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Dota 2 in Team Fortress 2

Posted: Fri Apr 27, 2012 11:15 pm
by Avvatar
So, I had a thought. Dota 2 is running on the source engine. I browsed the folder, and sure enough in a 'maps' folder is 'dota.bsp'. Copy it over to the TF2 maps folder. Fails to load "bsp version 23, expected 20". Hex edit the file header, change it to version 20. TF2 crashes. Google "bsp version 23" first hit is a decompiler. Decompile apparently successfully. Attempt to open in Hammer. Hammer crashes. Decompile the hex editted bsp. Attempt to open in Hammer. Hammer throws an 'unexpected end of file'. I think version 20 must use more lumps than version 23. Try to open both bsps with Crafty. Both fail "Error: Lump displacement info size not divisible by lump type size." I think the lumps are also out of order.
I give up.

Re: Dota 2 in Team Fortress 2

Posted: Wed May 02, 2012 12:39 am
by bh :)
Try opening it with Alien Swarm? Remember that Dota 2 was made with the Alien Swarm SDK, not the one that TF2 uses.


edit:
CModelLoader::Map_IsValid: Map 'maps/dota.bsp' bsp version 23, expecting 21
map load failed: dota not found or invalid
well, alien swarm, same with csgo as it has the same error. could you give me the hex'd map file? or you could try it yourself with alien swarm. maybe v21 might have better luck

edit2: opening the decompiled map (using bspsource) in hammer on alien swarm sdk SEEMS to work, i have to mount myself some dota 2 files which is gonna take a while extracting with gcfscape

Re: Dota 2 in Team Fortress 2

Posted: Wed May 02, 2012 11:05 am
by Dr Lecter
I was really hoping this would be a first person DOTA mod link.

Re: Dota 2 in Team Fortress 2

Posted: Wed May 02, 2012 3:14 pm
by NightFantom
oh you mean super monday night combat? :p

Re: Dota 2 in Team Fortress 2

Posted: Wed May 02, 2012 3:47 pm
by Dr Lecter
Yeah, but it isn't even close to the type of crack dota is

Re: Dota 2 in Team Fortress 2

Posted: Wed May 02, 2012 4:40 pm
by mbaxter
NightFantom wrote:oh you mean super monday night combat? :p
I suspect he wanted one that doesn't suck.

Re: Dota 2 in Team Fortress 2

Posted: Thu May 03, 2012 1:23 am
by bh :)
for the most part the decompiled map loads in hammer using alienswarm sdk but the materials and shit are completely bugged, and compiling the map is a no go. map looks very well done though

Re: Dota 2 in Team Fortress 2

Posted: Thu May 03, 2012 2:17 pm
by Avvatar
Good news. Thanks, bh:). I'll poke at it a bit more later.

Re: Dota 2 in Team Fortress 2

Posted: Thu May 03, 2012 4:33 pm
by Django
mbaxter wrote:
NightFantom wrote:oh you mean super monday night combat? :p
I suspect he wanted one that doesn't suck.
>implying that super monday night combat suck
>implying that super monday night combat is just like regular monday night combat
>implying that other mobas are fun

Image
Wahahahahaha~

Re: Dota 2 in Team Fortress 2

Posted: Fri May 04, 2012 9:09 pm
by bh :)
Django wrote:
mbaxter wrote:
NightFantom wrote:oh you mean super monday night combat? :p
I suspect he wanted one that doesn't suck.
>implying that super monday night combat suck
>implying that super monday night combat is just like regular monday night combat
>implying that other mobas are fun

Image
Wahahahahaha~
are you really greentexting right now


also hi-rez (the guys who make tribes:ascend, global agenda, and that other tribes mmo game) are also making a fps moba called Smite I believe. I think it's in closed beta.

edit: i also remembered today the csgo sdk is out, maybe try that for much better results

Re: Dota 2 in Team Fortress 2

Posted: Wed Sep 19, 2012 10:56 am
by Base
Just FYI, Dota2 map won't load in SFM or other source games because it uses a different rendering technique. Probably due to the multiple lighting mechanics they used. Sorry, but it's unlikely we'll see it working for them unless maybe Garry's mod 13 supports it...

Re: Dota 2 in Team Fortress 2

Posted: Wed Sep 19, 2012 2:39 pm
by Avvatar
Uhhh, how the screen is rendered has nothing to do with the BSP. Lighting, maybe. That's hardly insurmountable for the task we had already uncovered here. It just requires a deeper understanding of BSP than I have or am willing to acquire. So, you bumped the everliving shit out of this thread to tell us we are where we already knew we were. Thanks!

Re: Dota 2 in Team Fortress 2

Posted: Wed Sep 19, 2012 4:51 pm
by narwal
bh :) wrote:
Django wrote:
mbaxter wrote:
NightFantom wrote:oh you mean super monday night combat? :p
I suspect he wanted one that doesn't suck.
>implying that super monday night combat suck
>implying that super monday night combat is just like regular monday night combat
>implying that other mobas are fun

snap.
Wahahahahaha~
are you really greentexting right now


also hi-rez (the guys who make tribes:ascend, global agenda, and that other tribes mmo game) are also making a fps moba called Smite I believe. I think it's in closed beta.

edit: i also remembered today the csgo sdk is out, maybe try that for much better results
Official Smite Thread
Third person, very fun. I'm the #1 Smite enthusiast here.

I can send you a key if you send me your email address.

Re: Dota 2 in Team Fortress 2

Posted: Wed Sep 19, 2012 6:20 pm
by Avvatar
narwal wrote:I can send you a key if you send me your email address.
Or you could just skip that hassle and go grab one of the many as-of-yet unused keys from the Smite keys thread.

But narwal needs friends. Go ahead and drop him a line so he can do you a solid.

Re: Dota 2 in Team Fortress 2

Posted: Wed Sep 19, 2012 6:29 pm
by narwal
Will abuse admin for friends qq