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NA_OUTPOST *NEW PICTURES*

Posted: Fri Apr 22, 2011 6:21 pm
by SerpAnkh
Ok, so it took me about an hour to make the basic layout of this map. It's playable, but it's pretty boring and is pretty much a fy/aim map. Both teams start on opposites sides of eachother, and are in a desert like environment with palm trees, and shrub, as well as dirt mounds for cover. Anyone have any ideas to implement in the map?

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EDIT:
OK, so I've been working on this map non-stop. I decided not to be lazy and surrounded the map with rocks and shit to make it look even more awesome. I put in some vehicles on the CT Spawn, but they're not drivable, they're just there for eye candy. I basically just did a bunch of other shit.

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Re: Map suggestions/ideas

Posted: Fri Apr 22, 2011 7:48 pm
by Wolsk
Make it on the moon with low gravity.

Re: Map suggestions/ideas

Posted: Fri Apr 22, 2011 7:49 pm
by Lad Stankfoot
That's looking pretty damn good so far.

Re: Map suggestions/ideas

Posted: Fri Apr 22, 2011 8:51 pm
by ehlohel
blown up humvees or something

and big rocks

Re: Map suggestions/ideas

Posted: Fri Apr 22, 2011 10:25 pm
by reaper4172
Yeah humvee's or maybe an APC on as a func_train to transport troops across the field

Re: Map suggestions/ideas

Posted: Fri Apr 22, 2011 11:57 pm
by SerpAnkh
Here's a new photo, I added buildings. This changes the game-play a whole lot, and it makes the map look more prettier:
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I've considered the idea of a func_train on an APC, or flat-bed truck, but it seems a bit too much. I might do it though.

Re: NA_OUTPOST *NEW PICTURES*

Posted: Sun Apr 24, 2011 7:42 pm
by ehlohel
maybe add some munitions crates with guns/grenades in them.