First Room In my Abstract Map
- Optics
- Posts: 328
- Joined: Sat Dec 26, 2009 12:41 pm
- Location: England, Southampton
First Room In my Abstract Map
Hello , I made my first 2 rooms in this abstract map and I really wanted peoples opinions on it...
http://img41.imageshack.us/i/86109854.png/
http://img13.imageshack.us/i/12726808.png/
http://img684.imageshack.us/i/71358085.png/
http://img13.imageshack.us/i/67763691.png/
What do you think can be improved?
Please do not hesitate to comment on it
thank you
http://img41.imageshack.us/i/86109854.png/
http://img13.imageshack.us/i/12726808.png/
http://img684.imageshack.us/i/71358085.png/
http://img13.imageshack.us/i/67763691.png/
What do you think can be improved?
Please do not hesitate to comment on it
thank you
Last edited by Optics on Thu Dec 31, 2009 5:32 pm, edited 1 time in total.
- Pocatello
- Posts: 948
- Joined: Thu Dec 25, 2008 9:11 pm
- Location: Idaho Falls, Idaho
Re: First Room In my Abstract Map
very spooky and twisted. I like it.
-----------
TF2 name: Durka Durka Durka
-----------
TF2 name: Durka Durka Durka
-----------
Avvatar wrote:I know who you're talking about, Adam. But also cannot remember his name for the life of me. I want to say Pocatello but I'm nearly positive that's me misspelling the name of some other admin with poor grammar.
Parasyte wrote:I'm satisfying myself right now just thinking about Avanti.
- Optics
- Posts: 328
- Joined: Sat Dec 26, 2009 12:41 pm
- Location: England, Southampton
Re: First Room In my Abstract Map
Oh thanks!Pocatello wrote:very spooky and twisted. I like it.
- Gr|m
- Posts: 9383
- Joined: Wed Dec 31, 2003 1:39 pm
Re: First Room In my Abstract Map
hmm... really can't think of anything else that could go in there other than maybe a lil more shrubbery and another light? idk, looks pretty good
- Neelpos
- Error 404: Title not found
- Posts: 11122
- Joined: Sat May 10, 2008 6:47 pm
- Location: Southern California
Re: First Room In my Abstract Map
I was thinking maybe put a few rocks in there
kingscrub wrote:HEY NEELPOS WHY DONT YOU SHOVE THAT RETARDED SMILEYFACE AVATAR UP YOUR ASS.
- Optics
- Posts: 328
- Joined: Sat Dec 26, 2009 12:41 pm
- Location: England, Southampton
Re: First Room In my Abstract Map
okay thanks for the advice , I will add a few more cactuses in some places and play around with the lighting a bit.Gr¦m wrote:hmm... really can't think of anything else that could go in there other than maybe a lil more shrubbery and another light? idk, looks pretty good
- Optics
- Posts: 328
- Joined: Sat Dec 26, 2009 12:41 pm
- Location: England, Southampton
Re: First Room In my Abstract Map
Ahh yes! that's what it's missing , thanks for pointing that outneelpos wrote:I was thinking maybe put a few rocks in there
- AMMO
- Posts: 3217
- Joined: Fri Apr 06, 2007 11:35 pm
- Location: The Belafonte
Re: First Room In my Abstract Map
Try mixing up the colours a bit or use some crazy textures.
- Optics
- Posts: 328
- Joined: Sat Dec 26, 2009 12:41 pm
- Location: England, Southampton
Re: First Room In my Abstract Map
oh okay , I have continued the room and made another room also I have replaced the links above with new ones so you can see what ive else iv'e done.AMMO wrote:Try mixing up the colours a bit or use some crazy textures.
what sort of crazy stuff shall I add to this room? I have a nice orange and black blend with white and black texture but I think I should save it for another room.
- Gr|m
- Posts: 9383
- Joined: Wed Dec 31, 2003 1:39 pm
Re: First Room In my Abstract Map
you could maybe at this type of look to the floor tiles
or add some sort of glow coming from down there that would entice people to look down/fall
and I know this is really out there, but I think it'd be neat to see if you could make comets flying across the night sky in the desert room.. or in a different room. I'm not really sure if that's possible or not, but it COULD be a neat little detail.
edit: oh and I just thought, you could have a starry sky moving fast which could be trippy? I don't really think all of those ideas would go exactly well together.. it's all up to you though- your map!!
or add some sort of glow coming from down there that would entice people to look down/fall
and I know this is really out there, but I think it'd be neat to see if you could make comets flying across the night sky in the desert room.. or in a different room. I'm not really sure if that's possible or not, but it COULD be a neat little detail.
edit: oh and I just thought, you could have a starry sky moving fast which could be trippy? I don't really think all of those ideas would go exactly well together.. it's all up to you though- your map!!
- Optics
- Posts: 328
- Joined: Sat Dec 26, 2009 12:41 pm
- Location: England, Southampton
Re: First Room In my Abstract Map
wow I really like that idea! , so In a room I will make the floor black and make individual white tiles and some scattered off , which part is the part you fall down , the black? so you have to hope along the white squares to get across the room?
I have a nice texture that has a sort of white to black gradient white bieng about an 8th of the texture , I could use that texture to make it look like a glow.
heres what I made of that room so far...
http://img43.imageshack.us/i/hl22010010101255689.png/
http://img683.imageshack.us/i/hl22010010101254466.png/
Ahh , maybe if I use sprite trails they kinda look like distant meteorites, I managed to do that once by accident with a rotating object attached to the trail so it would spin across the map.
I could make it fairly slow and have about 8 of them , so one goes then the other maybe some at a time , I will play around , sounds like a neat idea.
I could make a texture that toggles, yeah maybe have a crack in a wall in a room with that texture showing , would seem like the rooms moving? Niiice.
thanks man , I will update the links again every few hours for you to see.
I have a nice texture that has a sort of white to black gradient white bieng about an 8th of the texture , I could use that texture to make it look like a glow.
heres what I made of that room so far...
http://img43.imageshack.us/i/hl22010010101255689.png/
http://img683.imageshack.us/i/hl22010010101254466.png/
Ahh , maybe if I use sprite trails they kinda look like distant meteorites, I managed to do that once by accident with a rotating object attached to the trail so it would spin across the map.
I could make it fairly slow and have about 8 of them , so one goes then the other maybe some at a time , I will play around , sounds like a neat idea.
I could make a texture that toggles, yeah maybe have a crack in a wall in a room with that texture showing , would seem like the rooms moving? Niiice.
thanks man , I will update the links again every few hours for you to see.
- Dr.Boo
- Posts: 2948
- Joined: Mon Oct 24, 2005 2:47 pm
- Location: The haunted Hang Castle
Re: First Room In my Abstract Map
Make it a little more colorful, but there is a LOT of potential in there. The displacements are nice, and the room has nice paintings. The importanty thing is to make a map crazy, but still detailed. Ideally you mix up detailed, realistic stuff with abstract shit.
I'm making a more or less realistic map for L4D2. I plan to make that the first introductionary map and make the rest abstract. Like if you were entering a dream.
I'm making a more or less realistic map for L4D2. I plan to make that the first introductionary map and make the rest abstract. Like if you were entering a dream.
- Optics
- Posts: 328
- Joined: Sat Dec 26, 2009 12:41 pm
- Location: England, Southampton
Re: First Room In my Abstract Map
ok so how else do I make the main room crazy? I do not want to over do it you see. the gallery room has sort of abstract illusion paintings aswell as some crazy stuff on the gloor , it's a small room I do'nt know what else I could add to it really.Dr.Boo wrote:Make it a little more colorful, but there is a LOT of potential in there. The displacements are nice, and the room has nice paintings. The importanty thing is to make a map crazy, but still detailed. Ideally you mix up detailed, realistic stuff with abstract shit.
I'm making a more or less realistic map for L4D2. I plan to make that the first introductionary map and make the rest abstract. Like if you were entering a dream.
- Base
- Posts: 1286
- Joined: Tue Feb 10, 2009 10:14 pm
Re: First Room In my Abstract Map
This is some really cool stuff. Makes me want to learn mapping and do some of this stuff for tf2.
That sounds awesome. Put it up on our L4D2 servers as soon as it's done man.Dr.Boo wrote:Make it a little more colorful, but there is a LOT of potential in there. The displacements are nice, and the room has nice paintings. The importanty thing is to make a map crazy, but still detailed. Ideally you mix up detailed, realistic stuff with abstract shit.
I'm making a more or less realistic map for L4D2. I plan to make that the first introductionary map and make the rest abstract. Like if you were entering a dream.
http://gamepsyche.wordpress.com/ <--My blog.Yatta! wrote: *Probability of not fucking up the engine is correlated to the chance of M&Ms being in an M&M cookie, which are really fucking delicious, mind you.
NEVER GIVE UP, NEVER SURRENDER
- Optics
- Posts: 328
- Joined: Sat Dec 26, 2009 12:41 pm
- Location: England, Southampton
Re: First Room In my Abstract Map
Thanks man , Yeah mapping is great fun , but takes a lot of timeThis is some really cool stuff. Makes me want to learn mapping and do some of this stuff for tf2.