[GUIDE] Spotting Spies Under Friendly Fire

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Naxus
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Re: [GUIDE] Spotting Spies Under Friendly Fire

Post by Naxus » Thu Jun 27, 2013 8:26 pm

Parasyte wrote:
Naxus wrote:- You never really want to spy check with any weapons besides Flamethrower, it is just not worth the risk/confusion.
Pyro and Sniper primaries do not friendly fire, so any are same to spy-check with.
Ah right forgot about Sniper primary. :clap: I rarely see someone spy check with it.
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Re: [GUIDE] Spotting Spies Under Friendly Fire

Post by bloodcrow » Fri Jun 28, 2013 5:42 pm

I saw something interesting last night- a red spy picked up some health, HOWEVER, a blue cross appeared over him for just an instant. Unleashed some minigun fu on him and sure enough, it was a blu spy.

Not sure if this has been pointed out yet.
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Re: [GUIDE] Spotting Spies Under Friendly Fire

Post by Velp » Fri Jun 28, 2013 6:02 pm

bloodcrow wrote:I saw something interesting last night- a red spy picked up some health, HOWEVER, a blue cross appeared over him for just an instant. Unleashed some minigun fu on him and sure enough, it was a blu spy.

Not sure if this has been pointed out yet.
Just so you know if it was a friendly spy it well show up blue as well. It has changed a few times but I think they have it this way for good now. Or they've changed it without putting it in the change log again.
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Re: [GUIDE] Spotting Spies Under Friendly Fire

Post by Dangit Spongebobby! » Fri Jun 28, 2013 6:33 pm

bloodcrow wrote:I saw something interesting last night- a red spy picked up some health, HOWEVER, a blue cross appeared over him for just an instant. Unleashed some minigun fu on him and sure enough, it was a blu spy.

Not sure if this has been pointed out yet.
Another interesting thing, a spy that isn't hurt but their disguise is can still pick up health. Its a good way to deny health from the enemy team.
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Re: [GUIDE] Spotting Spies Under Friendly Fire

Post by logslogslogs » Mon Jul 29, 2013 12:13 pm

A disguised spy cannot reload. If someone is reloading, he's a teammate.
This isn't true. While almost never employed, reloading while you're disguised will cause your disguise to play the appropriate animation. Seen here. Most players have autoreload on anyway, so a spy would have to shoot, switch off their gun before it reloaded, disguise, and switch back to their gun for the animation to play.
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Re: [GUIDE] Spotting Spies Under Friendly Fire

Post by Mastermind1011 » Wed Oct 02, 2013 7:25 pm

I've used the reloading tactic before. Incredibly annoying to pull off, since you need to fire before you disguise... But fun fact: reloading as disguised is really janky. You reload only for as long as the spy's normal reload time, so almost every other weapon will not match the normal reload animation.
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Re: [GUIDE] Spotting Spies Under Friendly Fire

Post by Parasyte » Thu Oct 17, 2013 2:55 pm

Spy-checking done wrong...

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Re: [GUIDE] Spotting Spies Under Friendly Fire

Post by I_AM_SQUIRREL » Sun Feb 16, 2014 9:54 pm

LOL parasyte
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Re: [GUIDE] Spotting Spies Under Friendly Fire

Post by timtoborne » Wed Oct 15, 2014 11:01 am

My favorite ways to spycheck consist of Jarate, air-blasting and team-safe taunt kills like the pootis-pow, or the shtabby shtabby cuntsman sniper.
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Re: [GUIDE] Spotting Spies Under Friendly Fire

Post by Stormatic » Mon Mar 02, 2015 2:54 pm

So I was just quickly glancing over this thread, but to throw out there cause I type it out enough in game, along with the sniper and pyro primaries, the disciplinary action, the crusaders crossbow, and the rescue ranger don't team wound. I was told last night that the righteous bison and the other space weapon don't team wound, but don't hold me to that as i havent tried it yet.
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Re: [GUIDE] Spotting Spies Under Friendly Fire

Post by A Ninja » Mon Mar 02, 2015 4:30 pm

Stormatic wrote:So I was just quickly glancing over this thread, but to throw out there cause I type it out enough in game, along with the sniper and pyro primaries, the disciplinary action, the crusaders crossbow, and the rescue ranger don't team wound. I was told last night that the righteous bison and the other space weapon don't team wound, but don't hold me to that as i havent tried it yet.
the pomson/bison don't teamwound, but the cowmangler will as it is an explosive
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Re: [GUIDE] Spotting Spies Under Friendly Fire

Post by dmitri ravinoff » Mon Mar 02, 2015 5:21 pm

A Ninja wrote: the pomson/bison don't teamwound, but the cowmangler will as it is an explosive
this is because pomson/bison are actually made up of fire particles (code-wise). Also noticeable because they can light huntsman arrows on fire. I think it might also do some silly things to their hit detection/lag compensation, but I'm not positive on that, don't quote me.

cm5k is not coded like this.
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Re: [GUIDE] Spotting Spies Under Friendly Fire

Post by bl4nk » Tue Mar 03, 2015 6:46 pm

Stormatic wrote:the disciplinary action [...] [doesn't] team wound
Take note, this is because of a plugin I made for our server. On other FF enabled servers, this normally would, but I made it so we could actually use the weapon without hurting our teammates.
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Re: [GUIDE] Spotting Spies Under Friendly Fire

Post by Hippie of doom » Wed Mar 04, 2015 1:06 pm

bl4nk wrote:
Stormatic wrote:the disciplinary action [...] [doesn't] team wound
Take note, this is because of a plugin I made for our server. On other FF enabled servers, this normally would, but I made it so we could actually use the weapon without hurting our teammates.
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