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Re: Source Filmmaker

Posted: Sat Jul 07, 2012 5:34 pm
by Hoodedsniper
Made these.




Re: Source Filmmaker

Posted: Sun Jul 08, 2012 2:19 pm
by japanimater
Loved the 2Fort one, I just thought it went on too long after the snipers went to the battlements. You probably could've filled in that time by have alot of pyros and spies run up the stairs and chase down the snipers followed by the sounds of flamethrowers, stabbing, and screams of death.

Re: Source Filmmaker

Posted: Sun Jul 08, 2012 5:13 pm
by Hoodedsniper
japanimater wrote:Loved the 2Fort one, I just thought it went on too long after the snipers went to the battlements. You probably could've filled in that time by have alot of pyros and spies run up the stairs and chase down the snipers followed by the sounds of flamethrowers, stabbing, and screams of death.

I had it crash on me about 7 times before I realized you need to always be saving since the current SFM crashes all the time.

I started making spys run up and had the snipers all yelling help and dying but I kept crashing and not saving and lost motivation.

Re: Source Filmmaker

Posted: Sun Jul 08, 2012 5:34 pm
by japanimater
I've tried twice to follow the 11 instructional videos and doing as the instructor does, but twice I hit the same wall and can't get the damn thing to work correctly. No one will help me and i've lost motivation to work with it anymore since one of the bugs prevents me from properly moving models throughout the world.

Re: Source Filmmaker

Posted: Sun Jul 08, 2012 7:53 pm
by Axis Denied
Okay, this is a stupid question since I hadn't really played around with it too much yet, but what's the easiest way to have a medic healing someone since you cannot actually interact with your previous in game recordings, etc.


EDIT: nm, found a tutorial on how to do it. I hadn't tried it yet, so I can't confirm if this works, but here it is if anyone else is interested: www.youtube.com/watch?v=jC_cMQJ1xvc

Re: Source Filmmaker

Posted: Mon Jul 09, 2012 1:24 am
by stabbyclaus
japanimater wrote:I've tried twice to follow the 11 instructional videos and doing as the instructor does, but twice I hit the same wall and can't get the damn thing to work correctly. No one will help me and i've lost motivation to work with it anymore since one of the bugs prevents me from properly moving models throughout the world.

Hey JAE, it's all about the combination of your CTRL, SHIFT & ALT keys. I have yet to crash but f11 leaves me in a black part of the map. Teleporting player to camera doesnt seem to work for me, will try again though.

Re: Source Filmmaker

Posted: Mon Jul 09, 2012 7:07 am
by Cow
Avvatar wrote:I almost posted "apparently you missed the 90s" but then I realized that of course you did you fucking child.
Man. When I grow up, I want to be like Avvatar.

Re: Source Filmmaker

Posted: Mon Jul 09, 2012 12:11 pm
by Nicknam4
Ugh I cannot wait until I get SFM.

Maybe someday. :(

Re: Source Filmmaker

Posted: Tue Jul 10, 2012 6:46 am
by marccox08
Me when I recieved the Beta this morning...
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The overeaction was worth it. :awesome:

Re: Source Filmmaker

Posted: Tue Jul 10, 2012 10:29 am
by Base
Oh man I am so jealous of everyone in this thread.

Re: Source Filmmaker

Posted: Tue Jul 10, 2012 2:42 pm
by Naxus
Just downloading it now, Hopefully I can make some use of it.

Re: Source Filmmaker

Posted: Tue Jul 10, 2012 10:43 pm
by Axis Denied
SFM is in open beta now, btw.

Re: Source Filmmaker

Posted: Tue Jul 10, 2012 11:49 pm
by isybub
Had a little fiddle. Pretty cool program!
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Dunno what it is but it's a poster test so yeah ;D

Re: Source Filmmaker

Posted: Wed Jul 11, 2012 12:57 am
by stabbyclaus
made this today.


Re: Source Filmmaker

Posted: Wed Jul 11, 2012 6:31 am
by isybub
Oh hey I found a rendering glitch! (Only occurs when exporting poster as 3840x2160, although the only other resolution I've tried is 1920x1080)
So in the set the lighting is normal and everything is fine, but it doesn't like to render that portion for some reason, which is sad 'cause there's some nice ambient light
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