custom map cycle

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A Ninja
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Re: custom map cycle

Post by A Ninja » Wed Nov 28, 2007 10:16 am

Melee_ringking was backstab heaven for me as a spy. Soooo many unsuspecting heavies.

As for thegym_b3, I have to go with what joe or blank said about it last night "It's all decided in the first 2 seconds" and that's true, after that, 1 team just spams the spawns of the other team.
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Re: custom map cycle

Post by AMMO » Wed Nov 28, 2007 12:00 pm

Maybe giving it instant respawn would be better?
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Re: custom map cycle

Post by joe » Wed Nov 28, 2007 2:23 pm

sure, can try it
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Re: custom map cycle

Post by bl4nk » Wed Nov 28, 2007 3:00 pm

Eh, that wouldn't help to be honest. Once that one team gets the advantage, and manages to kill all but a few on the field (if not all), then all they have to do is just constantly spam the doors and it's over.
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Re: custom map cycle

Post by AMMO » Wed Nov 28, 2007 4:23 pm

I dunno bl4nk, but I'd still like to try it with instant respawn and maybe less people too.
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Re: custom map cycle

Post by A Ninja » Wed Nov 28, 2007 6:21 pm

Maybe add some side tunnel or something, I'm just throwing it out there, that way people can get trapped in spawn as easily. (Although it could ruin the map)
Neelpos wrote:but he's A Ninja, he's one of the best fucking snipers on the server, if your evidence doesn't line up prepare to be ridiculed by your inability to differentiate hackers from really fucking good players.
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Re: custom map cycle

Post by Noggin » Wed Nov 28, 2007 6:53 pm

Hey powerhouse isnt ugly anymore (for a city).

Im presuming u saw powerhouse_beta, b5 is way better, give it a try!

You can check it out here: http://s90652007.onlinehome.us

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Re: custom map cycle

Post by joe » Wed Nov 28, 2007 8:13 pm

ok will check powerhouse out again
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Re: custom map cycle

Post by AMMO » Thu Nov 29, 2007 4:42 pm

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Re: custom map cycle

Post by NIPPER » Thu Nov 29, 2007 5:04 pm

I would like to try:
cp_toyfort

and

ctf_snofort_final
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Re: custom map cycle

Post by AMMO » Thu Nov 29, 2007 5:25 pm

Snofort looks pretty sweet.
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Re: custom map cycle

Post by Avvatar » Thu Nov 29, 2007 5:29 pm

Toyfort looks awesome.
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Re: custom map cycle

Post by bl4nk » Thu Nov 29, 2007 6:47 pm

Added both of 'em to the server.
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Re: custom map cycle

Post by joe » Thu Nov 29, 2007 8:01 pm

changed and updated - please provide feedback on maps you like or don't like, or if you wish to change the order
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Re: custom map cycle

Post by bl4nk » Thu Nov 29, 2007 8:59 pm

Eh, toyfort is too much of a struggle. It's playing on the server right now, and the teams haven't moved an inch for over a half an hour. Red got the middle, and somehow the final point, and then it was basically an alamo situation that never progressed anywhere over blue's last point.
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