Abstract Mappack 2008
- AMMO
- Posts: 3217
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Re: Abstract Mappack 2008
goddamn that looks amazing
the art gallery is really impressive
you copied my spawn
the art gallery is really impressive
you copied my spawn
- Cc_Hairy
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Re: Abstract Mappack 2008
fixed it for ya,NIPPER wrote:I've officially just begun my next big abstract CS:S map and while it won't be done for a long long time I figured it is never to early to make the announcement that...
The j2 super laggy awesome happy fun abstract CS:S mappack is go for launch and or lunch!
/RUNS LIKE HELL!
- NIPPER
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Re: Abstract Mappack 2008
I've never lagged on any of the abstract maps even on my old computer.
Anyway @ AlphaKennyOne
THE BAR HATH BEEN SET GENTLEMEN
and to hell with you I was gonna make rickroll a map secret in mine. (you wouldn't happen to have the mp3 would you? or do I have to get an entire album)
Anyway @ AlphaKennyOne
THE BAR HATH BEEN SET GENTLEMEN
and to hell with you I was gonna make rickroll a map secret in mine. (you wouldn't happen to have the mp3 would you? or do I have to get an entire album)
- AlphaKennyOne
- Posts: 1142
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- Location: California
Re: Abstract Mappack 2008
I have the entire song if you want it. The segment of the song i'm using is for when the bomb explodes. It's only a six-second clip that is un-loopable, so I doubt you'd want that. I'll set it up someplace, and PM you a link to it.
There used to be a signature here, but it's gone now.
- Gr|m
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Re: Abstract Mappack 2008
looks awesome. I'll be sure to test them with u guys
- Magnus
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Re: Abstract Mappack 2008
shit that audiosurf screenie looks amazing!
"What isn't remembered never happened. Memory is merely a record. You just need to re-write that record."
"Ummm, if I die... It's gonna be your fault" -Mr.Blip
"J2 I am disappoint."
"Ummm, if I die... It's gonna be your fault" -Mr.Blip
"J2 I am disappoint."
Gr¦m wrote:dang mangus, is that like 15 inches?
- Dr.Boo
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Re: Abstract Mappack 2008
GammaKennyOne, In that seventh screen, how the fuck do you make such a wavy road? Displacements and Subdivide? If so, how to you make it so no texture is overstretched? I tried something similar with alt r-click texturing but the smaller sides keep getting overstretched.
Would you mind giving me a closer screenshot of that wavy road part?
PS You had the same idea as me for a room (your "last minute" one) I wanted to do something similar based on a level in the Ghostly Galaxy from Super Mario Galaxy. I'm gonna do it anyways
Your screens look friggin amazing. I can't wait to compile my first rooms... I want to hear what you guys think. And yes that last screen looks very familiar you came from out of nowheeeeeeeere
One last thing: would it be possible NOT to share the links to test versions in the public forums? If I remember correctly, zuhhhh was spotted on some servers before the last Abstract Mappack was released. Maybe we can have a private forum or something like that temporary? Just an idea.
Would you mind giving me a closer screenshot of that wavy road part?
PS You had the same idea as me for a room (your "last minute" one) I wanted to do something similar based on a level in the Ghostly Galaxy from Super Mario Galaxy. I'm gonna do it anyways
Your screens look friggin amazing. I can't wait to compile my first rooms... I want to hear what you guys think. And yes that last screen looks very familiar you came from out of nowheeeeeeeere
One last thing: would it be possible NOT to share the links to test versions in the public forums? If I remember correctly, zuhhhh was spotted on some servers before the last Abstract Mappack was released. Maybe we can have a private forum or something like that temporary? Just an idea.
- NIPPER
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Re: Abstract Mappack 2008
I'm pretty sure it got "leaked" by a j2 member and not some random lurker. So a private forum probably wouldn't help.
- Dr.Boo
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Re: Abstract Mappack 2008
That's kinda sad... it's really a lack of respect to do something like that.NIPPER wrote:I'm pretty sure it got "leaked" by a j2 member and not some random lurker. So a private forum probably wouldn't help.
How about we discuss everything here, we show screenshots here, test resutls, etc but the links themselves a private forum where only the ones participating in the mappack plus a group of old-time members can access? Nevermind this suggestion if it's too much work to do this though.
- Avvatar
- Veni. Legi. Docuit, inportuna.
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Re: Abstract Mappack 2008
Just use IRC.
- AlphaKennyOne
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Re: Abstract Mappack 2008
Boo!
For the Audiosurf hallway, I used displacements, but I split them up into smaller sections for a smoother curve, with less texture warping. However, I think that because the textures are solid color, it's more difficult to notice any warping, unlike those you would find with cliff textures and such. Here's a screen of what it looks like in hammer:
For the Audiosurf hallway, I used displacements, but I split them up into smaller sections for a smoother curve, with less texture warping. However, I think that because the textures are solid color, it's more difficult to notice any warping, unlike those you would find with cliff textures and such. Here's a screen of what it looks like in hammer:
There used to be a signature here, but it's gone now.
- Dr.Boo
- Posts: 2948
- Joined: Mon Oct 24, 2005 2:47 pm
- Location: The haunted Hang Castle
Re: Abstract Mappack 2008
Thanks Alpha. I'm gonna experiment with it myself. I'd like to create wavy terrain here and there. How do you change the color of the grass and shit? Do you make your own textures or something?
I would have loved to share the first screenshot of my first room, but "This game is currently unavailable, please try again later"
Fucking Valve.
I would have loved to share the first screenshot of my first room, but "This game is currently unavailable, please try again later"
Fucking Valve.
- AlphaKennyOne
- Posts: 1142
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Re: Abstract Mappack 2008
Yeah, I created my own custom blend textures, and a custom detail sprite model, which I re-colored the texture in Photoshop. Then I added the proper text into the detail.vbsp file. It was kind of hit and miss to get working, but the end result is what you see in the pictures.
There used to be a signature here, but it's gone now.
- joe
- The Big Cheese
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Re: Abstract Mappack 2008
if you guys need a private forum we can do that
"To perceive is to suffer" - Aristotle
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- MrBlip
- It was inevitable.
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Re: Abstract Mappack 2008
I'm kinda with Nipper, it shouldn't be that much of a problem for us.
9:18 PM - mrblip: im allowed to have my own opinions
9:19 PM - Dr. Doctorpus: no youre not
9:19 PM - Dr. Doctorpus: no youre not