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CS:Go

Posted: Sun May 13, 2012 10:23 pm
by reaper4172
Anyone looking forward to mapping for Counter-Strike: Global Offensive? It will be coming out soon. It should be a large improvement over CS:S. It uses the Portal 2 base.

Re: CS:Go

Posted: Mon May 14, 2012 1:24 pm
by Dr. Fisch
portal 2 base means non euclidean maps
fuck yes

Re: CS:Go

Posted: Mon May 14, 2012 9:59 pm
by bh :)

Re: CS:Go

Posted: Mon May 14, 2012 11:15 pm
by reaper4172
Oh yes they certainly need func_vehicle in CS:GO, when Nipper mentioned throwing cocktail bombs and what not at the tanks I thought holy shit!

Re: CS:Go

Posted: Sun May 27, 2012 3:49 am
by akamjballar
Looking forward as well.

Re: CS:Go

Posted: Mon Jul 02, 2012 12:53 am
by renesis
Maybe. Should I?

Re: CS:Go

Posted: Sun Aug 19, 2012 3:12 pm
by KoD

Re: CS:Go

Posted: Sun Aug 19, 2012 6:31 pm
by AMMO
That just screams out, "Abstract maps."

Re: CS:Go

Posted: Sat Aug 25, 2012 5:35 am
by Naticus
Would love to participate in another J2 map pack. I agree that it is time for another run at it. The new tools would be fun to work with. I've got Nakatomi Plaza still in the hopper. I hope to get a lot closer to completion over the next few weeks.

Re: CS:Go

Posted: Tue Sep 25, 2012 11:56 pm
by bl4nk
http://64bitvps.com/csgo/

Request func_vehicle there and get people to upvote it and see if we can get Valve/HPE to prioritize putting it in the game.

Re: CS:Go

Posted: Wed Sep 26, 2012 9:19 pm
by NIPPER
somebody already did that http://64bitvps.com/csgo/ticket/proposa ... ty-to-sdk/
I don't understand that site at all