Halloween mappack 2007?
- Dr.Boo
- Posts: 2948
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Re: Halloween mappack 2007?
yeah thanks joefro I like your idea. I might use that.
I made some changes... is it better this way?
I made some changes... is it better this way?
- KoD
- KoD [@at] joe . to
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Re: Halloween mappack 2007?
Looks good to me, is that a floating lamp in the background?
- MrBlip
- It was inevitable.
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- Location: Narshe
Re: Halloween mappack 2007?
Of course it is.
9:18 PM - mrblip: im allowed to have my own opinions
9:19 PM - Dr. Doctorpus: no youre not
9:19 PM - Dr. Doctorpus: no youre not
- KoD
- KoD [@at] joe . to
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Re: Halloween mappack 2007?
Dr. Boo, how terrifying are you planning to make this? I suggest you play through cs_rhs22 (for 1.6) at least once. It'll give you some good inspiration for atmosphere. And watch some horror flicks =)
Just off the top of my head, I suggest you don't use so many conventional lamps and add some different forms of light. For example, maybe knock out a few of those lights in the main hall and instead have those green paintings emit something. Or maybe a dropped flashlight next to a corpse or something. What I'm getting at is that if your entire castle consists of that same lighting, it might get a bit boring =[
I dunno, like Ape said, it looks a lot like your xmas map, but for me, I think it has more to do with the lighting than the texture.
Just off the top of my head, I suggest you don't use so many conventional lamps and add some different forms of light. For example, maybe knock out a few of those lights in the main hall and instead have those green paintings emit something. Or maybe a dropped flashlight next to a corpse or something. What I'm getting at is that if your entire castle consists of that same lighting, it might get a bit boring =[
I dunno, like Ape said, it looks a lot like your xmas map, but for me, I think it has more to do with the lighting than the texture.
STEAM_0:0:2611885
- AlphaKennyOne
- Posts: 1142
- Joined: Thu Apr 29, 2004 12:37 pm
- Location: California
Re: Halloween mappack 2007?
What sucks for me is that my mind is racing with ideas for different maps, I can't focus on just one! I'll probably make it similar to de_nightmare, in the sense that bearly any of the rooms have a direct connection. They are all different themes and places. I'll probably do something like that. I just gotta get all my ideas down.
There used to be a signature here, but it's gone now.
- Dr.Boo
- Posts: 2948
- Joined: Mon Oct 24, 2005 2:47 pm
- Location: The haunted Hang Castle
Re: Halloween mappack 2007?
I'm planning to use a bunch of the scary sounds from the Hell level of Doom 3. I'm also planning to insert some things that makes you jump and give the "what the fuck was that" effect.ayeyah wrote:Dr. Boo, how terrifying are you planning to make this? I suggest you play through cs_rhs22 (for 1.6) at least once. It'll give you some good inspiration for atmosphere. And watch some horror flicks =)
Donno if I'll be successful though, but I'm doing my best.
I'll try to use more varying ways to light my map. Thanks for the tips.ayeyah wrote: Just off the top of my head, I suggest you don't use so many conventional lamps and add some different forms of light. For example, maybe knock out a few of those lights in the main hall and instead have those green paintings emit something. Or maybe a dropped flashlight next to a corpse or something. What I'm getting at is that if your entire castle consists of that same lighting, it might get a bit boring =[
I dunno, like Ape said, it looks a lot like your xmas map, but for me, I think it has more to do with the lighting than the texture.
- deadcowflop
- Posts: 111
- Joined: Tue May 23, 2006 7:56 pm
Re: Halloween mappack 2007?
i know im probably not in the position to say anything but add different color lighting and make it dark with strobe lights and since its inside hang castle make it look castle with the creepy stone walls and such. O yeah castles have torture chambers
- Dr.Boo
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- Joined: Mon Oct 24, 2005 2:47 pm
- Location: The haunted Hang Castle
Re: Halloween mappack 2007?
Everyone's input is appreciated. As long as it's constructive. And yours is so thanks for the advice.deadcowflop wrote:i know im probably not in the position to say anything
- Deski
- Posts: 1082
- Joined: Sat Aug 06, 2005 11:55 pm
Re: Halloween mappack 2007?
like i said, im gonna try to make a map. its gonna be based on evil dead 2. i got the layout pictured in my mind so i gotta try to put it into hammer. ive already got sound clips from the movie and some pictures but i need to get some more. i already got a tiny secret planned that some of you guys might like
- deadcowflop
- Posts: 111
- Joined: Tue May 23, 2006 7:56 pm
Re: Halloween mappack 2007?
i want to make one im just afraid it will suck but if someone wants buddy up ill do it
- Dr.Boo
- Posts: 2948
- Joined: Mon Oct 24, 2005 2:47 pm
- Location: The haunted Hang Castle
Re: Halloween mappack 2007?
Just make a map... if you never try you're never gonna learn it.Maybe you'll come up with a good map that gets into the pack or maybe you're not yet experienced enough to participate in a mappack right now, but after making a couple of maps you'll get better and you'll participate in future mappacks.deadcowflop wrote:i want to make one im just afraid it will suck but if someone wants buddy up ill do it
- deadcowflop
- Posts: 111
- Joined: Tue May 23, 2006 7:56 pm
Re: Halloween mappack 2007?
i know that but i need an idea like i wanted to do torture chambers ah what the hell ill do it
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Re: Halloween mappack 2007?
that would be the hardest part of mapping.. the ideas.. i have a hard time with the textures and idk why
- austin
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Re: Halloween mappack 2007?
Im in. The only thing is... i have to get this custom textures shit working.