Giant informative post on Guild Wars 2

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a1dan
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Giant informative post on Guild Wars 2

Post by a1dan » Fri Jul 29, 2011 7:16 pm

It's a long read but it's well worth it if you're somewhat interested in the game, or mmo's in general.

Here's a quick snippet:
• Dynamic content – Gone are the days of looking for a symbol above an NPCs head to tell you exactly where to go just as everyone else has before you. Content in GW2 is generated by the Dynamic Event system that is completely persistent and changes how everyone in the world sees content based on your action or in-action.

• Active Combat – No more trading blows with a mob in whack-a-mole combat. Damage in the game is avoidable, if an enemy is lining up a big spell, you can dodge it and keep on fighting.

• Underwater Combat – ArenaNet has built an entire underwater combat system, no more breath bar to manage, quick and fluid movement in water and entire weapon and skill sets to go along with it.

• The Holy Trinity – Dead. Gone. And good riddance. There are no defined class roles in GW2. It’s not fun to hope that one person logs in so that you can actually play a game. You can generally take any combination of professions that you wish into content and succeed in the same time-frame as any other as long as you communicate.

• No Monthly Fee – It amazes me that not only is ArenaNet working to change how we view MMOs, but they’re still not including a monthly fee.

• Personal Story – At character creation you get to choose from a wide variety of biographical entries based on your race that will affect your personal story. ArenaNet aims to put the hero and identity back into the MMO genre rather than just a character sheet.

• WvWvW PvP – There’s 2 flavors of PvP, one is the Arena style combat that GW1 is currently known for, the competitive style. The second kind is World vs World vs World where 3 servers are pit against each other every 2 weeks to battle it out across 4 persistent maps that involve capture points, resource gathering, castle sieging, etc.

• Level scaling – You never have to worry about your friend being too high of a level for you to play with him, you can sidekick up to his level or he can sidekick down to yours so you guys can play together no matter each other’s level.

• Leveling Curve – There’s no exponential leveling curve in GW2, it’s linear and plateaus quickly. ANet aims to kill that “I have to grind so I can play the game” feeling you get in other MMOs.

• Jumping – I nearly forgot, YES, you can jump. ArenaNet has built a fully realized 3D world for you to roam around in.
http://www.badcartridge.com/index.php?/ ... our-story/
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Re: Giant informative post on Guild Wars 2

Post by Django » Fri Jul 29, 2011 9:06 pm

I was sold at the no monthly fee part...
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Re: Giant informative post on Guild Wars 2

Post by Sub-Merge » Fri Jul 29, 2011 10:46 pm

This game looks really good. Probably going to pick it up, also the world vs world vs world looks very interesting.
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Re: Giant informative post on Guild Wars 2

Post by Erickarkos » Fri Jul 29, 2011 11:54 pm

I loved guild wars, so I'm definitely going to pick this one up
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Re: Giant informative post on Guild Wars 2

Post by Magnus » Sat Jul 30, 2011 12:07 am

UNGNNG Want this so bad I could shit.
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Re: Giant informative post on Guild Wars 2

Post by Jason » Sat Jul 30, 2011 10:52 am

Getting this.
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Re: Giant informative post on Guild Wars 2

Post by TinklePrincess » Sat Jul 30, 2011 2:59 pm

holy fuck
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Re: Giant informative post on Guild Wars 2

Post by Adam » Sat Jul 30, 2011 5:25 pm

Why did they highlight jumping? Can you not jump in a lot of MMO's?
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Re: Giant informative post on Guild Wars 2

Post by a1dan » Sat Jul 30, 2011 5:30 pm

A lot of people complained because you couldn't jump in the original Guild Wars.
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Re: Giant informative post on Guild Wars 2

Post by TinklePrincess » Sat Jul 30, 2011 6:28 pm

they added a y-space for underwater battles so this also allows you to jump.
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Re: Giant informative post on Guild Wars 2

Post by SixtyWattMan » Sat Jul 30, 2011 6:40 pm

I'm beating off.
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Re: Giant informative post on Guild Wars 2

Post by Erickarkos » Sun Jul 31, 2011 10:33 pm

Good to know.
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Re: Giant informative post on Guild Wars 2

Post by Rat-morningstar » Mon Aug 01, 2011 7:29 am

nngghh i'm getting this so hard


we need to get a J2 guild going once it's live
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Re: Giant informative post on Guild Wars 2

Post by Chief Cheese » Fri Aug 05, 2011 5:42 pm

They've been talking about audio this week. One thing of interest:
We’re giving players the option of choosing external music playlists that the game’s audio engine will use as a replacement for the default in-game music. Players can choose different playlists for background ambience and battle music, for instance. Additionally, when appropriate, such as during cinematics, the game can revert back to in-game music temporarily to give the best possible cinematic experience, then resume the custom playlist when it’s done.
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Re: Giant informative post on Guild Wars 2

Post by MasterWholigans » Fri Aug 05, 2011 10:26 pm

I've honestly never played, been interested, or even SEEN Guild Wars, although I have heard about it. But man, this is sounding pretty sweet :o
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