Remove all source forts maps and the shitty voting system

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MrBlip
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Remove all source forts maps and the shitty voting system

Post by MrBlip » Sat Jun 25, 2011 5:23 pm

They're fucking terrible and cause player count to decrease.

Also this new voting system is a piece of shit. We successfully rocked the vote but it didn't change maps because no map received a "majority" vote.
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Re: Remove all source forts maps and the shitty voting system

Post by stabbyclaus » Sat Jun 25, 2011 5:37 pm

SF maps are just fine, overload was a lot of fun last night. Even Joe agrees with that :)

my only issue with the map plugin is that there is no "recently played" that temporarily removes already played maps from the list.
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Re: Remove all source forts maps and the shitty voting system

Post by Bogey » Sat Jun 25, 2011 6:27 pm

Yeah, SF maps are awesome.
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Re: Remove all source forts maps and the shitty voting system

Post by MrBlip » Sat Jun 25, 2011 6:38 pm

Tactica and that EXTREMELY fucking small one are all terrible. Fieldtrip sucks. There is only one that I find remotely fun but I can't think of the name.

Tactical caused people to leave the server. It went from 32 at the start to 24 at the rtv, and it dropped more when the map failed to change for some dumb fucking reason. The maps either need to be removed or mixed in with a different group on the vote menu.
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Re: Remove all source forts maps and the shitty voting system

Post by BPM » Sat Jun 25, 2011 6:52 pm

I like most of the sourceforts maps, however some need to go.
I can't play on tactical because all I get is "reliable snapshot overflow" whenever I try to join on that map.
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Re: Remove all source forts maps and the shitty voting system

Post by stickbeast » Sat Jun 25, 2011 7:18 pm

Some definitely need to go, like that one Blip was talking about, Fieldtrip, and the super tiny one with the big hole in the middle.

However, the new "no majority reached" thing really sucks. People rock the vote to get out of a map they don't want to play, they pick the maps they want to play because they are bored of the one they are on (i don't think there's a "Don't Change" option either,) and then the map doesn't change. That has to go.
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Re: Remove all source forts maps and the shitty voting system

Post by Wolsk » Sat Jun 25, 2011 7:54 pm

Sourcefort maps would be better without Snipers.
They are way too open making Snipers incredibly overpowered.
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Re: Remove all source forts maps and the shitty voting system

Post by joe » Sat Jun 25, 2011 8:11 pm

some of the maps suck and some are good, which is true of all the maps on rotation, not just SF maps. how about we just get rid of the bad maps?

there was one map on last night that was actually a lot of fun, although i still don't like tf2
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Re: Remove all source forts maps and the shitty voting system

Post by Eviltechie » Sat Jun 25, 2011 9:20 pm

stabbyclaus wrote:my only issue with the map plugin is that there is no "recently played" that temporarily removes already played maps from the list.
The last 5 played maps won't show up.

Also, I need map names. "the one with the big hole in it" doesn't tell me anything.
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Re: Remove all source forts maps and the shitty voting system

Post by BPM » Sat Jun 25, 2011 10:00 pm

"the one with the big hole in it" is abyss, and I agree that it should be removed.
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Re: Remove all source forts maps and the shitty voting system

Post by Eviltechie » Sat Jun 25, 2011 10:35 pm

Removed
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Re: Remove all source forts maps and the shitty voting system

Post by stabbyclaus » Sun Jun 26, 2011 12:55 am

hey, can anyone link me to some materials to create source fort maps? I got a fun idea.
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Re: Remove all source forts maps and the shitty voting system

Post by NIPPER » Sun Jun 26, 2011 2:31 pm

Any map that doesn't accommodate all classes is generally bad. This is why gimmick maps don't work well in tf2 and why well made custom maps tend to be boring.

Source forts maps are laggy because breakables don't block vis
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Re: Remove all source forts maps and the shitty voting system

Post by Velp » Sun Jun 26, 2011 4:41 pm

The thing with the "no majority reached" is if you wait 5 seconds there well be an other vote with the top few from the last vote. It even tells you there well be an other vote.
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Re: Remove all source forts maps and the shitty voting system

Post by Avvatar » Sun Jun 26, 2011 5:40 pm

stabbyclaus wrote:hey, can anyone link me to some materials to create source fort maps? I got a fun idea.
http://forums.joe.to/viewtopic.php?f=185&t=45869
http://www.joe.to/~avvatar/SF_Base.7z

Oh, and with the contents of that thread, there may be some issues with the block names in there. But it has all the textures and blocks built.
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