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Re: Abstract Map Pack 2010 ?

Posted: Mon May 31, 2010 4:18 pm
by HomicidalApe
Dr.Boo wrote:I'm not interested in CSS any more. I really never play it. I only play CS 1.6 occasionally but I stopped mapping for that ages ago. And nobody cares about these maps anyways. People prefer dust clone #1282, iceworld duplicate #8759 or SHITTY ORANGE DEV BLOCK MAP #6225.
Well don't let me stop you guys from doing lfd2, if you really must, maybe I'll pick up a copy of the game finally. MAYBE I'LL DROP OUT.
- If Nipper doesn't participate in it, neither do I. Simply because an abstract pack without Nipper is not the same. It's like... a Doom game without demons or a Red Alert game without Soviets.
Lame.. The first successful map 'project' was de_joeto (and it was abstract) and nipper didn't participate! It wasn't a pack, but it had a bunch of collaborators! Aaaand ayeyah mentioned how the next one was a failure, but THAT'S NOT THE POINT.
- I want to be sure that people who say "I'm in" really ARE in. No more bullshit where people drop out after x weeks. It happened so much in the past. It's annoying as fuck.
Heh, alright. If I say I'm in and start running out of time I'll be sure to just finish what I have and make it work.
NIPPER wrote:CSS would be the easiest but I haven't had any interest in CS since 2005...
Yeah I don't play ANY games these days, so I'm pretty indifferent about what game we choose.

But yeah if it's lfd2, someone's gonna have to gift me a copy. If not, I'll buy it perhaps.

Re: Abstract Map Pack 2010 ?

Posted: Mon May 31, 2010 5:00 pm
by Optics
de_joefour?

where are the previous "joe" maps? how can I download them?

Re: Abstract Map Pack 2010 ?

Posted: Tue Jun 01, 2010 4:44 pm
by AMMO
I've officially started work on an abstract L4D2 map. :D

Re: Abstract Map Pack 2010 ?

Posted: Tue Jun 01, 2010 7:46 pm
by HomicidalApe
KipperTheDog.j2 wrote:de_joefour?

where are the previous "joe" maps? how can I download them?
There was de_joeto (cs 1.6): link

Then there was de_joethree which ayeyah linked to on the last page. It was NOT finished fully and it was also cs 1.6.

Re: Abstract Map Pack 2010 ?

Posted: Tue Jun 01, 2010 7:55 pm
by Optics
HomicidalApe wrote:
KipperTheDog.j2 wrote:de_joefour?

where are the previous "joe" maps? how can I download them?
There was de_joeto (cs 1.6): link

Then there was de_joethree which ayeyah linked to on the last page. It was NOT finished fully and it was also cs 1.6.
ohhh, that's why I can't seem to play it, it's cs1.6 :lol:

Re: Abstract Map Pack 2010 ?

Posted: Wed Jun 02, 2010 4:44 pm
by KoD
AMMO wrote:I've officially started work on an abstract L4D2 map. :D
So we're going to do a L4D2 Abstract map pack?
It seems possible for everybody except Ape :(

Re: Abstract Map Pack 2010 ?

Posted: Wed Jun 02, 2010 4:49 pm
by AMMO
I guess so

Re: Abstract Map Pack 2010 ?

Posted: Wed Jun 02, 2010 4:52 pm
by KoD
Okay. I have one already started from a few weeks ago. I'm in Destin, FL at a resort right now so I'll be back in ... 2 weeks or something like that...

Re: Abstract Map Pack 2010 ?

Posted: Wed Jun 02, 2010 4:52 pm
by Magnus
HomicidalApe wrote:But yeah if it's lfd2, someone's gonna have to gift me a copy. If not, I'll buy it perhaps.
Yeah I guess I'm going to have to pick up a copy to try these maps out. Was kinda hoping I didn't have to though...

Re: Abstract Map Pack 2010 ?

Posted: Wed Jun 02, 2010 4:54 pm
by jazzy
yall should make an abstract portal 1 map

Re: Abstract Map Pack 2010 ?

Posted: Wed Jun 02, 2010 6:19 pm
by Dr.Boo
I'm waiting for Nipper's "official" go before putting my current map on hold. I think he wants to release beta1 of Night Terror before that. I dunno.

Re: Abstract Map Pack 2010 ?

Posted: Wed Jun 02, 2010 7:54 pm
by mbaxter
jazzy_ wrote:yall should make an abstract portal 1 map
OH MY GOD.

You guys should consider that.

Re: Abstract Map Pack 2010 ?

Posted: Wed Jun 02, 2010 9:00 pm
by AlphaKennyOne
I'll start making my map for L4D2 then. Do custom sounds still not work? I have like 40 song loops I have to choose from, but won't be worth anything if I can't use them, ya know?

Re: Abstract Map Pack 2010 ?

Posted: Wed Jun 02, 2010 9:20 pm
by Optics
jazzy_ wrote:yall should make an abstract portal 1 map
That actually sounds pretty sick

Re: Abstract Map Pack 2010 ?

Posted: Thu Jun 03, 2010 5:29 pm
by Dr.Boo
AlphaKennyOne wrote:I'll start making my map for L4D2 then. Do custom sounds still not work? I have like 40 song loops I have to choose from, but won't be worth anything if I can't use them, ya know?
Chet has confirmed they're looking into the problem so with some luck it'll be fixed in 2017. However, you only have to run snd_rebuildaudiocache once to make it all work permanently.
I'm probably gonna participate in this too. I want to make something abstract again.
It's gonna require organisation though: who makes the finale? Who will sew the maps together? Who makes the first map? Who leads the project (if Nipper's in, I guess he'll lead if he wants to), etc.

Just keep one thing in mind: Valve is currently collecting good custom L4D2 campaigns and putting them on their server. Their plan is to start promoting them in the future on their blog and perhaps have them distributed.

If you use any copyrighted songs, it will ruin all chances of that ever happening to this campaign.