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Re: Night Terror - A j2 l4d campaign - beta 1 and beyond

Posted: Mon Jun 28, 2010 6:17 pm
by NIPPER
yeah I known about that

it happens if a charger gets you too

Re: Night Terror - A j2 l4d campaign - beta 1 and beyond

Posted: Wed Aug 04, 2010 2:39 am
by bravez
Dr.Boo wrote:Hold on, you mean that for every single item, Tier1 guns, Tier2 guns, melee weapons, pistols, puke jars, pipe bombs, molotovs, adrenaline, peelz, defibs and medkits you need to use weapon_item_spawn and simply set the numbers to 1 or 0?

Do you have an idea about the best melee weapons?? I want to choose the best one.

Re: Night Terror - A j2 l4d campaign - beta 1 and beyond

Posted: Wed Aug 04, 2010 3:51 am
by joe
katana was always my favorite

Re: Night Terror - A j2 l4d campaign - beta 1 and beyond

Posted: Wed Aug 04, 2010 4:17 am
by Grndslmhttr3
Definitely the katana but I like the golf club too, and of course the chainsaw.

Re: Night Terror - A j2 l4d campaign - beta 1 and beyond

Posted: Wed Aug 04, 2010 3:04 pm
by Pentagram.J2
katana is definitely the most reliable, but the tonfa is the quickest.

Re: Night Terror - A j2 l4d campaign - beta 1 and beyond

Posted: Wed Aug 04, 2010 3:29 pm
by Grndslmhttr3
Tonfa is boring though.

Re: Night Terror - A j2 l4d campaign - beta 1 and beyond

Posted: Wed Aug 04, 2010 6:15 pm
by stickbeast
bat

Re: Night Terror - A j2 l4d campaign - beta 1 and beyond

Posted: Wed Aug 04, 2010 8:52 pm
by Django
The Gnome....

Re: Night Terror - A j2 l4d campaign - beta 1 and beyond

Posted: Wed Aug 04, 2010 9:51 pm
by stickbeast
Mio Nome e Django wrote:The Gnome....
i would like to change my answer to the gnome

Re: Night Terror - A j2 l4d campaign - beta 1 and beyond

Posted: Tue Aug 10, 2010 2:58 pm
by Dr Lecter
I don't know if anyone else saw this but the map was featured on g4 for a l4d segment on custom maps today.

Nipper and dr boo are now tv famorous!

Re: Night Terror - A j2 l4d campaign - beta 1 and beyond

Posted: Tue Aug 10, 2010 3:05 pm
by Grndslmhttr3
Doctor Hannibal Lecter wrote:I don't know if anyone else saw this but the map was featured on g4 for a l4d segment on custom maps today.

Nipper and dr boo are now tv famorous!
http://forums.joe.to/viewtopic.php?f=212&t=54341

Re: Night Terror - A j2 l4d campaign - beta 1 and beyond

Posted: Thu Aug 12, 2010 10:47 pm
by holyshit
that lil note at the top of yr map while it loads telling me to run the sound command to here yr sounds for night terror has screwed up every sound for every map wtf , thx now what do i do, not to mention doing that froze up that map now i have no fffff sound .

Re: Night Terror - A j2 l4d campaign - beta 1 and beyond

Posted: Sat Oct 23, 2010 5:02 am
by fpelayo
FYI: The Sacrifice broke L4D1 Night Terror's custom sounds. According to Suicide Blitz makers on L4Dmaps.com:

"Well valve changed the way that custom sounds are handled in L4D by removing the use of snd_rebuildcache and baked files. Now we use a sound.cache file that tells the game, "Hey, we use custom sounds." Problem is that we have to re-release our campaigns to utilize this. So, any campaign that uses custom sounds should have to release a new version..."

When will Night Terror be fixed?

Re: Night Terror - A j2 l4d campaign - beta 1 and beyond

Posted: Sat Oct 23, 2010 11:43 am
by NIPPER
no

Re: Night Terror - A j2 l4d campaign - beta 1 and beyond

Posted: Mon Oct 25, 2010 2:04 pm
by Dr.Boo
I would very much appreciate that people stop sending me PM's about this. FFS several people keep asking the question in the thread of my other campaign. They're two different projects people!

Haunted Forest: solo project from me, I have full control over what happens and what not

Night Terror: joint project of which Nipper did 85% of the work. I don't decide for this one. It's not in my hands!

I know it can be fixed but it ain't gonna happen. Nipper was the leader of this project and he said no. Conclusion: No. No. No.
I'm sorry, but there is nothing I can do.