings and the trim at the top of the red wall with eyes hallway. You'll notice it flashes to solid black depending on where you look at it.
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Re: Halloween mappack 2007?
Thank you Boo for the maps!
I have now put them on the server....Enjoy!
66.225.194.205:27015
I have now put them on the server....Enjoy!
66.225.194.205:27015
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- NIPPER
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Re: Halloween mappack 2007?
uh oh
Boohouse and deadblock both crash our our custom server...livehouse works good...man it's a shame that boohouse and deadblock crash our server...we had 23 people join when boohouse started and we saw it for about 2 minutes and then srcds crashed.
Can you simulate these server crashes...we rarely find maps that crash our servers.
Lex Talionis
http://www.hellsgamers.com
- HomicidalApe
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Re: Halloween mappack 2007?
I've never been able to load boohouse myself. Deadblock always worked though.
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"I have a very predictable pattern here: I make smarmy comments and call people on bullshit. If you start an asinine argument with me, I will not back down." - Hellboy
"the reign of hellboy has seen unprecedented prosperity! viva la hellboy! - Joe
- AlphaKennyOne
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Re: Halloween mappack 2007?
Both maps work great for me. No crashes or anything, which is amazing because that usually is still a big problem for my computer.
There used to be a signature here, but it's gone now.
- NIPPER
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Re: Halloween mappack 2007?
We definitely need to stress test the maps more. As opposed to one night where we muster 5-10 people to play them for 15 minutes tops. It takes too much time and effort to round up people though. :?
- Dr.Boo
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Re: Halloween mappack 2007?
It's strange because I didn't have any crash whatsoever. Except when I had those rotating sprites but I fixed that in like the second version I think.
Did our server crash when loading boohouse or deadblock?
I have no idea what could possibly cause this.
Did our server crash when loading boohouse or deadblock?
I have no idea what could possibly cause this.