My L4D2 campaign is ready for test
Posted: Sat Sep 04, 2010 5:06 am
My campaign is ready for a first test version. This is just a test version mind you so I'm not releasing it to the public yet. I want to see first if there are any game breaking bugs or if some parts are really not enjoyable.
Anyone intrested to test it, here's the link. Just keep it to yourself or some of your friends for the time being.
http://www.megaupload.com/?d=VYFZHGKE
Again, this is just a test version and not the official first beta yet. I want to make sure that the first version I put on L4DMaps already has been through at least one or two playtests just to eliminate really big problems (and since I made this thing alone, I'm sure I overlooked some stuff)
Also if you think some parts are not enjoyable or boring or if you think some parts are too easy or too hard, please let me know (especially for the crescendo on map 2 I'd like to know if it's hard enough without overdoing it)
Any honest opinions/suggestions/advice is greatly appreciated.
Known issues:
- At the end of map 1, there is a ladder going down in a well. Bot survivors seem to have nav problems there as they usually don't follow you. They'll teleport to you or simply fall down and get incapped. I'm trying to fix the problem but I don't really see what causes it
- Beginning of map 2: similar to the previous problem, there is a ladder going up and sometimes one of the bots won't follow you. It will teleport to you eventually though. Also probably a nav problem that I'm working on
- Some props look completely dark even though there is light in the room. They simply don't lit up. I actually have no idea what causes this so if anyone has an idea...
- Missing textures for a fireplace prop in the mansion of map 2. There is something funky going on with that model. I'm investigating this further
- Cars and tree trunks can't be punched by the Tank even if they should. Anyone knows how to make a prop "punchable"?
Things I will add for the "official" release:
- An intro
- An outtro. At this moment, when you reach the rescue vehicle, you will simply get teleported to the saferoom and credits will roll. I'd like to have some camera view of the vehicle leaving.
Oh by the way, not that anyone gives a shit, but I made a steam group for it to announce further versions of the campaign. Nothing fancy though
http://steamcommunity.com/groups/hauntedforest
Anyone intrested to test it, here's the link. Just keep it to yourself or some of your friends for the time being.
http://www.megaupload.com/?d=VYFZHGKE
Again, this is just a test version and not the official first beta yet. I want to make sure that the first version I put on L4DMaps already has been through at least one or two playtests just to eliminate really big problems (and since I made this thing alone, I'm sure I overlooked some stuff)
Also if you think some parts are not enjoyable or boring or if you think some parts are too easy or too hard, please let me know (especially for the crescendo on map 2 I'd like to know if it's hard enough without overdoing it)
Any honest opinions/suggestions/advice is greatly appreciated.
Known issues:
- At the end of map 1, there is a ladder going down in a well. Bot survivors seem to have nav problems there as they usually don't follow you. They'll teleport to you or simply fall down and get incapped. I'm trying to fix the problem but I don't really see what causes it
- Beginning of map 2: similar to the previous problem, there is a ladder going up and sometimes one of the bots won't follow you. It will teleport to you eventually though. Also probably a nav problem that I'm working on
- Some props look completely dark even though there is light in the room. They simply don't lit up. I actually have no idea what causes this so if anyone has an idea...
- Missing textures for a fireplace prop in the mansion of map 2. There is something funky going on with that model. I'm investigating this further
- Cars and tree trunks can't be punched by the Tank even if they should. Anyone knows how to make a prop "punchable"?
Things I will add for the "official" release:
- An intro
- An outtro. At this moment, when you reach the rescue vehicle, you will simply get teleported to the saferoom and credits will roll. I'd like to have some camera view of the vehicle leaving.
Oh by the way, not that anyone gives a shit, but I made a steam group for it to announce further versions of the campaign. Nothing fancy though
http://steamcommunity.com/groups/hauntedforest