Help creating a TFC mod
-
- Posts: 6
- Joined: Sun Apr 29, 2012 10:04 pm
Help creating a TFC mod
Hello, I'm new to modding, but I would like some help modding on Team Fortress Classic.
I'll start with the simplest steps, and if I can successfully understand your instructions to fix those, I'll ask more complicated ones.
I've been trying to follow the steps laid out at this url. I've downloaded ripent but it crashes immediately upon startup. I think it might be because my computer uses Windows 7. Does ripent (or BSPEdit) have problems with Windows 7?
I'll start with the simplest steps, and if I can successfully understand your instructions to fix those, I'll ask more complicated ones.
I've been trying to follow the steps laid out at this url. I've downloaded ripent but it crashes immediately upon startup. I think it might be because my computer uses Windows 7. Does ripent (or BSPEdit) have problems with Windows 7?
- Joejoe347
- Posts: 967
- Joined: Sun Nov 14, 2010 1:45 pm
- Location: NY
Re: Help creating a TFC mod
I don't know much about source modding in general but I would like to know why you are starting with TFC and not a more recent and played game?
Mozart, dope for the most part.
-Insane Clown Posee
I AM THE MOJOE!!!
-Insane Clown Posee
I AM THE MOJOE!!!
- Ian7
- 【=◈︿◈=】
- Posts: 4781
- Joined: Sat Feb 28, 2009 11:58 pm
- Location: ColoradO
- Contact:
Re: Help creating a TFC mod
Probably because its simpler. And easier to learn.Joejoe347 wrote:I don't know much about source modding in general but I would like to know why you are starting with TFC and not a more recent and played game?
duh
mbaxter wrote:Loaf was banned by rottencheeseCA for one minute, for reason "fuck"
Follow me on the twit:@ian7j2Canonuluvx wrote:This article is very well written Geese and ducks can be used very much.
-
- Posts: 6
- Joined: Sun Apr 29, 2012 10:04 pm
Re: Help creating a TFC mod
Basically, yeah. An old multiplayer, plus I have several friends who enjoy the game so I can use them as testers.
In about an hour I'll be home and can try my desktop, its possible my laptop doesn't have the resources to run these programs.
In about an hour I'll be home and can try my desktop, its possible my laptop doesn't have the resources to run these programs.
-
- Posts: 6
- Joined: Sun Apr 29, 2012 10:04 pm
Re: Help creating a TFC mod
It's not working In both cases when I run ripent.exe it flashes a DOS-command line which instantly shuts down.
Under the "General Purpose Info - Using Ripent" header on the page I'm using for guidance, it mentions a possiblee fix to ripent 'blinking.' I don't know if that's what my ripent is doing, but the suggested fix didn't work.
That's assuming I did it right. Here were my steps:
1. Download ripent along with everything in the file from http://zhlt.info
2. Download the map I wanted to edit (in this case pdh_r from http://www.filefactory.org/index.php?ga ... category=2)
3. Put pdh_r.bsp and ripent.exe in the same folder on my desktop.
4. Added a new file called command.bat (because it didn't specify what kind of file I used text)
5. entered 'command.com' into command.bat
6. Wasn't sure what to do from here. ripent.exe still wouldn't open the map.
I probably did something horribly wrong down the line, if someone could explain what I should have done.
Under the "General Purpose Info - Using Ripent" header on the page I'm using for guidance, it mentions a possiblee fix to ripent 'blinking.' I don't know if that's what my ripent is doing, but the suggested fix didn't work.
That's assuming I did it right. Here were my steps:
1. Download ripent along with everything in the file from http://zhlt.info
2. Download the map I wanted to edit (in this case pdh_r from http://www.filefactory.org/index.php?ga ... category=2)
3. Put pdh_r.bsp and ripent.exe in the same folder on my desktop.
4. Added a new file called command.bat (because it didn't specify what kind of file I used text)
5. entered 'command.com' into command.bat
6. Wasn't sure what to do from here. ripent.exe still wouldn't open the map.
I probably did something horribly wrong down the line, if someone could explain what I should have done.
- scobywhru
- Posts: 4773
- Joined: Tue Jul 29, 2008 9:12 pm
- Xfire: scobywhru
- Location: Fresno, CA
- Contact:
Re: Help creating a TFC mod
once in the command prompt, which the bat file started, run ripenet.exe from there it will keep the output up so you can see what the error is.
-
- Posts: 6
- Joined: Sun Apr 29, 2012 10:04 pm
Re: Help creating a TFC mod
Okay, I see I needed a batch file, not a txt file.
But I can't get the batch file to work either. When opening command.bat I get the error message "C:\Users\{my name}\Desktop\pdh_r\command.bat is not a valid Win32 application."
I'll try to tinker with it when I have more time tonight; I have class right now. Maybe look up what Win32 means.
EDIT: Okay, after saving the .bat film with 'command.com' already written in it, I no longer get that error message. However, like ripent before it, the DOS command line flashes for a split second before closing. It says ' command.com' is not recognized as an internal or external command, operable program or batch file.
Maybe something on my computer is preventing DOS command lines from staying open?
But I can't get the batch file to work either. When opening command.bat I get the error message "C:\Users\{my name}\Desktop\pdh_r\command.bat is not a valid Win32 application."
I'll try to tinker with it when I have more time tonight; I have class right now. Maybe look up what Win32 means.
EDIT: Okay, after saving the .bat film with 'command.com' already written in it, I no longer get that error message. However, like ripent before it, the DOS command line flashes for a split second before closing. It says ' command.com' is not recognized as an internal or external command, operable program or batch file.
Maybe something on my computer is preventing DOS command lines from staying open?
Last edited by aabicus on Mon Apr 30, 2012 4:20 pm, edited 2 times in total.
- Avvatar
- Veni. Legi. Docuit, inportuna.
- Posts: 10183
- Joined: Fri Feb 21, 2003 3:58 am
- Location: San Jose
Re: Help creating a TFC mod
32-bit windows.
Not sure if EntEd only works for source maps, but it's a lot nicer than using Ripent was. It's been a while since I used Ripent and I remember precisely nothing, but it sure sounds like you're trying to open a command-line executable with a double click.
Not sure if EntEd only works for source maps, but it's a lot nicer than using Ripent was. It's been a while since I used Ripent and I remember precisely nothing, but it sure sounds like you're trying to open a command-line executable with a double click.
-
- Posts: 6
- Joined: Sun Apr 29, 2012 10:04 pm
Re: Help creating a TFC mod
I am opening by double-clicking. I don't know any other way of opening a file, except right-click>Open (which doesn't work either).
Is there another correct way to open a .bat? Sorry, as previously stated I'm new at this. I feel like if I can just get something to display the map data I could start successfully getting somewhere.
Is there another correct way to open a .bat? Sorry, as previously stated I'm new at this. I feel like if I can just get something to display the map data I could start successfully getting somewhere.
- scobywhru
- Posts: 4773
- Joined: Tue Jul 29, 2008 9:12 pm
- Xfire: scobywhru
- Location: Fresno, CA
- Contact:
Re: Help creating a TFC mod
[Windows Key] + R
type "cmd" into the window that pops up
navigate to the folder you have ripent stored ala "cd c:\user\blah\desktop\blah"
confirm you are in the folder that includes the ripent executable with DIR
enter the name of the exe hit enter
type "cmd" into the window that pops up
navigate to the folder you have ripent stored ala "cd c:\user\blah\desktop\blah"
confirm you are in the folder that includes the ripent executable with DIR
enter the name of the exe hit enter
-
- Posts: 6
- Joined: Sun Apr 29, 2012 10:04 pm
Re: Help creating a TFC mod
Haha, I've got a DOS that doesn't shut down instantly! Thank you!
I've got ripent open, and am now attempting to find team fortress classic on my computer. On joe's sample DOS, he finds counterstrike using C:\data\games\steam\SteamApps\[email protected]\counter-strike\cstrike\maps>ripent -export de_dust.
So I tried:
C:\data\games\steam\SteamApps\{{my email}}\team fortress classic\maps>ripent -export pdh_r
Is that completely right? The system couldn't find the path specified as is.
One reason I think it might not work is because I can't get my DOS to remove the default location ( C:\Users\{{my name}}> ) from where I type, so I can't type anything that doesn't start with that.
I've got ripent open, and am now attempting to find team fortress classic on my computer. On joe's sample DOS, he finds counterstrike using C:\data\games\steam\SteamApps\[email protected]\counter-strike\cstrike\maps>ripent -export de_dust.
So I tried:
C:\data\games\steam\SteamApps\{{my email}}\team fortress classic\maps>ripent -export pdh_r
Is that completely right? The system couldn't find the path specified as is.
One reason I think it might not work is because I can't get my DOS to remove the default location ( C:\Users\{{my name}}> ) from where I type, so I can't type anything that doesn't start with that.
- Eviltechie
- Happiness Committee
- Posts: 4720
- Joined: Fri Aug 21, 2009 1:48 am
Re: Help creating a TFC mod
Son, you need to look up some dos commands.
The one you are looking for is cd
cd .. to go up a level
cd foldername to go into a folder
The one you are looking for is cd
cd .. to go up a level
cd foldername to go into a folder
20:37 <@mbaxter> !crepe
20:37 <@creeper> mbaxter eats a delicious crepe. Suddenly, SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS *KABLOOEY*
20:37 -!- mbaxter was kicked from #minecraft by creeper [Creeper Crepe]
20:37 <@creeper> mbaxter eats a delicious crepe. Suddenly, SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS *KABLOOEY*
20:37 -!- mbaxter was kicked from #minecraft by creeper [Creeper Crepe]
Snugglebear wrote:Not everyone has a conscience.
Avvatar wrote:Welcome to joe.to. Where the men are men, the women are ogled, the children are mocked and we're all assholes. Donate up top.
01:35 <@TheNewt> the game ends when everyone quits
- Rat-morningstar
- sexy Belgian god
- Posts: 9264
- Joined: Mon Dec 10, 2007 9:47 am
- Location: belgium
Re: Help creating a TFC mod
possible mistake: {{my email}} is supposed to be your steam username iircaabicus wrote:C:\data\games\steam\SteamApps\{{my email}}\team fortress classic\maps>ripent -export pdh_r
if it's the same, ignore this post
- MrBlip
- It was inevitable.
- Posts: 6918
- Joined: Fri Jan 28, 2005 9:55 pm
- Location: Narshe
Re: Help creating a TFC mod
Mikey you've been late 3 weeks in a row! You're fired! You'll never work in this town again!MikeyManu wrote:I'm very sorry I am late...It's really well..thank you for sharing.
9:18 PM - mrblip: im allowed to have my own opinions
9:19 PM - Dr. Doctorpus: no youre not
9:19 PM - Dr. Doctorpus: no youre not
- HAJIBADA
- Posts: 1407
- Joined: Sat Jun 25, 2011 6:09 pm
Re: Help creating a TFC mod
Is TFC fun?
mbaxter wrote:You are apparently mentally challenged, and for that I am sorry